Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

More Anthropy Questions

Hi all,

Had a great time at Brakhage last night. Was really eye opening, as it was the first time I’d seen his films. What a unique experience.

1. Anthropy’s analysis of game distribution raises many interesting issues. How do economics influence the creative aspects of games and their reception? Do the economics of games deserve more academic attention?

2. Anthropy discusses hardware in her book. Do we interpret and interact with games differently when we play them on different platforms (i.e. console versus PC versus mobile)? If so, do you have any examples of experiences where this was the case?

3. What about versions or game ports? For example, Star Wars: The Force Unleashed has a staggering eleven (!) different versions (PC, Mac, cell phone, N-Gage, Xbox 360, PS3, Wii, PS2, Nintendo DS, iOS, PSP), all of which are different in varying degrees. Does the fact that some games have many versions make them less stable as texts? How might playing different versions affect how we receive certain games?

4. Anthropy dislikes commercial games because she feels they do not relate to her person experiences, which is why she believes more people should make games. For you personally, do games need to reflect your experiences to be enjoyed? Might this tension be more intense in games because of their interactivity?

Thu, November 8 2018 » Future Cinema

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