Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Week 8 Questions_Sisi Wei

1. “How Games Move Us” talks about the importance of the flow and the emotional impact the games could provide us. I understand that games could drive our emotions to anxiety, curiosity, frustration and such, because we are experiencing and exploring the game world and mostly, we are trying to do certain tasks. But plot-wise, unlike films, how do games possibly make us sad or make us cry, do games have such impact on our emotions that tie us closer to the characters?

2. “How Games Move Us” also talks about how films evoke audience’s emotions, they would like to share their emotions after watching the films, but in my personal experience, when friends are talking about games, they tend to focus on how to achieve certain goals, to earn points, what the techniques they require to win, rather than talking about emotional impact from the game. Is it fair to compare the games with the films in this kind of emotion-evoking way, since they function differently?

3. The Frankenstein AI emphasizes the human experience with AI, AI is able to reflect back emotions to human after receiving human’s responses. I think when AI is trying to be more human, and interact with us, at the same time, the process makes human think more of the differences between the two, I think it creates a boundary, when humans interact with AI, they pay close attention to details of how AI responses, it reminds us that human and AI are difference, hence, the gap between human and AI appears bigger. Would this be an issue to overcome in the future, and encourage AI to be just like a human, if someday we have such techniques?

4. If AI truly understands human emotions, then what makes them different than us, or how do humans still have control of AI?

Wed, October 30 2019 » Future Cinema

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