Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Games and our experiences

In taking about the start of games and game culture, Anna Anthropy writes how early game creators made games that “looked like their own experiences: physics simulations, space-adventures drawn from the science fiction they enjoyed.” (5-6) While a game is dictated by the rules of its world, a game is nevertheless a system that can be manipulated by the user. Each of these systems coalesces into an experience for a user that mixes both the forced experience of the game with the users own experiences.

My questions are, do you think about how your own experiences are either reflected in or by the game? How does the game’s structure/story/etc. illuminate elements of your own life experiences? And finally, with the multitude of game and system options, how do you think your experiences factor into the choices you make when picking a game to play?

—marko

Wed, October 18 2017 » Future Cinema

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