Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Isbister Questions + Game Suggestions

Hey All,

Sorry for forgetting to post my questions earlier! Also as brought up in class – a few game suggestions that came to my mind were:

1. To the Moon – a really beautiful and powerful story game that can be played through in a few hours that has an indie 2D style.

2. Portal – a first person puzzle game that has a great difficulty curve and will truly make you think differently.

3. Undertale – unconventional, hilarious, and your actions have consequences. This one may be hard if you have no gaming experience but it is definitely an amazing experience!

Questions:

1. What steps must be taken by games media, developers, and consumers in order for games to be better understood as an artistic medium analogous to cinema? Are there ways in which game literacy could be achieved/attained without extensive time with experiential hands-on learning?

2. Incorporating aspects of game and immersive worlds design into cinema could allow for a deeper evocative and emotional experiences. Is there room or the possibility for flow states within cinematic experiences that are enhanced by these techniques?

3. To what extent should developers limit the scope of actions available to the player in games and the worlds they create? Are cases of censorship justified in games like Postal 2 which was banned in New Zealand? The game contains extensive and controversial racial stereotyping, and gives the player the ability to take part in extremely violent acts or avoid them altogether.

4. Logistically what are the ramifications of interactive choice based film? How can the extra strain be accommodated for in production?

Mon, November 5 2018 » Future Cinema

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