Scott MacKenzie

Last update: 10/4/2024

Details

 


Teaching

York University

University of Tampere

University of Guelph

 


Publications

  1. Fallah, S., & MacKenzie, I. S. (2024). Comparing fun and performance: A user study on children gaming experiences with mid-air hand gestures vs. mouse.  Proceedings of the 37th International British Computer Society Human-Computer Interaction Conference – HCI 2024, pp. 1-7 London: British Computer Society.
  2. Raynal, M., & MacKenzie, I. S. (2024). Automatic bars with single-switch scanning for target selection. Proceedings of the 19th International Conference on Computers Helping People with Special Needs – ICCHP 2024 (LNCS 14751), pp. 76-83. Berlin: Springer. doi:10.1007/978-3-031-62849-8_10. [PDF]
  3. Raynal, M., & MacKenzie, I. S. (2024). Interaction techniques for motor-disabled users: Introduction to this Special Thematic Session. Proceedings of the 19th International Conference on Computers Helping People with Special Needs – ICCHP 2024 (LNCS 14751), pp. 71-75. Berlin: Springer. doi:10.1007/978-3-031-62849-8_9. [PDF]
  4. Roig-Maimó, M. F., Varona, J., Mas-Sansó, R., MacKenzie, I. S., and Salinas-Bueno, I. (2024). Puzzling patterns: Assessing neck range of motion using a mobile puzzle exergame. Proceedings of the XXIV International Conference on Human Computer Interaction - Interacción '24, Article No. 17, pp. 1-8 New York: ACM. doi:10.1145/3657242.3658589 [PDF]
  5. Tedla, S. T., MacKenzie, I. S., and Brown, M. S. (2024). LookToFocus: Image focus via eye tracking. Proceedings of the ACM Symposium on Eye Tracking Research and Applications – ETRA 2024, pp. 62.1-62.7. New York: ACM. doi:10.1145/3649902.3656358 [PDF] [video]
  6. Fitton, D., MacKenzie, I. S., and Read, J. C. (2024). Investigating the impact of monetization on children’s experience with mobile games. Proceedings of the ACM Conference on Interaction Design and Children – IDC 2024, pp. 248-258. New York: ACM. doi:10.1145/3628516.3655794 [PDF]
  7. Read, J., Horton, M., Fitton, D., King, J., Sim, G., Allen, J., Doumanis, I., Graham, T., Xu, D., Tierney, M., Lochrie, M., and MacKenzie, I. S. (2024). Inclusive child engagement in HCI: Exploring ocean health with schoolchildren. Proceedings of the ACM Interaction Design and Children Conference – IDC 2024, pp. 83-92. New York: ACM. doi:10.1145/3628516.3655750 [PDF]
  8. MacKenzie, I. S., Read, J. C., & Horton, M. (2024). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2024, Article No. 596, pp. 1-3. New York: ACM. doi:10.1145/3613905.3636267. [PDF]
  9. MacKenzie, I. S. (2024). Human-computer interaction: An empirical research perspective (2nd ed.). Amsterdam: Elsevier. ISBN:978-0-443-14096-9.
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  10. Remizova, V., Spakov, O., Kylliäinen, A., Sand, A., Nieminen, K., Surakka, V., MacKenzie, I. S., Rakkolainen, I., and Gizatdinova, Y. (2023). Mid-air gesture interaction with a large fogscreen. Multimodal Technologies and Interaction, 7(7), Article No. 63, pp. 1-19 doi:10.3390/mti7070063. [PDF]
  11. Canham, T. D., MacKenzie, I. S., Murray, R. F., & Brown, M. S. (2023). The effect of perceptual optimization on color space navigability. Proceedings of Graphics Interface 2019 – GI 2023, Article No. 14, pp. 1-10. Toronto: Canadian Information Processing Society. [PDF] [video]
  12. Lamichhane, D. R., Read, J. C., & MacKenzie, I. S. (2023). When children chat with machine-translated text: Problems, possib ilities, potential. Proceedings of the ACM Interaction Design and Children Conference – IDC 2023, pp. 198-209. New  York: ACM. doi:10.1145/3585088.3589369. [PDF]
  13. MacKenzie, I. S., Read, J. C., & Horton, M. (2023). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2023, Article No. 536, pp. 1-3. New York: ACM. doi:10.1145/3544549.3574165. [PDF]
  14. Fallah, S., & MacKenzie, I. S. (2023). H4VR: One-handed gesture-based text entry in virtual reality using a four-key keyboard. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2023, Article No. 151, pp. 1-7. New York: ACM. doi:10.1145/3544549.3585876. [PDF]
  15. Hassan, A., Sohn, G., & MacKenzie, I. S. (2023). Comparison of one-handed and two-handed text entry in virtual reality using handheld controllers. Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics – AHFE 2023, pp. 101-111. New York: AHFE International. doi:10.54941/ahfe1003872. [PDF]
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  16. Dube, T. J., Ren, Y., Limerick, H., MacKenzie, I. S., & Arif, A. S. (2022). Push, tap, dwell, and pinch: Evaluation of four mid-air selection methods augmented with ultrasonic haptic feedback. Proceedings of the ACM on Human-Computer Interaction, 6, ISS, Article No. 565, pp. 207-225. New York: ACM. doi:10.1145/3567718. [PDF]
  17. Raynal, M., & MacKenzie, I. S. (2022). TBS3: Two-bar single switch scanning for target selection. Proceedings of the 18th International Conference on Computers Helping People with Special Needs – ICCHP 2022 (LNCS 13341), pp. 338-346. Berlin: Springer. doi:10.1007/978-3-031-08648-9_39. [PDF]
  18. Hou, B. J., Hansen, J. P., Uyanik, C., Bækgaard, P., Puthusserypady, S., Araujo, J. M., & MacKenzie, I. S. (2022). Feasibility of a device for gaze interaction by visually-evoked brain signals. Proceedings of the ACM Symposium on Eye Tracking Research and Applications – ETRA 2022 (Article No. 62), pp. 1-7. New York: ACM. doi:10.1145/3517031.3529232. [PDF] [video]
  19. Raynal, M., Badr, G., & MacKenzie, I. S. (2022). DESSK: DEscription Space for Soft Keyboards. Proceedings of the 23rd International Conference on Human-Computer Interaction – HCII 2022 (LNCS 13303) Berlin: Springer. doi:10.1007/978-3-031-05409-9_9. [PDF]
  20. Bestard Lorigados, E., MacKenzie, I. S., & Baljko, M. (2022). Movement control methods for mobile devices: An empirical study of displacement interfaces. Proceedings of the 23rd International Conference on Human-Computer Interaction – HCII 2022 (LNCS 13334), pp. 3-21. Berlin: Springer. doi:10.1007/978-3-031-05637-6_1. [PDF]
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  21. Read, J. C., Sari, E., MacKenzie, I. S., & Tedjasaputra, J. (2021). Words, worlds, and freedom: Insights from school students in Indonesia and UK. Proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction – INTERACT 2021 (LNCS 12935), pp. 361-370. New York: Springer. doi:10.1007/978-3-030-85610-6_21. [PDF]
  22. Garg, S., & MacKenzie, I. S. (2021). Fingerprint Scroll: A comparison of touchless and touch-based scroll navigation techniques.  Proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction – INTERACT 2021 (LNCS 12932), pp. 139-150. New York: Springer. doi:10.1007/978-3-030-85613-7_10 [PDF] [video]
  23. Garg, S., & MacKenzie, I. S. (2021). Comparison of touch and touchless zoom control methods for single-handed interactions.  Proceedings of the 12th International Conference on Applied Human Factors and Ergonomics – AHFE 2021 (LNNS 265), pp. 71-78. New York: Springer. doi:10.1007/978-3-030-79816-1_9 [PDF] [video]
  24. Rakhmetulla, G., Arif, A. S., Castellucci, S. J., MacKenzie, I., S., & Seim, C. E. (2021). Using action-level metrics to report the performance of multi-step keyboards. Proceedings of Graphics Interface 2021 – GI 2021. Toronto: Canadian Information Processing Society. [PDF]
