Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

A boring “interesting” concept

Throughout the book on game designing, there was one recurring theme which managed to catch me by surprise each time. At a time when people are still arguing about console and PC gaming, this book actually advocates games like Dungeons & Dragons and Go Fish. I’m sure that no one would argue that these are not “games”, but the understanding here seems to be that, in this case, “game” refers to something that takes place on a screen. However, what is it that separates those “games” from these “games”? As the author mentions in her comparison of Quake and Go Fish, there are certain similarities among these games. The similarities are very obvious, and yet, this disconnect between technology and the archaic world of paper cards makes the audience blind to this. When this realization is made, it creates a wider range of objects fro which to gain inspiration for future endeavours.

Thu, March 13 2014 » FC2_2014