DATT 1939
Making Interactive New Media Art
Week 12

  < week 11

Where can you go from here?

// Skip down to: W12 Lecture Agenda / In Week 12 Lab / To do after week 12 lab... //

W12 Announcements:

  • This is the last DATT 1939 lecture of the term.

  • Sometime before January you should back up any and all work you have saved on the server, assuming that you want a copy of it. Your student accounts will stay valid during the Fall term, but they are not guaranteed to stay in existance in the Winter term.

  • If you are in an A2 group: Designate one or more people to submit the final A2, if you haven't already. Notify me through email of who will be handing in the final A2 for your group.

  • A2 Learning Critique in tutorials this week! Come show your (in progress or close to finished) work and enjoy the playful projects of your peers!

  • Prepare for showing work during A2 Learning Critique this week, and also review the Learning Critique Tips!

    Remember, critique participation is part of your mark, which is based on critique attendance, paying attention, showing and explaining in-progress/complete work, and giving thoughtful and constructive feedback.

    Each group/individual will have approximately 9 minutes (sometimes more, if there are fewer A2 projects in that lab) to show and explain their work.


  back to top

W12 Lecture Agenda:

  • Answering questions about requirements for the A2 Final Write-up (7%) - DUE Monday Dec. 5, submitted through Moodle. The requirements are posted at the bottom of the A2 page (see previous link).

  • Answering questions about Assignment 2

  • Reminders about intentions and learning goals for A2 Learning Critique (5% of final mark)

  • A2 Submission, Lateness, Various Issues

    Thoroughly test your A2 before you upload it to the server.
    After you upload your A2 to the correct location on the server, check that the link through the Student Work page works! If you encounter errors, work on fixing them. Upload again, and test again, until your is up properly online.

    Lateness means -2% off per day (or part of a day past midnight).

    The last day for the submission of all Fall Term work is Monday, Dec., 5th.

    If you are in an A2 group: Designate one or more people to submit the final A2. Notify me via email of who will be handing in the final A2 for your group.

    Cookie issue advice/reminders...


  • Games/Art-Games to consider:

  • Depression Quest (2013, web, Steam) by Zoe Quinn
    - Consider its intent and narrative approach.
    - An "interactive fiction game dealing with the subject of depression. It was developed by Zoe Quinn with the Twine engine, and was first released for the web on February 14, 2013. It was released on Steam in August 2016. The game attempts to bridge the gap in understanding between sufferers and non-sufferers of depression by allowing non-sufferers to experience the affliction through the game."
    (http://en.wikipedia.org/wiki/Depression_Quest)

  • Papers, Please (2013) by Lucas Pope
    - Consider its dystopian grind. Consider how it enlists you, as an agent of the state, to do some potentially awful things. How is that making you feel? What might you do about it?
    - Potentially relevant to contemporary debates around immigration and security, and the free flow of capital versus the exploitation and abuse of refugees and immigrants in contemporary neoliberal states.
    - "Papers, Please is a puzzle video game developed by indie game developer Lucas Pope. It focuses on the emotional toll of working as an immigration officer, deciding whom to let in and whom to exclude from entering the fictional dystopian country of Arstotzka. The game was released on August 8, 2013, for Microsoft Windows and OS X, and was released for Linux on February 12, 2016. A port for the PlayStation Vita was announced in August 2016."
    (http://en.wikipedia.org/wiki/Papers,_Please)
    - Youtube trailer for Papers, Please


  • Future Courses:

    In Computational Arts (formerly, Digital Media), through the School of the Arts, Media, Performance & Design, you can take a major or minor.

    If you choose to major, you pursue a Specialized Honours Bachelor of Arts in Digital Media. In your 2nd year, you would then choose a stream from the following options: Digital Media Development, Digital Media Arts, or Digital Media Game Arts.

    Instead of majoring, you could pursue the Minor in Computational Arts and Technology. This minor can be integrated with many degree programs across the university that allow Major/Minors.

    If you are interested in finding out more about Digital Media as either a Major -or- a Minor, please email Professor Don Sinclair (dws@yorku.ca) for an appointment!

    Computational Arts Courses Open to Everyone:
    (from this year's listings, which may change for next year)
    http://digital-media.ampd.yorku.ca/programs/courses/non-majors/

    FA/DATT 1000 6.00: Introduction to Interactive Digital Media
    Introduces programming environments designed for creative use, such as Max/MSP. These will be put in practice by students in developing their own projects. Emphasis on cultural analysis about the important role that computational media have in the arts, as well as integration of key ideas and methods from computer science.

    FA/DATT 1100 3.0: Fundamentals of Digital Media Studies
    Offers students a survey of digital media through an investigation of historical and theoretical sources that explore the intersection of art and technology. Potential topics include cybernetics, artificial intelligence, human-computer interfaces, artScience, hypertext, net technologies, and the philosophy of science.

    FA/DATT 2000 3.00: Introduction to Physical Computing I
    Explores embodied approaches to combining hardware, software and materials to create art works. Students will be introduced to the world of physical computing: combining simple computers (e.g. Arduino), sensors, LEDs, motors etc. in physical forms.
    Prerequisite: FA/DATT 1000 6.00 or permission of the course director.