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  25. Ye, L., Sandnes, F. E., & MacKenzie, I. S. (2020). QB-Gest: Qwerty bimanual gestural input for eyes-free smartphone text input. Proceedings of the 22nd International Conference on Human-Computer Interaction – HCII 2020 (LNCS 12188), pp. 223-242. Berlin: Springer. doi:10.1007/978-3-030-49282-3_16 [PDF] [video]
  26. Hassan, M., Magee, J., & MacKenzie, I. S. (2020). Evaluating hands-on and hands-free input methods for a simple game. Proceedings of the 22nd International Conference on Human-Computer Interaction – HCII 2020 (LNCS 12188), pp. 124-142. Berlin: Springer. doi:10.1007/978-3-030-49282-3_9. [PDF] [video]
  27. Hou, B. J., Bækgaard, P., MacKenzie, I. S., Hansen, J. P., & Puthusserypady, S. (2020). GIMIS: Gaze input with motor imagery selection. Proceedings of the 12th ACM Symposium on Eye Tracking Research and Applications – ETRA ’20 Adjunct, pp. 18:1-18:10. New York, ACM. doi:10.1145/3379157.3388932. [PDF] [video]
  28. Sengupta, K., Bhattarai, S., Sarcar, S., MacKenzie, I. S., & Staab, S. (2020). Leveraging error correction in voice-based text entry by talk-and-gaze. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2020, pp. 452:1-452:11. New York, ACM. doi:10.1145/3313831.3376579. [PDF]
  29. Kumar, C., Hedeshy, R., MacKenzie, I. S., & Staab, S. (2020). TAGSwipe: Touch assisted gaze swipe for text entry. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing System – CHI 2020, pp. 190:1-190:12. New York, ACM. doi:10.1145/3313831.3376317. [PDF]
  30. Sand, A., Remizova, V., MacKenzie, I. S., Spakov, O., Nieminen, K., Rakkolainen, I., Kylliäinen, A., Surakka, V., & Kuosmanen, J. (2020). Tactile feedback on mid-air gestural interaction with a large fogscreen. Proceedings of the 23rd International Conference on Academic Mindtrek – AcademicMindtrek '20, pp. 161-164. New York, ACM. doi:10.1145/3377290.3377316 [PDF] [video]
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  31. Castellucci, S. J., MacKenzie, I. S., Misra, M., Laxmi, P., & Arif, A. S. (2019). TiltWriter: Design and evaluation of a no-touch tilt-based text entry method for handheld devices. Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM '19, 7:1-7:8. New York: ACM. doi:10.1145/3365610.3365629 [PDF] [video]
  32. Kumar, C., Akbari, D., Menges, R., MacKenzie, I. S., & Staab, S. (2019). TouchGazePath: Multimodal interaction with touch and gaze path for secure yet efficient PIN entry. Proceedings of the 21st ACM International Conference on Multimodal Interaction – ICMI '19, pp. 329-338. New York, ACM. doi:10.1145/3340555.3353734. [PDF] [video]
  33. Cassidy, B., Read, J. C., & MacKenzie, I. S. (2019). FittsFarm: Comparing children’s drag-and-drop performance using finger and stylus input on tablets. Proceedings of INTERACT 2019 (LNCS 11748), pp. 656-668. Berlin: Springer. doi:10.1007/978-3-030-29387-1_38. [PDF] [software]
  34. Hassan, M., Magee, J., & MacKenzie, I. S. (2019). A Fitts' law evaluation of hands-free and hands-on input on a laptop computer. Proceedings of the 21st International Conference on Human-Computer Interaction – HCII 2019 (LNCS 11572), pp. 234-249. Berlin: Springer. doi:10.1007/978-3-030-23560-4. [PDF] [video] [software]
  35. Minakata, K., Hansen, J. P., MacKenzie, I. S., Bækgaard, P. & Rajanna, V. (2019). Pointing by gaze, head, and foot in a head-mounted display.  Proceedings of the 11th ACM Symposium on Eye Tracking Research and Applications – ETRA ’19, pp. 69:1-69:9. New York: ACM. doi:10.1145/3317956.3318150. [PDF]
  36. Bækgaard, P. Hansen, J. P., Minakata, K., & MacKenzie, I. S. (2019). A Fitts' law study of pupil dilations in a head-mounted display. Proceedings of the 11th ACM Symposium on Eye Tracking Research and Applications – ETRA ’19, pp. 32:1-32:5. New York: ACM. doi:10.1145/3314111.3319831. [PDF]
  37. Abdelrahman, A., MacKenzie, I. S., & Brown, M. S. (2019). MarkWhite: An improved interactive white-balance method for smartphone cameras. Proceedings of Graphics Interface 2019 – GI 2019, pp. 24:1-24:8. Toronto: Canadian Information Processing Society (CIPS). doi:10.20380/GI2019.24. [PDF] [video1, video2]
  38. Cassidy, B., Read, J. C., & MacKenzie, I. S. (2019). An evaluation of radar metaphors for providing directional stimuli using non-verbal sound. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2019.  pp. 59:1-59:8. New York: ACM. doi:10.1145/3290605.3300289. [PDF] [video]
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  39. Farhad, M., & MacKenzie, I. S. (2018). Evaluating tap-and-drag: A single-handed zooming method. Proceedings of 20th International Conference on Human-Computer Interaction - HCII 2018 (LNCS 10903), pp. 233-246. Berlin: Springer. doi:10.1007/978-3-319-91250-9_18 [PDF] [video]
  40. Varghese Jacob, S., & MacKenzie, I. S. (2018). Comparison of feedback modes for the visually impaired: Vibration vs. audio. Proceedings of 20th International Conference on Human-Computer Interaction - HCII 2018 (LNCS 10907), pp. 420-432. Berlin: Springer. doi:10.1007/978-3-319-92049-8_30 [PDF] [video]
  41. Abbaszadegan, M., Yaghoubi, S., & MacKenzie, I. S. (2018). TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games. Proceedings of 20th International Conference on Human-Computer Interaction - HCII 2018 (LNCS 10903), pp. 393-405. Berlin: Springer. doi:10.1007/978-3-319-91250-9_31 [PDF] [video]
  42. DeLong, S., & MacKenzie, I. S. (2018). Evaluating devices for object rotation in 3D. Proceedings of 20th International Conference on Human-Computer Interaction - HCII 2018 (LNCS 10907), pp. 160-177. Berlin: Springer. doi:10.1007/978-3-319-92049-8_12 [PDF] [video]
  43. Hansen, J. P., Rajanna, V., MacKenzie, I. S., & Bækgaard, P. (2018). A Fitts' law study of click and dwell interaction by gaze, head, and mouse with a head-mounted display. Proceedings of the Workshop on Communication by Gaze Interaction – GOGAIN 2018, pp. 7:1-7:11. New York: ACM. doi:10.1145/3206343.3206344 [PDF]
  44. Peacocke, M., Teather, R. J., Carette, J., MacKenzie, I. S., & McArthur, V. (2018). An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. Entertainment Computing, 26, 41-58. doi:10.1016/j.entcom.2018.01.003 [PDF]
  45. MacKenzie, I. S. (2018). Fitts' law. In K. L. Norman & J. Kirakowski (Eds.) Handbook of human-computer interaction, pp. 349-370. Hoboken, NJ: Wiley. doi:10.1002/9781118976005 [PDF] [software]
  46. Roig-Maimó, M. F., MacKenzie, I. S., Manresa-Yee, C., & Varona, J. (2018). Head-tracking interfaces on mobile devices: Evaluation using Fitts’ law and a new multi-directional corner task for small displays. International Journal of Human-Computer Studies (IJHCS), 112, 1-15. doi:10.1016/j.ijhcs.2017.12.003 [PDF] [video]
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  47. Roig-Maimó, M. F., MacKenzie, I. S., Manresa-Yee, C., & Varona, J. (2017). Evaluating Fitts' law performance with a non-ISO task. Proceedings of 18th International Conference of the Spanish Human-Computer Interaction Association – Interacción 2017, pp. 51-58. New York: ACM. doi:10.1145/3123818.3123827 [PDF]

