F/W 2003-2004 PREREQUISITE: FACS 3930 6.0 or permission of the instructor Dr.
Caitlin Fisher Course
meets: Fridays
In this course we will explore resonances between multimedia practices and contemporary cultural theories in an effort to push the limits of our understanding of both. Aspects of digital multimedia have been theorized variously as the 'concretization of poststructuralist theory', as sometimes 'readerly'/sometimes 'writerly' and 'ergodic' texts, and understood as cinematic, performative and architectural. What does all that mean? In this course you will find out. Together we will explore these claims through encounters with print and electronic texts, both as readers and as practitioners of new media. In the lab, we will test the intellectual and creative use of digital tools and discover ways to use digital media to advance our understanding of theoretical concepts tackled in the seminar. Students are encouraged to work across media and will be guided through the creation of highly conceptualized multimedia projects that demonstrate an understanding of both cultural theory and electronic artmaking, and a response in your own voice to the question 'how do digital technologies interact with artistic practice in the exploration of ideas? This course will encourage -
understanding of a broad range of cultural theories at an advanced undergraduate
level How the class is structured The first section of each class will be devoted to lecture/seminar. Lab periods will be devoted to demonstrations of techniques, critiques of student work, and hands-on instruction. You will have time during the labs, of course, to work on assignments. Some meetings may be dedicated to viewing local exhibitions or presentations by digital arts professionals if opportunities present themselves over the course of the year. REQUIRED TEXTS 1. The New Media Reader edited by Noah Wardrip-Fruin and Nick Montfort MIT Press 2003, isbn: 0262232278 (available
in the York Bookstore) From
the book jacket: The new media field has been developing for more
than 50 years. This
reader collects the texts, videos, and computer programs‹many of
them now almost impossible to find‹that chronicle the history and
form the foundation of this still-emerging field. The
texts are from computer scientists, artists, architects, literary
writers, interface designers, cultural critics, and individuals working
across disciplines. They were originally published between World
War II (when digital computing, cybernetic feedback, and early notions
of hypertext and the Internet first appeared) and the emergence of
the World Wide Web (when these concepts entered the mainstream of
public life). The CD accompanying the book contains examples
of early games, digital art, independent literary efforts, software created
at universities, and home-computer commercial software. Also on the CD is
digitized video, documenting new media programs and artwork for which no
operational version exists. 2.
e-kit. In addition, a large number of required texts for this course
(both theoretical texts and multimedia texts/web art projects) are
available online and can be accessed through the course web page: www.yorku.ca/caitlin/4930 Suggested
3. Scott McCloud Understanding Comics, NY: HarperPerennial, 1993. 4. Recent reference books on Photoshop, Premiere, Director and Flash. COMPUTER REQUIREMENTS Information about your accounts for this course, including server space and ftp information will be made available in class. Lab
User Fee ASSIGNMENTS Due date In-class participation, listserv 15% Ongoing Art blog 10% ongoing First term production mini-assignments 5% Oct 10 10% Nov 28 Lab Presentation (may be done in pairs) 10% Various Seminar presentation (may be done in pairs) 10% Various Show and tell: 5% Various Final Project Proposal 10% Jan 23 Final Project 25% Apr 2 GROUND RULES This syllabus lays out deadlines for
assignments clearly, and the seminar presentation allows you to choose
your own deadline. If any of these dates pose a problem for you,
please consult me well in advance to negotiate a different due date.
Exceptions can be made for reasons of domestic affliction or illness,
with proper documentation; otherwise, work must be turned in on time. A note on participation: being part of an intellectual community means attending class regularly and punctually, reading thoughtfully in advance and involving yourself in class discussions in a way that enables you and other students to learn. Participation: 20% 1.
