Scott MacKenzie    

Last update: 15/9/2026

Details

 


Teaching

York University

University of Tampere

University of Guelph

 


Publications

  1. Dunlop, M. D., and MacKenzie, I. S. (in press). Modeling and correcting the effects of tremor on touchscreen interaction. Sensors.
  2. Wang, X., Zhang, G., Li, Y., Xiao, J., MacKenzie, I. S., and Hansen, J. P. (in press). Prosaccades as lightweight workload probes in MR teleoperation.  International Journal of Human-Computer Studies.
  3. MacKenzie, I. S., & Patel, S. (2026). Text entry using a scanning keyboard and squeezable bulb. Proceedings of the 20th International Conference on Computers Helping People with Special Needs – ICCHP ’26 (LNCS 16867), pp. 407-418. Berlin: Springer. doi:10.1007/978-3-032-31308-9_49. [Open Access] [PDF]
  4. Sandnes, F. E., Akter, N., & MacKenzie, I. S. (2026). Improving the accessibility of web tables for magnifier users with annotations and crumbs. Proceedings of the 20th International Conference on Computers Helping People with Special Needs – ICCHP ’26 (LNCS 16867), pp. 581-591. Berlin: Springer. doi: 10.1007/978-3-032-31308-9_69. [PDF]
  5. MacKenzie, I. S., Roig-Maimó, M. F., & Mas-Sansó, R. (2026). Gazepaths: Using gaze-based target-selection tasks for tuning parameters in scanpath algorithms. Proceedings of Graphics Interface – GI ’26, pp. 1-7. New York: ACM. doi:10.1145/3831423.3831455 [PDF]
  6. Dube, T. J., Sibanda, Q. O., MacKenzie, I. S., & Arif, A. S. (2026). WinkSwipe: A wink-based, hands-free shape-writing method for VR using single-eye calibration. Proceedings of Graphics Interface – GI ’26, pp. 1-11. New York: ACM. doi:10.1145/3831423.3831426 [PDF]
  7. Roig-Maimó, M. F., Mas-Sansó, R., & MacKenzie, I. S. (2026). A standardized comparison of blink, wink, and dwell as selection methods for gaze-based interaction. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ’26, Article No. 1, pp. 1-6. New York: ACM. doi:10.1145/3797246.3803034. [Open Access] [PDF]
  8. Ching, P. M. L., Marks, C.A., MacKenzie, I. S., & Allison, R. S. (2026). Gaze behavior in a dual VR head pointing-and-walking tasks.  Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ’26, Article No. 14, pp. 1-8. New York: ACM. doi:10.1145/3797246.3803028. [Open Access] [PDF]
  9. Yamanaka, S., & MacKenzie, I. S. (2026). Normalizing speed-accuracy biases in 2D pointing tasks with better calculation of effective target widths. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '26, Article No. 1122, pp. 1-22. New York: ACM. doi:10.1145/3772318.3790323. [Open Access] [PDF]
  10. Roig-Maimó, M. F., Mas-Sansó, R., & MacKenzie, I. S. (2026).  To show or not to show? Adding a center mark for eye-tracking target selection. Proceedings of the 28th International Conference on Human-Computer Interaction – HCII ’26 (LNCS 16704), pp. 324-340. Berlin: Springer. doi: 10.1007/978-3-032-29593-4_21. [PDF]
  11. MacKenzie, I. S. (2026).  Looking back to the future: Characterizing feedback loops in adaptive systems.  Proceedings of the 31st International Conference on Intelligent User Interfaces - IUI '26, pp. 77-80.  New York: ACM. doi:10.1145/3742414.3794729. [Open Access] [PDF]
  12. Roig-Maimó, M. F., Mas-Sansó, R., Salinas-Bueno, I., & MacKenzie, I. S. (2026). Does touchscreen position on a social robot impact usability? Proceedings of the 14th World Conference on Information Systems and Technologies – WorldCist ’26 (LNNS 5603), pp. 1-12. Cham: Springer. doi:10.1007/978-3-032-32035-3_14. [PDF]
  13. Oyibo, K., Nzeakor, E., MacKenzie, I. S., & Mensah, M. (2026).  A picture speaks louder than a thousand words: Decoding textual mnemonics into visual representations. Proceedings of the 20th International Technology, Education and Development Conference – INTED ’26, Article No. 1016, pp. 1-10. Valencia, Spain: IATED Academy. doi:10.21125/inted.2026.1016. [PDF]
  14. Roig-Maimó, M. F., Mas-Sansó, R., & MacKenzie, I. S. (2026). Design of 2D Fitts’ law experiments: An odd thing about targets. Applied Ergonomics, 131, 104680. 8 pages. doi:10.1016/j.apergo.2025.104680. [Open Access] [PDF]