Published with modifications as "Ley de Fitts: Sobre el cálculo del rendimiento y tareas no ISO" (Fitts’ Law: On calculating throughput and non-ISO tasks) in Revista Colombiana de Computación, 19, 1, pp. 7-28 (2018). doi:10.29375/25392115.3226 [PDF]

  1. Waddington, C. T., MacKenzie, I. S., Read, J. C., & Horton, M. (2017). Comparing a scanning ambiguous keyboard to the on-screen QWERTY keyboard. Proceedings of the 31st International British Computer Society Human-Computer Interaction Conference – HCI 2013. London: British Computer Society. doi:10.14236/ewic/HCI2017.103 [PDF] [software]
  2. Cuaresma, J., & MacKenzie, I. S. (2017). FittsFace: Exploring navigation and selection methods for facial tracking. Proceedings of the 19th International Conference on Human-Computer Interaction – HCII 2017 (LNCS 10278), pp. 403-416. Berlin: Springer. doi:10.1007/978-3-319-58703-5_30 [PDF] [video]
  3. Teather, R. J., Roth, A., & MacKenzie, I. S. (2017). Tilt-touch synergy: Input control for "dual-analog" style mobile games. Entertainment Computing, 21, 33-43. doi:10.1016/j.entcom.2017.04.005 [PDF] [video]
  4. Young, T. S., Teather, R. J., & MacKenzie, I. S. (2017). An arm-mounted inertial controller for 6DOF input: Design and evaluation. Proceedings of the IEEE Symposium on 3D User Interfaces - 3DUI 2017, pp. 26-35. New York: IEEE. doi:10.1109/3DUI.2017.7893314 [PDF]
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  5. Shibata, T., Afergan, D., Kong, D., Yuksel, B. F., MacKenzie, I. S., & Jacob, R. J. K. (2016). DriftBoard: A panning-based text entry technique for ultra-small touchscreens. Proceedings of the ACM Symposium on User Interface Software and Technology - UIST 2016, pp. 575-582. New York: ACM. doi:10.1145/2984511.2984591 [PDF] [video]
  6. Felzer, T., MacKenzie, I. S., & Magee, J. (2016). Comparison of two methods to control the mouse using a keypad. Proceedings of the 15th International Conference on Computers Helping People With Special Needs - ICCHP 2016 (LNCS 9759), pp. 511-518. Berlin: Springer. doi:10.1007/978-3-319-41267-2_72 [PDF] [software]
  7. Roig-Maimó, M. F., Manresa-Yee, C., Varona, J., & MacKenzie, I. S. (2016). Evaluation of a mobile head-tracker interface for accessibility. Proceedings of the 15th International Conference on Computers Helping People With Special Needs - ICCHP 2016 (LNCS 9759), pp. 449-456. Berlin: Springer. doi:10.1007/978-3-319-41267-2_63 [PDF]
  8. Shibata, T., Afergan, D., Kong, D., Yuksel, B. F., MacKenzie, I. S., Jacob, R. J. K. (2016). Text entry for ultra-small touchscreens using a fixed cursor and movable keyboard. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI 2016, pp. 3770-3773. New York: ACM. doi:10.1145/2851581.2890230 [PDF] [video]
  9. MacKenzie, I. S., & Castellucci, S. J. (2016). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Computer-Human Interaction - CHI 2016. pp. 996-999. New York: ACM. doi:10.1145/2851581.2856671 [PDF] [video]
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  10. Peacocke, M., Teather, R. J., Carette, J., & MacKenzie, I. S. (2015). Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. Proceedings of the 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM 2015, pp. 1-8. New York: IEEE. doi:10.1109/GEM.2015.7377211 [PDF]
  11. MacKenzie, I. S. (2015). Fitts' throughput and the remarkable case of touch-based target selection. Proceedings of the 17th International Conference on Human-Computer Interaction – HCII 2015 (LNCS 9170), pp. 238-249. Berlin: Springer. doi:10.1007/978-3-319-20916-6_23 [PDF] [software]
  12. Magee, J., Felzer, T., & MacKenzie, I. S. (2015). Camera mouse + ClickerAID: Dwell vs. single-muscle click actuation in mouse-replacement interfaces. Proceedings of the 17th International Conference on Human-Computer Interaction - HCII 2015 (LNCS 9175), pp. 74-84. Berlin: Springer. doi:10.1007/978-3-319-20678-3_8 [PDF] [software]
  13. MacKenzie, I. S. (2015). User studies and usability evaluations: From research to products. Proceedings of Graphics Interface 2015 - GI 2015, pp. 1-8. Toronto: Canadian Information Processing Society. [PDF]
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  14. Teather, R. J., & MacKenzie, I. S. (2014). Comparing order of control for tilt and touch games. Proceedings of the 10th Australasian Conference on Interactive Entertainment - IE 2014, pp. 1-10. New York: ACM. doi:10.1145/2677758.2677766 [PDF] [video] [software]
  15. Constantin, C. I., & MacKenzie, I. S. (2014). Tilt-controlled mobile games: Velocity-control vs. position-control. Proceedings of the 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM 2014, pp. 24-30. New York: IEEE. doi:10.1109/GEM.2014.7048091 [PDF] [video] [software]
  16. Cuaresma, J., & MacKenzie, I. S. (2014). A comparison between tilt-input and facial tracking as input methods for mobile games. Proceedings of the 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM 2014, pp. 70-76. New York: IEEE. doi:10.1109/GEM.2014.7048080 [PDF] [video]
  17. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2014). Efficient computer operation for users with a neuromuscular disease with OnScreenDualScribe. Journal of Interaction Science, 2(2). doi:10.1186/s40166-014-0002-7 [PDF]
  18. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2014). Applying small-keyboard computer control to the real world. Proceedings of the 14th International Conference on Computers Helping People With Special Needs - ICCHP 2014 (LNCS 8548), pp. 180-187. Berlin: Springer. doi:10.1007/978-3-319-08599-9_30 [PDF]
  19. Raynal, M., MacKenzie, I. S., & Merlin, B. (2014). Semantic Keyboard: Fast movement between keys of a soft keyboard. Proceedings of the 14th International Conference on Computers Helping People With Special Needs - ICCHP 2014 (LNCS 8548), pp. 195-202. Berlin: Springer. doi:10.1007/978-3-319-08599-9_30 [PDF]
  20. Teather, R. J., & MacKenzie, I. S. (2014). Position vs. velocity control for tilt-based interaction. Proceedings of Graphics Interface 2014 - GI 2014, pp. 51-58. Toronto: Canadian Information Processing Society. [PDF] [video] [software]
  21. Park, T., Lee, U., MacKenzie, I. S., Moon, M., Hwang, I., & Song, J. (2014). Human factors of speed-based exergame controllers. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI 2014, pp. 1865-1874. New York: ACM. doi:10.1145/2556288.2557091 [PDF] [video]
  22. Hansen, J. P., Alapetite, A., MacKenzie, I. S., & Møllenbach, E. (2014). The use of gaze to control drones. Proceedings of the ACM Symposium on Eye Tracking Research and Applications - ETRA 2014, pp. 27-34. New York: ACM. doi:10.1145/2578153.2578156 [PDF]
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  23. MacKenzie, I. S. (2013). Human-computer interaction: An empirical research perspective. Waltham, MA: Morgan Kaufmann. [Book web site] [eBook (requires Passport York account)] Print ISBN: 9780124058651. eBook ISBN: 9780124071650. Also available from Elsevier.
  24. MacKenzie, I. S., & Castellucci, S. J. (2013). Eye on the message: Reducing attention demand for touch-based text entry. International Journal of Virtual Worlds and Human-Computer Interaction, 1, 1-9. doi:10.11159/vwhci.2013.001 [PDF] [video] [software]
