Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Jay Bolter — talk + meeting with students

Hi everyone,
This message is particularly for those poeple who weren’t able to attend our last class. Due to room scheduling difficulties Jay Bolter will be speaking MONDAY the 17th at 4 p.m. in the Nat Taylor theatre — please see below for more info. i know that many of you made plans for the Tuesday but this really couldn’t be helped.

Jay Bolter will also be available to meet with students in this class — and a few interested others — on TUESDAY MORNIG — 10;30 a.m. in our regular room. It would be great to see people there.

The Graduate Program in Film, Faculty of Fine Arts Presents:

JAY DAVID BOLTER

Monday, October 17, 2005
4:00 PM at York University, Nat Taylor

“Cyberphobia and Remediation of Cinema”

New digital forms, particularly computer and video games pose a challenge to the cultural status that film has enjoyed for decades. This challenge provoked an anxiety about new media reflected in a series of films in the 1990s, including ExistenZ and The Matrix and AI: Artificial Intelligence. Hollywood filmmakers have responded to the challenge with a two-fold strategy: they have adopted computer-graphic special effects, while maintaining a commitment to linear narrative and transparent representation. Recently, the DVD has led the film industry to explore hybrid forms of representation and even interactivity.

For more information, contact Ya-Yin Ko at 416-736-2100 ext. 33874

Jay David Bolter is Director of the New Media Center and Wesley Chair of New Media in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. His work with computers led in 1984 to the publication of Turing’s Man: Western Culture in the Computer Age, a book that was widely reviewed and translated into several foreign languages. Bolter’s second book, Writing Space: The Computer, Hypertext, and the History of Writing, published in 1991 (second edition 2001), examines the computer as a new medium for symbolic communication. Together with Michael Joyce, Bolter is the author of Storyspace, a program for creating hypertexts for individual use and World Wide Web publication. In his recent book, entitled Remediation, written in collaboration with Richard Grusin, Bolter explores the ways in which new digital media, such as the World Wide Web and virtual reality, borrow from and seek to rival such ¬†earlier media as television, film, photography, and print. His most recent book, entitled Windows and Mirrors, published by MIT Press (Fall, 2003) and written in collaboration with Diane Gromala explores the significance of digital art for the digital design community at large.

In addition to writing about new media, Bolter is collaborating to construct new digital media forms. Together with Blair Macintyre, he is building an Augmented Reality system to create “ghost movies”: recorded video experiences, in which individual figures appear to float like ghosts in the physical world. Among the first applications is a series of virtual recreations of the Sweet Auburn area in downtown Atlanta. The history ¬†of this African-American cultural and economic center will provide a compelling test of the narrative power of this new media form.

Tue, October 11 2005 » Bolter, augmented reality, events, games, talks

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