Papers/Publications


2012 AERA paper: Enabling learning with user-created web video in higher education.


2011. Lecture capture in large undergraduate classes: Student perceptions and academic performance. Internet and Higher Education.


2011 AERA paper: Lecture capture in large undergraduate classes: What is the impact on the teaching and learning environment?.


2011 SITE conference proceedings Web video project as an instructional strategy in teacher education.



2010a AERA paper: Teacher professional development: Blending the traditional with web-based learning environments.


2010b AERA paper: Literacy@School: Enhancing professional learning through demonstration classrooms in Canada.



2009. EdMedia proceedings paper: “Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement.


2009. Computer game development as a literacy activity (draft). Computers & Education.


2009. Digital immersion, teacher learning, and games (temporary link). Educational Researcher.



2008. Blended teacher professional development: A synthesis of three program evaluations. Internet & Higher Education.


2008. AERA paper: Blended learning for professional development in diverse urban settings: Findings from three project evaluations.


2008. Blended learning for professional development: An evaluation of a program for middle school mathematics and science teachers. Teacher College Record.


2008. Society for Information Technology in Teacher Education (SITE) paper: Preparing teachers to implement computer game development as a literacy activity in the classroom: Lessons learned from a research study.



2007. Society for Information Technology in Teacher Education (SITE) papers: Blended Professional Development for Literacy and Numeracy Teachers: An Initial Evaluation of the Learning Connections Project; and Transforming Teacher Practice Through Blended Professional Development: Lessons Learned From Three Initiatives


2007. Unpacking the potential of educational gaming: A new tool for gaming research. Simulation & Gaming: An Interdisciplinary Journal.


2007. The World Wide Web Revisited. Mid-Western Educational Researcher.



2006. Contextual factors that sustain innovative pedagogical practice using technology: An international study. Journal of Educational Change.


2006 AERA Paper: Evaluation of a blended learning professional development program for middle-school mathematics and science teachers



2005 EdMedia Papers: A Blended Model for Professional Development in Mathematics: Impacts on Teacher Practice and Student Engagement and Improving the Design of Web-based Games and Simulations through Usability Research


2004 AERA Paper: Contextual factors that sustain innovative pedagogical practice using technology: An international study.


2004 SITE Paper: Transforming teacher professional practice through broadband technologies (Owston, Wideman, Morbey, & Murphy, 2004; paper presented at the Annual Conference of the Society for Information Technology and Teacher Education, Atlanta, March 2004).


2003 AERA Paper: Communities of practice in professional development: Supporting teachers in innovating with technology (Wideman & Owston)


2001 AERA Paper: Evaluating Web-based teacher development projects: Models, methods, and outcomes


2000 AERA Paper: A Meta-evaluation of Six Cases Studies of Web-based Learning


1999 AERA Papers: Strategies for Evaluating Web-based Learning; The Differential Effects of Computer Access Level on Student Achievement in the Early School Years


1997. The World Wide Web: A New Tool for Teaching and Learning?


1997. Word processors and Young Children's Writing in a High Computer Access Setting


See also technical reports at the Institute for Research in Learning Technologies