  25. MacKenzie, I. S. (2013). A note on the validity of the Shannon formulation for Fitts' index of difficulty. Open Journal of Applied Sciences, 3(6), 360-368. doi:10.4236/ojapps.2013.36046 [PDF]
  26. Fitton, D., MacKenzie, I. S., Read, J. C., & Horton, M. (2013). Exploring tilt-based text input for mobile devices with teenagers. Proceedings of the 27th International British Computer Society Human-Computer Interaction Conference – HCI 2013. London: British Computer Society. [PDF] [video] [software]
  27. Castellucci, S. J., & MacKenzie, I. S. (2013). Gathering text entry metrics on Android devices. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 120.1-120.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  28. Castellucci, S. J., & MacKenzie, I. S. (2013). Gestural text entry using Huffman codes. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 119.1-119.8. Ottawa, Canada: International ASET, Inc. [PDF]
  29. Medryk, S., & MacKenzie, I. S. (2013). A comparison of accelerometer and touch-based input for mobile gaming. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 117.1-117.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  30. Zaman, L., & MacKenzie, I. S. (2013). Evaluation of nano-stick, foam buttons, and other input methods for gameplay on touchscreen phones. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 69.1-69.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  31. Teather, R. J., & MacKenzie, I. S. (2013). Effects of user distraction due to secondary calling and texting tasks. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 115.1-115.8. Ottawa, Canada: International ASET, Inc. [PDF]
  32. Brown, M. A., & MacKenzie, I. S. (2013). Evaluating video game controller usability as related to hand size. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 114.1-114.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  33. Cuaresma, J., & MacKenzie, I. S. (2013). A study of variations of Qwerty soft keyboards for mobile phones. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 126.1-126.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  34. Castellucci, S. J., & MacKenzie, I. S. (2013). Touch me, hear me, feel me: Feedback preference for mobile text entry. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI 2013, pp. 123.1-123.6. Ottawa, Canada: International ASET, Inc. [PDF]
  35. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2013). OnScreenDualScribe: A computer operation tool for users with a neuromuscular disease. Proceedings of the 15th International Conference on Human-Computer Interaction – HCII 2013 (LNCS 8009), pp. 474-483. Berlin: Springer. doi:10.1007/978-3-642-39188-0_51 [PDF]
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  36. MacKenzie, I. S., & Teather, R. J. (2012). FittsTilt: The application of Fitts' law to tilt-based interaction. Proceedings of the 7th Nordic Conference on Human-Computer Interaction – NordiCHI 2012, pp. 568-577. New York: ACM. doi:10.1145/2399016.2399103 [PDF] [video] [software]
  37. Alapetite, A., Hansen, J. P., & MacKenzie, I. S. (2012). Demo of gaze controlled flying. Proceedings of the 7th Nordic Conference on Human-Computer Interaction – NordiCHI 2012, pp. 773-774. New York: ACM. doi:10.1145/2399016.2399140 [PDF] [video]
  38. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2012). DualScribe: A keyboard replacement for those with Friedreich's Ataxia and related diseases. Proceedings of the 13th International Conference on Computers Helping People with Special Needs – ICCHP 2012 (LNCS 7383), pp. 431-438. Berlin: Springer. doi:10.1007/978-3-642-31534-3_64 [PDF]
  39. MacKenzie, I. S. (2012). Modeling text entry for single-switch scanning. Proceedings of the 13th International Conference on Computers Helping People with Special Needs – ICCHP 2012 (LNCS 7383), pp. 423-430. Berlin: Springer. doi:10.1007/978-3-642-31534-3_63 [PDF] [software]
  40. Bajer, B., MacKenzie, I. S., & Baljko, M. (2012). Huffman base-4 text entry glove (H4-TEG). Proceedings of the International Symposium on Wearable Computing – ISWC 2012, pp. 41-47. New York: IEEE. doi:10.1109/ISWC.2012.28 [PDF] [video]
  41. MacKenzie, I. S., & Castellucci, S. J. (2012). Reducing visual demand for gestural text input on touchscreen devices. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI 2012, pp. 2585-2590. New York: ACM. [PDF] [software]
  42. MacKenzie, I. S. (2012). Evaluating eye tracking systems for computer input. In Majaranta, P., Aoki, H., Donegan, M., Hansen, D. W., Hansen, J. P., Hyrskykari, A., & Räihä, K.-J. (Eds.) Gaze interaction and applications of eye tracking: Advances in assistive technologies, pp. 205-225. Hershey, PA: IGI Global. doi:10.4018/978-1-61350-098-9 [software]
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  43. MacKenzie, I. S., Soukoreff, R. W., & Helga, J. (2011). 1 thumb, 4 buttons, 20 words per minute: Design and evaluation of H4-Writer. Proceedings of the ACM Symposium on User Interface Software and Technology – UIST 2011, pp. 471-480. New York: ACM. doi:10.1145/2047196.2047258 [PDF] [software]
  44. Castellucci, S. J., & MacKenzie, I. S. (2011). Gathering text entry metrics on Android devices. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2011, pp. 1507-1512. New York: ACM. doi:10.1145/1979742.1979799 [PDF] [video]
  45. Sporka, A., Felzer, T., Kruniawan, S., Poláček, O., Haiduk, P., & MacKenzie, I. S. (2011). CHANTI: Predictive text entry using non-verbal vocal input. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2011, pp. 2463-2472. New York: ACM. doi:10.1145/1978942.1979302 [PDF]
  46. MacKenzie, I. S., & Ashtiani, B. (2011). BlinkWrite: Efficient text entry using eye blinks. Universal Access in the Information Society (UAIS), 10, 69-80. doi:10.1007/s10209-010-0188-6 [PDF] [video]
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  47. Tinwala, H., & MacKenzie, I. S. (2010). Eyes-free text entry with error correction on touchscreen mobile devices. Proceedings of the 6th Nordic Conference on Human-Computer Interaction - NordiCHI 2010, pp. 511-520. New York: ACM. doi:10.1145/1868914.1868972 [PDF]
  48. MacKenzie, I. S., & Felzer, T. (2010). SAK: Scanning ambiguous keyboard for efficient one-key text entry. ACM Transactions on Computer-Human Interaction (TOCHI), 17, 11:1-11:39. doi:10.1145/1806923.1806925 [PDF] [software]
  49. Felzer, T., MacKenzie, I. S., & Beckerle, P., & Rinderknecht, S. (2010). Qanti: A software tool for quick ambiguous non-standard text input. Proceedings of the 12th International Conference on Computers Helping People With Special Needs – ICCHP 2010 (LNCS 6180), pp. 128-135. Berlin: Springer. doi:10.1007/978-3-642-14100-3_20 [PDF]
  50. Javanovic, R., & MacKenzie, I. S. (2010). MarkerMouse: Mouse cursor control using a head-mounted marker. Proceedings of the 12th International Conference on Computers Helping People With Special Needs – ICCHP 2010 (LNCS 6180), pp. 49-56. Berlin: Springer. doi:10.1007/978-3-642-14100-3_9 [PDF] [software]
  51. Natapov, D., & MacKenzie, I. S. (2010). Gameplay evaluation of the trackball controller. Proceedings of the 2010 Conference on FuturePlay, pp. 167-174. New York: ACM. doi:10.1145/1920778.1920802 [PDF]