In class participation. See 'groundrules', above. Art
Blog 10% Class or Lab Presentation 10% Students
will be responsible for: Show
and Tell 5% 1st term mini-assignments 15%: There will be a choice of several short‑term production assignments linked to demonstrations of new software or techniques/theoretical discussions of artistic approaches. We will share these projects in the seminar and on our web site. More information will be given in class. Final
Project, Final Project Proposal, Proposal Presentation 35% (10% proposal and presentation +25%) Academic
Honesty: Seminar Schedule
purchase text from bookstore explore Multimedia:
from Wagner to Virtual Reality < www.artmuseum.net> and TimeStream: A History
of Media the first work of net art commissioned by New York's Museum
of Modern Art -- allows visitors to explore such varied topics as
ancient Egyptian modes of communication, the camera obscura, cathode-ray
tubes, and X-ray devices -- a loose history of media. Week 2 September 19 Janet
H. Murray [if you can't get the textbook in time there is a version
of these chapters online -- online version is excerpt] New Media from Borges to HTML (New Media Reader) Lev
Manovich [if you can't
get the textbook in time there is a version of these chapters online
-- online version is excerpt] Explore the following website: Ars Electronica considered
one of the world's premier showcases of new media art. "'One
never sees a new art,'
someone once wrote about new media. 'A 'new art,' may be recognized
by the fact that it is not recognized.' And so the story goes with
the Ars Electronica Festival, an annual celebration of all things
new in the field of art and technology, some easy to recognize and
others not so." Alex Galloway's 'Rhizome'
commentary on Ars Electronica 2001. show
and tell: fineart forum CD
Week 3 September 26th
Ch 49. The End of Books Ch 42. Siren Shapes: Exploratory and Constructive Hypertexts New Media Reader CDROM: Writing on the Edge by
various authors. 1991. The
Spring 1991 issue included this special section, edited by Stuart
Moulthrop, and was bundled
with Storypace hypertexts "Izme Pass" by Carolyn Guyer
and Martha Petry and "WOE" by Michael Joyce, also included. Show
and tell: Figurski at
Findhorn on Acid
Week 4 October3rd
Collagist practices of
knowledge Ch 07. The Cut Up Method of Brion Gysin Christy Sheffield Red Mona Critical
Art Ensemble Utopian Plagiarism, Hypertextuality and Electronic
Cultural productionœ (handout) bending/breaking/building:
the resonance of digital technologies in experimental sound (pdf) As We May Think Vannevar Bush, 1945 (New Media Reader) Manovich, "Database
as a Symbolic Form" (online) Ch 16. A Research Center for Augmenting Human Intellect Suggested
: Vanevar Bush, "Memex
Revisited" (online) First mini assignment
due 5% Show and tell: cdrom:
Michele Schauff memory media Week 6 October 17th I am trying to negotiate
a reduced price for you to attend aoir 4.0 Toronto 2003: broadening the band October 16-19, 2003. You can find out more about the conference
here: http://aoir.org/2003/ ³Though the Internet has become an integral part of the daily existence of many cultures worldwide, we have only begun to understand the ways in which it transforms our interactions, our knowledge, and our selves. Research on the Internet is a growing part of academic work, and it cuts across a wide variety of disciplines. The Association of Internet Researchers (AoIR) was formed out of a recognition of the need to bring together people from diverse academic and cultural perspectives in order to advance collective understanding of the impact of this technology on contemporary life. More about the Conference. The seed sponsors of AoiR Toronto 2003 are Seneca College, the University of Toronto's Knowledge Media Design Institute (KMDI), the Bell University Labs at University of Toronto, the byDesign eLab, and the eCommons/Agora. Week 7 October 24th Reading: "A Thousand Plateaus is a difficult but rewarding book
of radical philosophy ÷ one of the most influential of the late Twentieth
Century. While not concerned with new media technology (the book
was first published in 1980), Deleuze and Guattari clearly forecast
the direction of postmodern techno-culture, innovating several key
philosophical concepts from the Internet-like rhizome to the ever
shifting territories of the nomad. Translator Brian Massumi offers
some advice: "This is a book that speaks of many things, of
ticks and quilts and fuzzy subsets and noology and political economy...
