Time and Space: Things Lost in
the Move
by Marilina Fontana
In transferring a genre from one medium to another,
certain elements can easily be adapted while others may be compromised
altogether. In both the Louvre and Guggenheim on-line, space and
time seem to be concepts altered and redefined by the Internet.
In physical museums, visitors can expect to be engaged anywhere
from two to four hours. The buildings and showrooms are specifically
designed to encourage visitors to spend as much time as possible
inside the museum. (Gradwohl and Feldman:
1998, 185) In their study, Gradwohl and Feldman write that in
transferring an exhibit or museum onto the Internet, many factors
need to be considered. For example, space, as an organizational
mechanism is a crucial element that needs to be taken into consideration.
(Gradwohl and Feldman: 1998, 173)
In both the on-line versions of the Louvre and Guggenheim,
space and time are tampered with. Surfing through the websites,
one can see that insight, detail and narrative are sacrificed for
the choppy and rapid pace of the web. In the physical Louvre or
Guggenheim, each exhibit is carefully put together within their
given space. They tell stories, histories and give depth that can
only be completely experienced in person. One thing that is lost
in transferring the museum genre into the web is a sense of cohesion
due to the alterations of space and flow. Because on-line visitors
can drop in and out of an on-line exhibit at any moment, the viewing
experience is altered significantly. (Gradwohl
and Feldman: 1998, 185)
It would be unrealistic to expect the same pleasure
or experience from an on-line exhibit, as you would actually walking
through a physical museum. This is partly due to the fact that there
is a different code of operation and interaction on the web. The
web is more of an individualistic engagement, as scanning is encouraged
rather than deep involvement on behalf of the viewer. This characteristic
is reflected in the depth of quality of both the Louvre and Guggenheim
on-line.
These two on-line museums were designed to show various
pieces of art but in an individual and solitary way. Such conventions
like site map, search, archives, collections/exhibits, selected
works on-line and virtual tours demonstrate how fragmented, independent
and detached the works are from one another on the web. They also
reflect the users power of navigation. In a physical museum,
there is a sense of authoritarianism as the curators, designers,
architects and artists are in charge of directing visitors through
the content and space.
In such an environment, visitors are told a story,
and works are placed in groups to communicate a narrative or some
point of significance to the visitor. On the Internet, however,
abundance, quantity and speed are much more prominent than any sense
of narrative. Because the Internet does not allow for linearity
or uni-direction, efforts in creating a cumulative flow would be
completely wasted.
The visuals are from the Guggenheim's "e-card"
section. Left: Photograph of the building's architecture. Right:
Mark Rothko painting, untitled, 1949. (http://guggenheim.corporateecards.com/)
As an on-line museum visitor you can create your own
pathway through an exhibit, customize your visit and be as selective
as you want. The extensive source of links allows the user to tailor
his visit according to his personal interests, needs and wants.
He may choose to skip through galleries, search for a collection
in particular or exit the on-line museum altogether. The Internet
provides on-line museum visitors to pass through collections and
galleries like a ghost, undermining all conceptions of time, space
and boundaries that apply in the physical world.
The question still remains: how rich is the experience
of visiting an on-line museum? There may be photographs of major
works of art and virtual tours of all the galleries but do you walk
away with the same feeling as you would after a four hour stroll
through a physical museum? The answer is NO. But the answer is no
primarily because it is nearly impossible to have the same experience
by way of both physical and on-line museums. The same is true when
navigating on-line museums categorized under the replication
cybergenre.
Go back to The Louvre and
Guggenheim: Variants On-Line
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