  52. Natapov, D., & MacKenzie, I. S. (2010). The trackball controller: Improving the analog stick. Proceedings of the 2010 Conference on FuturePlay, pp. 175-182. New York: ACM. doi:10.1145/1920778.1920803 [PDF] [video] [software]
  53. Ashtiani, B., & MacKenzie, I. S. (2010). BlinkWrite2: An improved text entry method using eye blinks. Proceedings of the ACM Symposium on Eye Tracking Research and Applications – ETRA 2010, pp. 339-345. New York: ACM. doi:10.1145/1743666.1743742 [PDF]
  54. MacKenzie, I. S. (2010). An eye on input: Research challenges in using the eye for computer input control. Proceedings of the ACM Symposium in Eye Tracking Research and Applications – ETRA 2010, pp. 11-12. New York: ACM. doi:10.1145/1743666.1743668 [Keynote address abstract] [PDF] [slides]
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  55. Beamish, D., Bhatti, S., Chubbs, C. S., MacKenzie, I. S., Wu, J., & Jing, Z. (2009) Estimation of psychomotor delay from the Fitts' law coefficients. Biological Cybernetics, 101, 279-296. doi:10.1007/s00422-009-0336-3 [PDF] [software]
  56. MacKenzie, I. S. (2009). The one-key challenge: Searching for a fast one-key text entry method. Proceedings of the ACM SIGCHI Conference on Computers and Accessibility – ASSETS 2009, pp. 91-98. New York: ACM. doi:10.1145/1639642.1639660 [PDF] [software]
  57. Sasangohar, F., MacKenzie, I. S., & Scott, S. D. (2009). Evaluation of mouse and touch input for a tabletop display using Fitts' reciprocal tapping task. Proceedings of the 53rd Annual Meeting of the Human Factors and Ergonomics Society – HFES 2009, pp. 839-843. Santa Monica, CA: Human Factors and Ergonomics Society. doi:10.1177/154193120905301216 [PDF] [software]
  58. Soukoreff, R. W., & MacKenzie, I. S. (2009) An informatic rationale for the speed-accuracy tradeoff. Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics – SMC 2009, pp. 2890-2896. New York: IEEE. doi:10.1109/ICSMC.2009.5346580 [PDF]
  59. Tinwala, H., & MacKenzie, I. S. (2009). Eyes-free text entry on a touchscreen phone. Proceedings of the IEEE Toronto International Conference – Science and Technology for Humanity – TIC-STH 2009, pp. 83-88. New York: IEEE. doi:10.1109/TIC-STH.2009.5444381 [PDF] [video]
  60. McArthur, V., Castellucci, S. J., & MacKenzie, I. S. (2009). An empirical comparison of "Wiimote" gun attachments for pointing tasks. Proceedings of the ACM Symposium on Engineering Interactive Computing Systems – EICS 2009, pp. 203-208. New York: ACM. doi:10.1145/1570433.1570471 [PDF] [software]
  61. Castellucci, S. J., & MacKenzie, I. S. (2009). TnToolkit: A design and analysis tool for ambiguous, QWERTY, and on-screen keypads. Proceedings of the ACM Symposium on Engineering Interactive Computing Systems – EICS 2009, pp. 55-60 New York: ACM. doi:10.1145/1570433.1570444 [PDF]
  62. Natapov, D., Castellucci, S. J., & MacKenzie, I. S. (2009). ISO 9241-9 evaluation of video game controllers. Proceedings of Graphics Interface 2009, pp. 223-230. Toronto: Canadian Information Processing Society. [PDF] [software]
  63. MacKenzie, I. S. (2009). Citedness, uncitedness, and the murky world between. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2009, pp. 2545-2553. New York: ACM. doi:10.1145/1520340.1520360 [PDF]
  64. Seow, S. C., Wixon, D., MacKenzie, I. S., Jacucci, G., Morrison, A., & Wilson, A. (2009). Multitouch and surface computing. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2009, pp. 4767-4770. New York: ACM. doi:10.1145/1520340.1520736 [PDF]
  65. Teather, R. J., Pavlovych, A., Stüerzlinger, W., & MacKenzie, I. S. (2009). Effects of tracking technology, latency, and spatial jitter on object movement. Proceedings of the IEEE Symposium on 3D User Interfaces – 3DUI 2009, pp. 43-50. New York: IEEE. doi:10.1109/3DUI.2009.4811204 [PDF] [software]
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  66. Gong, J., Tarasewich, P., & MacKenzie, I. S. (2008). Improved word list ordering for text entry on ambiguous keyboards. Proceedings of the 5th Nordic Conference on Human-Computer Interaction - NordiCHI 2008, pp. 152-161. New York: ACM. doi:10.1145/1463160.1463177 [PDF]
  67. Fazl-Ersi, E., MacKenzie, I. S., & Tsotsos, J. K. (2008). sLab: Smart labeling of family photos through an interactive interface. Proceedings of the 8th ACM/IEEE-CS Joint Conference on Digital Libraries – JCDL 2008, pp. 351-354. New York: ACM. doi:10.1145/1378889.1378949 [PDF]
  68. Castellucci, S. J., & MacKenzie, I. S. (2008). UniGest: Text-entry using three degrees of motion. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2008, pp. 3549-3554. New York: ACM. doi:10.1145/1358628.1358889 [PDF]
  69. Tinwala, H., & MacKenzie, I. S. (2008). LetterScroll: Text entry using a wheel for visually impaired users. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2008, pp. 3153-3158. New York: ACM. doi:10.1145/1358628.1358823 [PDF]
  70. MacKenzie, I. S., & Isokoski, P. (2008). Fitts' throughput and the speed-accuracy tradeoff. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2008, pp. 1633-1636. New York: ACM. doi:10.1145/1357054.1357308 [PDF] [software]
  71. Wobbrock, J. O., Cutrell, E., Harada, S., & MacKenzie, I. S. (2008). An error model for pointing based on Fitts' law. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2008, pp. 1613-1622. New York: ACM. doi:10.1145/1357054.1357306 [PDF] [software]
  72. Castellucci, S. J., & MacKenzie, I. S. (2008). Graffiti vs. Unistrokes: An empirical comparison. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2008, pp. 305-308. New York: ACM. doi:10.1145/1357054.1357106 [PDF]
  73. MacKenzie, I. S., & Zhang, X. (2008). Eye typing using word and letter prediction and a fixation algorithm. Proceedings of the ACM Symposium on Eye Tracking Research and Applications – ETRA 2008, pp. 55-58. New York: ACM. doi:10.1145/1344471.1344484 [PDF]
  74. MacKenzie, I. S. (2008). Reflections on Card, English, and Burr. In Erickson, T., & McDonald, D. W. (Eds.) HCI remixed: Reflections on works that have influenced the HCI community, pp. 289-292. Cambridge, MA: MIT Press.
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  75. Kano, A., Read, J. C., Dix, A., & MacKenzie, I. S. (2007). ExpECT: An expanded error categorization method for text input. People and Computers XXI: Proceedings of HCI 2007, pp. 147-156. London: British Computer Society. [PDF]
  76. MacKenzie, I. S., & Read, J. C. (2007). Using paper mockups for evaluating soft keyboard layouts. Proceedings of CASCON 2007, pp. 98-108. Toronto: IBM Canada Ltd. doi:10.1145/1321211.1321222 [PDF]
  77. Zhang, X., & MacKenzie, I. S. (2007). Evaluating eye tracking with ISO 9241 – Part 9. Proceedings of HCI International 2007 (LNCS 4552), pp. 779-788. Heidelberg: Springer. doi:10.1007/978-3-540-73110-8_85 [PDF] [software]
  78. Gong, J., Tarasewich, P., Hafner, C. D., & MacKenzie, I. S. (2007). Improving dictionary-based disambiguation text entry method accuracy. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2007, pp. 2387-2392. New York: ACM. doi:10.1145/1240866.1241012 [PDF]