The best way of all to approach the book is to read it as a challenge:
to pry open the vacant spaces that would enable you to build your
life and those of the people around you into a plateau of intensity..." 53. Nomadic Power and Cultural Resistance visit Rhizome.org Suggested:
Moulthrop "Rhizome
and Resistance: Hypertext and the Dreams of a New Culture" (online) Hakim
Bey ãTAZ" (online) The Act of Reading, Active
Reading. Foucault, "Authors
and Writers" (I will bring copies to class) Barthes, "What is an
Author?" (I will bring copies to class) Ch. 01. The Garden of Forking Paths New media reader CDROM "forking paths" by Stuart Moulthrop. 1987. Complete documentation of
this previously unpublished hypertext fiction, based on Jorge Luis
Borges's story. Walter Benjamin Arcades Project (online translation) Victor
Burgin œthe city
in piecesœ (kit) Show
and tell: Passagen
Week 11 November 21
Page
- "Restive Text" (online) Suggested:
if you don't
know the story of Scheherazade, you will miss the intertext of Page's
piece. Check it out online: Thousand and One Nights suggested: Riding
the Meridian: Women and Technology issue Cyborg-Feminists and
Writing the Body. Ch 35. A Cyborg Manifesto The first chatterbot. This
simulated psychotherapist is available for a session. show and tell: Jackson
Patchwork Girl Second mini-assignment
due 10% Semiotics for Beginners website : "we
seem as a species to be driven by a desire to make meanings: above
all, we are surely Homo significans - meaning makers. And it is
this meaning-making which is at the heart of the concerns of semiotics." Ch 50. Time Frames (from Understanding Comics) Scott McCloud, 1993 Suggested: McCloud Understanding
Comics Benjamin The Work of Art in the Age of mechanical Reproduction (online) web
art: Michael Mandiberg. This conceptual work of net art forces
us to question how we choose
to value an image -- or not.œ http://www.aftersherrielevine.com Week 15th January
23rd postcolonial Jaishree Odin: The Edge of Difference: Negotiations Between
the Hypertextual and the Postcolonial (online) Film: Reassemblage: from the firelight to the screen Trinh T. Minh-ha Web: Hacking the Border <www.borderhack.org View: reassemblage Final Project Proposal due What is Digital Cinema?
(Manovich), (online) Video documentation of Lorna, the first interactive videodisc artwork, and Hershman's
later Deep Contact. Brwose: Hyperbole Studios
Online Lumiere Festival of Interactive Film and Storytelling Film:Marker, La Jetteple of a Recent Trend... One
fresh trend that's forming in net art is the website dedicated
to reinterpreting a film. An
example: "The Jetty," by Hidekazu Minami, a New York-based
visual artist and interactive designer. Based on "La Jette," by
Chris Marker, Minami's site articulates the chronological events
experienced by the characters in Marker's film. Some of the events
are related at the same time, so multiple characters' points of view
are seen at once, offering site visitors a poetic synopsis of the
film. "The Jetty" has most recently been exhibited at the
Museum of Image and Sound in Sao Paulo, Brazil. (from rhizome.org) Wigged.net is a webzine
that is focused on bringing innovative short videos, animations and
live performances over the internet and is a leader in interactive
film development and distribution. http://hypertext.rmit.edu.au/vog/ explore: interactive
cinema research at MIT show and tell: GASBOOK7 Ch 52. Nonlinearity and Literary Theory Art World Starts to
Pay Attention to Video Games (online) browse Gamestudies the first
academic journal dedicated to interdisciplinary computer game research "Game Show" focuses
on artist-created games made in the 1990s. http://www.massmoca.org New media Reader CDROM: Spacewar! by Stephen Russell et al. 1962. Lyon,
David. "From Big Brother to the Electronic Panopticon" (online) Robins
and Webster, "Cybernetic Capitalism" (online) Wexelblat, Alan. "How
is the NII Like a Prison?" (online) Recommended reading Gandy
Jr., Oscar H. "Operating
the Panoptic Sort" Poster,
Mark. "Foucault
and Data Bases" in The Mode of Information Agents and collaborators File
Sharing for Artists ³There's
been so much hype in the past touting the Web's potential for true
interactivity and creative exchange. But how easy has it been for
artists of all media to access and share digital work online² <http://www.ivystone.com/arss> Explore the agents
at the MIT media lab Week 20 March 5th Borges Web Resources Library of Babel The
Babel website creates a shared 3-D data space (among all who log
onto the site simultaneously)
that disintegrates into an indecipherable landscape. Ultimately,