    FA/DATT 2010 3.00: Physical Computing II
    Builds on the material covered in Introduction to Physical Computing to explore new forms of engagement and interaction in specific areas including: wearable computing, wired and wireless communication, and instrument creation. Students will develop a larger work for public presentation.
    Prerequisite: FA/DATT 2000 3.00 or permission of the course director

    FA/DATT 2050 3.00: Media Signal Processing
    Introduces the concepts and techniques of digital signal processing and their application in both sound and image resulting in the development of works that are cross-modal hybrids between sound and image, such as found in the Visual Music aesthetic.
    Prerequisites: FA/DATT 1000 6.00

    FA/DATT 2100 3.0: Publishing in Digital Media
    Introduces techniques and strategies for the documentation and dissemination of work in the digital age. Students will expand their skills in traditional and internet-based research in tandem with developing competence in the clear, concise communication of ideas through appropriate integration of text, visual, sonic and interactive components. Overview of tools such as image processing, web development, mobile content development, and content management systems.

    FA/DATT 2300 3.0 Game Development I
    Introduces the essential workflows and requisite knowledge for game development through the design and creation of game prototypes using a game engine. Provides an introductory hands-on approach to the study and practice of games, gamification, and game play and their use in various applications, including video games, simulations, serious gaming, and art making contexts. The course will take practical and theoretical approaches to game production in a variety of gaming contexts. Emphasis will be on implementation, using software tools and engines found in professional game development and in the making of technology-based art practice. While a large part of the focus of the course will be on standard game techniques as applied in gaming contexts, this course will also focus on the applications in non-gaming contexts, known as gamification. Gamification involves the larger implications of game techniques in a variety of fields including interactive art, multi-stakeholder engagement, serious gaming, learning, and other problem solving scenarios. This course will also explore new and cutting edge trends in gaming, such as in the areas of alt gaming, Not Games, and urban gaming where the potential and boundaries of games and game play are being challenged and tested.

    FA/DATT 2301 3.0 Game History, Genre, and New Directions
    Examines the development of computer and video games from an historical and genre perspective. Provides a foundation for thinking critically about the history of games and how they are situated in culture, including their practices of representation of women, racial minorities and others. Provides a broad study of games, gamification, and game play and their use in various applications, including video games, simulations, serious gaming, and art making contexts. The course considers implications of game techniques in a variety of fields including interactive art, multi-stakeholder engagement, serious gaming, learning, and other problem solving scenarios. It also explores new and cutting edge trends in gaming, such as in the areas of alt gaming, queer games, Not Games, and urban gaming where the potential and boundaries of games and game play are being challenged and tested.

    FA/DATT 2500 3.0 Introduction to 3D Modelling
    This course provides a foundation in 3D modelling using state of the art render time 3D modelling software such as Maya, Blender, and 3DS Max. The course will provide a survey of various modelling techniques and approaches with an emphasis on modelling used in 3D art, 3D animation and games. Topics include photorealistic rendering, scene building, character modelling, and the use of 3D graphics in simulation and visualization.

    FA/DATT 2501 3.0 Introduction to 3D Animation
    This course provides a foundation in 3D animation using state of the art render time 3D modelling and animation software such as Maya, Blender, and 3DS Max. The course will provide a survey of various animation techniques and approaches with an emphasis on render time animation as it is used in 3D art, 3D animation, data visualization and games. Topics include, scene building, character animation, timeline based animation techniques, and the use of 3D graphics in simulation and visualization.
    Prerequisite: DATT 2500 3.00, or by permission of the instructor.

    See courses available for Digital Media Majors and Minors at the page of Courses for Majors and Minors from the School of the Arts, Media, Performance and Design



  back to top

In Week 12 Lab/Tutorial

  • Review the Preparation advice and general Critique tips before the the A2 learning critique.

  • A2 learning critique!

  • If you have viewed your A2 through the web using the URL/student work page, and everything works, then good.

    However, if you get a Forbidden message, or if some images (for example) are not loading (and you have triple-checked that you have uploaded them and linked/loaded them correctly in HTML), you may have permissions problems.

    Please consult fixing permissions issues with your work on the DM server. Remember, you cannot fix permissions at home, you need to do it while you are in the lab, and logged in to the lab computer with your yorkID.

  • If there is time, get additional help from your lab leader with A2 concepts, JavaScript, etc.



  back to top

To do after week 12 lab...

  • If you are in an A2 group: and have not yet Designated one or more people to submit the final A2, do so immediately, and notify your me via email as soon as possible!

  • Finish Assignment 2.
    Post it on the DM server, and check it through the link on the student work page!

  • If you have viewed your A2 through the web using the URL/student work page, and everything works, then good.

    However, if you get a Forbidden message, or if some images (for example) are not loading (and you have triple-checked that you have uploaded them and linked/loaded them correctly in HTML), you may have permissions problems.

    Please consult fixing permissions issues with your work on the DM server. Remember, you cannot fix permissions at home, you need to do it while you are in the lab, and logged in to the lab computer with your yorkID.

  • If you are handing in your A2 late, please email your lab leader to tell them not to mark your A2 yet! Once you finish your A2 and post it on the server, email them again to tell them to go ahead.

  • Remember, Monday Dec. 5th is the last day to hand in Fall term work, unless you have accommodations, or illness (in which case you must email your lab leader as soon as possible)!

  • Write and Submit your A2 Final Write-up!
    It is worth 7% of your final mark.

    See the week 12 page in the course Moodle and submit to the correct link for your lab.

  • Go forth and enjoy your HTML, CSS, and JavaScript powers! Use them for good! Learn more! Play!

  • Have a great break!



< week 11




Updated Nov. 30, 2016.


FA/DATT 1939 3.0 Making Interactive New Media Art Fall 2016
is a course offered through:
The Department of Computational Arts
The School of the Arts, Media, Performance & Design (AMPD)
York University (Toronto ON, Canada)