  79. MacKenzie, I. S. (2007). Evaluation of text entry techniques. In MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) Text entry systems: Mobility, accessibility, universality, pp. 75-101. San Francisco, CA: Morgan Kaufmann.
  80. MacKenzie, I. S., & Tanaka-Ishii, K. (2007). Text entry using a small number of buttons. In MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) Text entry systems: Mobility, accessibility, universality, pp. 105-121. San Francisco, CA: Morgan Kaufmann.
  81. MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) (2007). Text entry systems: Mobility, accessibility, universality. San Francisco: Morgan Kaufmann Publishers. [eBook (requires Passport York account)]
  82. MacKenzie, I. S., & Phan, R. C.-W. (2007). The 8051 microcontroller (4th ed.). Englewood Cliffs, NJ: Prentice-Hall. (Spanish translation available, ISBN 978-970-26-1021-2)
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  83. MacKenzie, I. S., Chen, J., & Oniszczak, A. (2006). Unipad: Single-stroke text entry with language-based acceleration. Proceedings of the Fourth Nordic Conference on Human-Computer Interaction - NordiCHI 2006, pp. 78-85. New York: ACM. doi:10.1145/1182475.1182484 [PDF]
  84. Orner, D., & MacKenzie, I. S. (2006). Histree: A hierarchical back menu. IADIS International Conference WWW/Internet 2006 – Volume II, pp. 78-82. Murcia, Spain: IADIS Press. [PDF]
  85. Orner, D., & MacKenzie, I. S. (2006). A comparison of hierarchical and linear browser back menus. IADIS International Conference WWW/Internet 2006 – Volume I, pp. 119-126. Murcia, Spain: IADIS Press. [PDF]
  86. Beamish, D., MacKenzie, I. S., & Wu. J. (2006). Speed-accuracy trade-off in planned arm movements with delayed feedback. Neural Networks, 19, 582-599. doi:10.1016/j.neunet.2005.05.003 [PDF]
  87. Majaranta, P., MacKenzie, I. S., Aula, A., & Räihä, K.-J. (2006). Effects of feedback and dwell time on eye typing speed and accuracy. Universal Access in the Information Society (UAIS), 5, 199-208. doi:10.1007/s10209-006-0034-z [PDF]
  88. Klochek, C., & MacKenzie, I. S. (2006). Performance measures of game controllers in a three-dimensional environment. Proceedings of Graphics Interface 2006, pp. 73-79. Toronto: CIPS. [PDF]
  89. Beamish, D., Bhatti, S. A., MacKenzie, I. S., & Wu, J. (2006). Fifty years later: A neurodynamic explanation of Fitts' law. Journal of the Royal Society Interface, 3, 649-654. doi:10.1098/rsif.2006.0123 [PDF] [software]
  90. Miniotas, D., Špakov, O., Tugoy, I., & MacKenzie, I. S. (2006). Speech-augmented eye gaze interaction with small closely spaced targets. Proceedings of the ACM Symposium on Eye Tracking Research and Applications – ETRA 2006, pp. 67-72, 175. New York: ACM. doi:10.1145/1117309.1117345 [PDF] [Also published as Miniotas, D., Špakov, O., Turgoy, T., & MacKenzie, I. S. (2005). Extending the limits for gaze pointing through the use of speech. Information Technology and Control, 34, 225-230.]
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  91. Kulikov, S., MacKenzie, I. S., & Stüerzlinger, W. (2005). Measuring the effective parameters of steering motions. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2005, pp. 1569-1572. New York: ACM. doi:10.1145/1056808.1056968 [PDF]
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  92. Soukoreff, R. W., & MacKenzie, I. S. (2004). Towards a standard for pointing device evaluation: Perspectives on 27 years of Fitts' law research in HCI. International Journal of Human-Computer Studies, 61, 751-789. doi:10.1016/j.ijhcs.2004.09.001 [PDF] [software]
  93. Miniotas, D., Špakov, O., & MacKenzie, I. S. (2004). Eye gaze interaction with expanding targets. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2004, pp. 1255-1258. New York: ACM. doi:10.1145/985921.986037 [PDF]
  94. Oniszczak, A., & MacKenzie, I. S. (2004). A comparison of two input methods for keypads on mobile devices. Proceedings of the Third Nordic Conference on Human-Computer Interaction - NordiCHI 2004, pp. 101-104. New York: ACM. doi:10.1145/1028014.1028030 [PDF]
  95. Soukoreff, R. W., & MacKenzie, I. S. (2004). Recent developments in text entry error rate measurements. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2004, pp. 1425-1428. New York: ACM. doi:10.1145/985921.986081 [PDF]
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  96. MacKenzie, I. S. (2003). Motor behaviour models for human-computer interaction. In J. M. Carroll (Ed.) HCI models, theories, and frameworks: Toward a multidisciplinary science, pp. 27-54. San Francisco: Morgan Kaufmann.
  97. MacKenzie, I. S., & Soukoreff, R. W. (2003). Card, English, and Burr (1978) – 25 years later. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2003, pp. 760-761. New York: ACM. doi:10.1145/765891.765974 [PDF]
  98. MacKenzie, I. S., & Soukoreff, R. W. (2003). Phrase sets for evaluating text entry techniques. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2003, pp. 754-755 New York: ACM. doi:10.1145/765891.765971 [PDF]
  99. Majaranta, P., MacKenzie, I. S., Aula, A., & Räihä, K.-J. (2003). Auditory and visual feedback during eye typing. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2003, pp. 766-767. New York: ACM. doi:10.1145/765891.765979 [PDF]
  100. Isokoski, P., & MacKenzie, I. S. (2003). Combined model for text entry rate development. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2003, pp. 752-753. New York: ACM. doi:10.1145/765891.765970 [PDF]
  101. Soukoreff, R. W., & MacKenzie, I. S. (2003). Input-based language modeling in the design of high performance input systems. Proceedings of Graphics Interface 2003, pp. 89-96. Toronto: Canadian Information Processing Society. [PDF]
  102. Soukoreff, R. W., & MacKenzie, I. S. (2003). Metrics for text entry research: An evaluation of MSD and KSPC, and a new unified error metric. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2003, pp. 113-120. New York: ACM. doi:10.1145/642611.642632 [PDF]
  103. Silfverberg, M., Korhonen, P., & MacKenzie, I. S. (2003). Zooming and panning content on a display screen. International Patent Number WO 03/021568 A1. [PDF]
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  104. MacKenzie, I. S. (2002). Introduction to this special issue on text entry for mobile computing. Human-Computer Interaction, 17, 141-145. [PDF]
  105. MacKenzie, I. S., & Soukoreff, R. W. (2002). Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction, 17, 147-198. doi:10.1080/07370024.2002.9667313 [PDF]
  106. MacKenzie, I. S., & Soukoreff, R. W. (2002). A character-level error analysis technique for evaluating text entry methods. Proceedings of the 2nd Nordic Conference on Human-Computer Interaction – NordiCHI 2002, pp. 241-244. New York: ACM. doi:10.1145/572020.572056 [PDF] [software]
  107. MacKenzie, I. S. (2002). Mobile text entry using three keys. Proceedings of the 2nd Nordic Conference on Human-Computer Interaction – NordiCHI 2002, pp. 27-34. New York: ACM. doi:10.1145/572020.572025 [PDF]
  108. MacKenzie, I. S. (2002). KSPC (keystrokes per character) as a characteristic of text entry techniques. Proceedings of the 4th International Symposium on Human-Computer Interaction with Mobile Devices (LNCS 2411), pp. 195-210. Heidelberg, Germany: Springer-Verlag. doi:10.1007/3-540-45756-9_16 [PDF] [software]