the jumble of colorful numbers serves as a poetic metaphor for the
endless amounts of information available online.œ <http://hosted.simonbiggs.easynet.co.uk/babel/babel.htm> Week 21 March 12th Locating ourselves in
space and place 31. Will There be Condominiums in Data Space? Cato ã City
Image, narrative and interaction design (browse online) browse: City Sites: an electronic
book, multimedia essays on New York and Chicago, 1870-1939 at: http://www.citysites.org.uk Brooklyn: http://www.bkyn.com Home: Home is an interactive,
navigable virtual-reality environment that explores ideas about swelling
and its relation to the psyche. In it, a house abandoned by its owners,
is up for sale. Half-empty spaces still reverberate with memories
and the most private moments of its previous inhabitants. Deceptively
normal looking from the outside, once inside, spaces stretch and
break apart and walls fall away, leaving only a small plateau hanging
in emptiness, resounding with the lives and voices of those who still
haunt it. Apartment:
Apartment is inspired by the idea of the memory palace. In a mnemonic
technique
from a pre-Post-It era, Cicero imagined inscribing the themes of
a speech on a suite of rooms in a villa, and then reciting that speech
by mentally walking from space to space. Establishing an equivalence
between language and space, Apartment connects the written word with
different forms of spatial configurations.œ http://turbulence.org/Works/apartment/index.htm Simulacra
and virtual reality caves
The Pavilion The Architecture Machine
Group. 197883. Video documentation of this
MIT research group's projects Put-That-There and the Aspen Movie
Map. Browse: MIT media lab Week 23 March19th Interfaces Digital
Dialectic ch 4 The Condition of Virtualityœ (N. Kathryn Hayles) Is
new media art circumscribed by commercial software packages? Are
the prevailing conventions for
user interfaces another example of American cultural imperialism?
Artist-programmer John Simon talks with Robert Atkins.œ <http://www.mediachannel.org/arts/perspectives/simon/front.shtml> A variety of interfaces
and browsers will be made available via the course webpage ö feel
free to send your favourites to the listserv so I can add them! "Alt.interface is an
artist's series designed to encourage new and challenging work from
new media artists. Alt.interface focuses on "interface artworks" that
overlay Rhizome.org's online databases of text and art. These interfaces
provide visual ways to navigate and/or access the database and its
content. They are among the purest representations of the intersection
of art and technology and exemplify the provocative work being created
with digital media." Every Image ALEX GALLOWAY Every Image is a screen
saver viewable from your computer desktop. It draws upon the hundreds
of items in the Rhizome archive to create a slide show of images
and text. Spiral MARTIN WATTENBERG Spiral
also shows items in the Rhizome archive, but organizes them chronologically
into a
three-dimensional spiral timeline. Use the interface to fly forward
and backward in time. StarryNight
ALEX GALLOWAY & MARK
TRIBE with MARTIN WATTENBERG StarryNight is a interface
for viewing and browsing information in the Rhizome archive. Each
item in our archive is represented by a star. Use the star constellations
to follow your interests through the archive. New Media reader CDROM: The
NLS demo by Douglas Engelbart.
1968. Film footage of the first
demonstration of hypertext, the mouse, and videoconferencing, among
other innovations. Art without Borders In a time when the image
of earth is a satellite photo from outside our atmosphere, our
idea of ourselves changes daily. Can culture actually exist without
a locality? If it can, what kind of culture will it be? Does art
depend on a community of artists supported in a real community
of which they are a part? What is the role of the artist in a world
connected without regard to time or space? This
show features a time-line tracing the evolution of creative uses
of the global
communications network by artists dating back to the 1920s and up
to the 21st century.œ <Http://telematic.walkerart.org/>
13. Two Selections by Marshall McLuhan The Galaxy Reconfigured
or the Plight of Mass Man in an Individualist Society (from The
Gutenberg Galaxy), 1969
From Software Information
Technology: Its New Meaning for Art New Media Reader CDROM:
Early work on the Web. 1995-96. Final
Projects Due. Students will discuss and present their final projects
in class. Last day of undergraduate
classes is April 2nd. There will be no final exam for this class. |