Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

CavePainting at Brown University’s Center for Advanced Scientific Computation and Visualization

“CavePainting is an artistic medium that uses a 3D analog of 2D brush strokes to create 3D works of art in an immersive virtual reality Cave environment. Like charcoal lines or paint strokes, these 3-dimensional marks are a fluid, highly flexible visual language that is brought to life by an interface responsive to the artist. The virtual reality interface is composed completely of physical props and gestures. There are several ongoing artistic collaborations using the system. In addition, researchers are currently investigating leveraging artistic theory and lessons learned about visual representation in the Cave to help solve visual representation problems in scientific domains.”

Read more:
Technical paper PDF
Keefe, D., Acevedo, D., Moscovich, T., Laidlaw, D., and LaViola, J. “CavePainting: A Fully Immersive 3D Artistic Medium and Interactive Experience”, Proceedings of the 2001 Symposium on Interactive 3D Graphics, March 2001.
CavePainting website
Movies

Wed, October 12 2005 » Future Cinema, siggraph, virtual reality

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