  109. MacKenzie, I. S., & Soukoreff, R. W. (2002). A model of two-thumb text entry. Proceedings of Graphics Interface 2002, pp. 117-124. Toronto: Canadian Information Processing Society. [PDF] [software]
  110. Akamatsu, M., & MacKenzie, I. S. (2002). Changes in applied force to a touchpad during pointing tasks. International Journal of Industrial Ergonomics, 29, 171-182. doi:10.1016/S0169-8141(01)00063-4 [PDF] [software]
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  111. MacKenzie, I. S., & Zhang, S. X. (2001). An empirical investigation of the novice experience with soft keyboards. Behaviour & Information Technology, 20, 411-418. doi:10.1080/01449290110089561 [PDF]
  112. MacKenzie, I. S., & Jusoh, S. (2001). An evaluation of two input devices for remote pointing. Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction – EHCI 2001 (LNCS 2254), pp. 235-249 Heidelberg, Germany: Springer-Verlag. doi:10.1007/3-540-45348-2_21 [PDF] [software]
  113. MacKenzie, I. S., Kober, H., Smith, D., Jones, T., & Skepner, E. (2001). LetterWise: Prefix-based disambiguation for mobile text input. Proceedings of the ACM Symposium on User Interface Software and Technology – UIST 2001, pp. 111-120. New York: ACM. doi:10.1145/502348.502365 [PDF]
  114. Silfverberg, M., MacKenzie, I. S., & Kauppinen, T. (2001). An isometric joystick as a pointing device for hand-held information terminals. Proceedings of Graphics Interface 2001, pp. 119-126 Toronto, Canada: Canadian Information Processing Society. [PDF] [software]
  115. Soukoreff, R. W., & MacKenzie, I. S. (2001). Measuring errors in text entry tasks: An application of the Levenshtein string distance statistic. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing System – CHI 2001, pp. 319-320. New York: ACM. doi:10.1145/634067.634256 [PDF] [software]
  116. MacKenzie, I. S., & Guiard, Y. (2001). The two-handed desktop interface: Are we there yet? Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2001, pp. 351-352. New York: ACM. doi:10.1145/634067.634275 [PDF]
  117. MacKenzie, I. S., Kauppinen, T., & Silfverberg, M. (2001). Accuracy measures for evaluating computer pointing devices. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2001, pp. 9-16. New York: ACM. doi:10.1145/365024.365028 [PDF] [software]
  118. Isokoski, P., & MacKenzie, I. S. (2001). Text entry on mobile systems: Directions for the future. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2001, p. 495. New York: ACM. doi:10.1145/634067.634350 [PDF]
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  119. Akamatsu, M., & MacKenzie, I. S. (2000). Changes in applied force to a touchpad during pointing tasks. Proceedings of IEA 2000, p. 1-359. Santa Monica, CA: Human Factors and Ergonomics Society. doi:10.1016/S0169-8141(01)00063-4 [PDF]
  120. Silfverberg, M., MacKenzie, I. S., & Korhonen, P. (2000). Predicting text entry speeds on mobile phones. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI 2000, pp. 9-16. New York: ACM. doi:10.1145/332040.332044 [PDF]
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  121. MacKenzie, I. S., & Stewart, J. (Eds.). (1999). Proceedings of Graphics Interface '99. Toronto: Canadian Information Processing Society. [Graphics Interface home page]
  122. MacKenzie, I. S., Zhang, S. X. (1999) The design and evaluation of a high-performance soft keyboard. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '99, pp. 25-31. New York: ACM. doi:10.1145/302979.302983 [PDF] [video]
  123. Douglas, S. A, Kirkpatrick, A. E., & MacKenzie, I. S. (1999). Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard. Proceedings of the ACM SIGCHI Conference in Human Factors in Computing Systems - CHI '99, pp. 215-222. New York: ACM. doi:10.1145/302979.303042 [PDF] [software]
  124. MacKenzie, I. S., Zhang, S. X., & Soukoreff, R. W. (1999). Text entry using soft keyboards. Behaviour & Information Technology, 18, 235-244. doi:10.1080/014492999118995 [PDF]
  125. MacKenzie, I. S., & Chang, L. (1999). A performance comparison of two handwriting recognizers. Interacting with Computers, 11, 283-297. doi:10.1016/S0953-5438(98)00030-7 [PDF]
  126. MacKenzie, I. S. (1999). The 8051 microcontroller (3rd ed.). Englewood Cliffs, NJ: Prentice-Hall.
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  127. Bellman, T., & MacKenzie, I. S. (1998). A probabilistic character layout strategy for mobile text entry. Proceedings of Graphics Interface '98, pp. 168-176. Toronto: Canadian Information Processing Society.
  128. MacKenzie, I. S., & Oniszczak, A. (1998). A comparison of three selection techniques for touchpads. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '98, pp. 336-343. New York: ACM. doi:10.1145/274644.274691 [PDF] [software]
  129. Enns, N. R. N., & MacKenzie, I. S. (1998). Touchpad-based remote control devices. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '98, pp. 229-230, New York: ACM. [PDF] [video]
  130. Zhai, S., & MacKenzie, I. S. (1998). Teaching old mice new tricks: Innovations in computer mouse design. Proceedings of the 1st World Congress on Ergonomics for Global Quality and Productivity, pp. 80-83. Hong Kong University of Science and Technology: Clear Water Bay, Hong Kong.
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  131. Bodner, R. C., & MacKenzie, I. S. (1997). Using animated icons to present complex tasks. Proceedings of CASCON '97, pp. 281-291. Toronto: IBM Canada Ltd.
  132. Balakrishnan, R., & MacKenzie, I. S. (1997). Performance differences in the fingers, wrist, and forearm in computer input control. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 303-310. New York: ACM. doi:10.1145/258549.258764 [PDF] [software]
  133. MacKenzie, I. S., & Oniszczak, A. (1997). The tactile touchpad. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 309-310. New York: ACM. doi:10.1145/1120212.1120408 [PDF] [video]
  134. MacKenzie, I. S., Soukoreff, R. W., & Pal, C. (1997). A two-ball mouse affords three degrees of freedom. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 303-304. New York: ACM. doi:10.1145/1120212.1120405 [PDF] [video]
  135. MacKenzie, I. S., & Zhang, S. (1997). The immediate usability of Graffiti. Proceedings of Graphics Interface '97, pp. 129-137. Toronto: Canadian Information Processing Society. [PDF]
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  136. Akamatsu, M., & MacKenzie, I. S. (1996). Movement characteristics using a mouse with tactile and force feedback. International Journal of Human-Computer Studies, 45, 483-493. doi:10.1006/ijhc.1996.0063 [PDF] [software]
  137. Matias, E., MacKenzie, I. S., & Buxton, W. (1996). One-handed typing with a QWERTY keyboard. Human-Computer Interaction, 11, 1-27. doi:10.1207/s15327051hci1101_1 [PDF]
  138. Matias, E., MacKenzie, I. S., & Buxton, W. (1996). A wearable computer for use in microgravity space and other non-desktop environments. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '96, pp. 69-70. New York: ACM. doi:10.1145/257089.257146 [PDF]
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  139. Akamatsu, M., MacKenzie, I. S., & Hasbrouq, T. (1995). A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device. Ergonomics, 38, 816-827. doi:10.1080/00140139508925152 [PDF] [software]
  140. MacKenzie, I. S. (1995). Human input/output devices. In M. Katz (Ed.). Technology Forecast: 1996, pp. 51-73. Menlo Park, CA: Price Waterhouse.
  141. MacKenzie, I. S. (1995). Input devices and interaction techniques for advanced computing. In W. Barfield, & T. A. Furness III (Eds.), Virtual environments and advanced interface design, pp. 437-470. Oxford, UK: Oxford University Press.
  142. MacKenzie, I. S. (1995). Movement time prediction in human-computer interfaces. In R. M. Baecker, W. A. S. Buxton, J. Grudin, & S. Greenberg (Eds.), Readings in human-computer interaction (2nd ed.) (pp. 483-493). Los Altos, CA: Kaufmann. [reprint of MacKenzie, 1992] [software]
  143. MacKenzie, I. S. (1995). The 8051 microcontroller (2nd ed.). Englewood Cliffs, NJ: Prentice-Hall.
  144. MacKenzie, I. S. (1995). .The 68000 microprocessor. Englewood Cliffs, NJ: Prentice-Hall.
  145. McQueen, C., MacKenzie, I. S., & Zhang, S. X. (1995). An extended study of numeric entry on pen-based computers. Proceedings of Graphics Interface '95, pp. 215-222. Toronto: Canadian Information Processing Society.
  146. Soukoreff, W., & MacKenzie, I. S. (1995). Generalized Fitts' law model builder. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '95, pp. 113-114. New York: ACM. doi:10.1145/223355.223456 [PDF] [software]
  147. Soukoreff, R. W., & MacKenzie, I. S. (1995). Theoretical upper and lower bounds on typing speed using a stylus and soft keyboard. Behaviour & Information Technology, 14, 370-379. doi:10.1080/01449299508914656
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  148. Akamatsu, M., Sato, S., & MacKenzie, I. S. (1994). Multimodal mouse: A mouse-type device with tactile and force display. Presence, 3, 73-80.
  149. Chang, L., & MacKenzie, I. S. (1994). A comparison of two handwriting recognizers for pen-based computers. Proceedings of CASCON '94, pp. 364-371. Toronto: IBM Canada. [PDF]
  150. MacKenzie, I. S., & Buxton, W. (1994). The prediction of pointing and dragging times in graphical user interfaces. Interacting with Computers, 6, 213-227. doi:10.1016/0953-5438(94)90025-6 [PDF] [software]
  151. MacKenzie, I. S., Nonnecke, B., McQueen, C., Riddersma, S., & Meltz, M.(1994). A comparison of three methods of character entry on pen-based computers. Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting, pp. 330-334. Santa Monica, CA: Human Factors Society. doi:10.1177/154193129403800430
  152. MacKenzie, I. S., Nonnecke, B., Riddersma, S., McQueen, C., & Meltz, M.(1994). Alphanumeric entry on pen-based computers. International Journal of Human-Computer Studies, 41, 775-792. doi:10.1006/ijhc.1994.1081 [PDF]
  153. MacKenzie, I. S., & Riddersma, S. (1994). Effects of output display and control-display gain on human performance in interactive systems. Behaviour & Information Technology, 13, 328-337. doi:10.1080/01449299408914613 [PDF] [software]
  154. Matias, E., MacKenzie, I. S., & Buxton, W. (1994). Half-QWERTY: Typing with one hand using your two-handed skill. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '94, pp. 51-52. New York: ACM. doi:10.1145/259963.260024
  155. McQueen, C., MacKenzie, I. S., Nonnecke, B., & Riddersma, S. (1994). A comparison of four methods of numeric entry on pen-based computers. Proceedings of Graphics Interface '94, pp. 75-82. Toronto: Canadian Information Processing Society.
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  156. Kabbash, P., MacKenzie, I. S., & Buxton, W. (1993). Human performance using computer input devices in the preferred and non-preferred hands. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 474-481. New York: ACM. doi:10.1145/169059.169414 [PDF] [software]
  157. Matias, E., MacKenzie, I. S., & Buxton, W. (1993). Half-QWERTY: A one-handed keyboard facilitating skill transfer from QWERTY. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 88-94. New York: ACM. doi:10.1145/169059.169097 [PDF]
  158. MacKenzie, I. S., & Ware, C. (1993). Lag as a determinant of human performance in interactive systems. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 488-493. New York: ACM. doi:10.1145/169059.169431 [PDF] [software]
  159. MacKenzie, I. S., & Buxton, W. (1993). A tool for the rapid evaluation of input devices using Fitts' law models. SIGCHI Bulletin, 25(3), 58-63. doi:10.1145/155786.155801 [software]
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  160. MacKenzie, I. S. (1992). Fitts' law as a research and design tool in human-computer interaction. Human-Computer Interaction, 7, 91-139. doi:10.1207/s15327051hci0701_3 [PDF]
  161. MacKenzie, I. S. (1992). Movement time prediction in human-computer interfaces. Proceedings of Graphics Interface '92, pp. 140-150. Toronto: Canadian Information Processing Society. [software]
  162. MacKenzie, I. S. (1992). The 8051 Microcontroller. New York: Macmillan.
  163. MacKenzie, I. S. (1992). Beating the book: Mega challenges for CD-ROM and hypertext. Journal of Research on Computing in Education, 24, 486-498. doi:10.1080/08886504.1992.10782022
  164. MacKenzie, I. S., & Buxton, W. (1992). Extending Fitts' law to two-dimensional tasks. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '92, pp. 219-226. New York: ACM. doi:10.1145/142750.142794 [PDF] [software]
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  165. MacKenzie, I. S. (1991). Fitts' law as a performance model in human-computer interaction. Doctoral dissertation (ISBN 0315659858), University of Toronto. [software]
  166. MacKenzie, I. S. (1991). The PC as a productivity tool in the microprocessor laboratory. IEEE Transactions on Education, 34, 62-69. doi:10.1109/13.79883 [PDF]
  167. MacKenzie, I. S., Sellen, A., & Buxton, W. (1991). A comparison of input devices in elemental pointing and dragging tasks. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '91, pp. 161-166. New York: ACM. doi:10.1145/108844.108868 [PDF] [software]
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  168. MacKenzie, I. S. (1990). Courseware evaluation: Where's the intelligence? Journal of Computer-Assisted Learning, 6, 273-286. doi:10.1111/j.1365-2729.1990.tb00376.x [PDF]
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  169. MacKenzie, I. S. (1989). A note on the information-theoretic basis for Fitts' law. Journal of Motor Behavior, 21, 323-330. doi:10.1080/00222895.1989.10735486 [PDF] [Welford review]
  170. MacKenzie, I. S. (1989). A review of four CD-ROM databases. ECOO Output, 10(2), 14-19.
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  171. MacKenzie, I. S. (1988). Issues and methods in the microprocessor-based laboratory. Journal of Computers in Mathematics and Science Teaching, 7(3), 12-18.
  172. MacKenzie, I. S. (1988). Microcomputers in music education: Current issues and trends. Canadian Music Educator, 29(4), 15-24.
  173. MacKenzie, I. S. (1988). A structured approach to assembly language programming. IEEE Transactions on Education, 31, 123-128. doi:10.1109/13.2296 [PDF]

 


Research Notes

 


Contact

Dept. of Electrical Engineering and Computer Science
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