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  15. Ching, P. M. L., MacKenzie, I. S., & Allison, R. S. (2025). Heads will roll: Alternative head pointing for a head-mounted display. Proceedings of the ACM Symposium on Spatial User Interaction – SUI ’25, Article No. 7, pp. 1-9. New York: ACM. doi:10.1145/3694907.3765916. [PDF] [video]
  16. Fallah, S., & MacKenzie, I. S. (2025). LeapBoard: Integrating a Leap Motion Controller with a physical keyboard for gesture-enhanced interactions. Journal on Multimodal User Interfaces, 13 pages. doi:10.1007/s12193-025-00461-4. [Open Access] [PDF]
  17. Roig-Maimó, M. F., Mas-Sansó, R., & MacKenzie, I. S. (2025). Tracing: The forgotten task of ISO 9241. Proceedings of the ACM International Conference on Mobile Human-Computer Interaction – MobileHCI ’25, Article No. 15, pp. 1-7. New York: ACM. doi:10.1145/3737821.3749558. [Open Access] [PDF] [video]
  18. Gaya-Morey, F. X., Buades-Rubio, J. M., MacKenzie, I. S., & Manresa-Yee, C. (2025). It makes sense! Exploring user preferences for AI explanations on video. Proceedings of the XXV International Human-Computer Conference – Interacción ’25, 12 pages. CEUR-WS: Aachem, Germany. [PDF]] [PDF (Spanish)]
  19. Manresa-Yee, C., Juame-i-Capó, A., Ghazel, A., Hupont, I., Leiva, L. A., & MacKenzie, I. S. (2025). EXPLainable Artificial Intelligence Methods and Evaluation for trustworthy, human-centric, and ethical AI (EXPLAINME). Proceedings of the XXV International Human-Computer Conference – Interacción ’25, pp. 186-189. AIPO (Asociación Interacción Persona-Ordenador): Zaragoza, Spain. ISBN:978-84-09-75360-4. [PDF]
  20. MacKenzie, I. S. (2025). QMAP: A quadrant model for adaptation and personalization. Proceedings of the 27th International Conference on Human-Computer Interaction – HCII ’25 (LNCS 16331), pp. 217-228.  Berlin: Springer. doi:10.1007/978-3-032-12657-3_15. [PDF]
  21. Roig-Maimó, M. F., Varona, J., Salinas-Bueno, I., MacKenzie, I. S., & Mas-Sansó, R. (2025). The puzzle of RehbeCa: An exergame for assessing cervicalgia. Universal Access in the Information Society (UAIS), 23 pages. doi: 10.1007/s10209-025-01258-8. [Open Access] [PDF]
  22. Chen Liu, H. A., Patel, S., Verma, A., Ramesh, K., & MacKenzie, I. S. (2025). A comparison of four sensor-based input methods for scanning keyboards. Proceedings of the 15th International Conference on Human Interaction & Emerging Technologies -- IHIET ‘25. USA: AHFE Open Access, pp. 377-387. doi:10.54941/ahfe1006730. [Open Access] [PDF] [video]
  23. MacKenzie, I. S. (2025). Experience 2.0: Mixed realities and beyond. Engineering Interactive Computer Systems. EICS ‘24 International Workshops (LNCS 15518), pp. 235-253. Berlin: Springer. doi:10.1007/978-3-031-91760-8_16. [PDF]
  24. Liu, P., Puthusserypady, S., MacKenzie, I. S., Uyanik, C., & Hansen, J. P. (2025). EarEOG: Using headphones and around-the-ear EOG signals for real-time wheelchair control. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘25, Article No. 8, pp. 1-16. New York: ACM. doi:10.1145/3725833. [PDF] [video]
  25. Dehnen, N., MacKenzie, I. S., & An, A. (2025). TapFix: Cursorless typographical error correction for touch-sensor displays. Sensors, 25(5), Article No. 1421, pp. 1-21. doi:10.3390/s25051421. [Open Access] [PDF]
  26. MacKenzie, I. S., Roig-Maimó, M. F., & Mas-Sansó, R., (2025). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘25, Article No. 812, pp. 1-3. New York: ACM. doi:10.1145/3706599.3706640. [PDF]
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  27. Fallah, S., & MacKenzie, I. S. (2024). Comparing fun and performance: A user study on children’s gaming experiences with mid-air hand gestures vs. mouse.  Proceedings of the 37th International British Computer Society Human-Computer Interaction Conference – HCI ‘24, pp. 127-135. London: British Computer Society. doi:10.14236/ewic/BCSHCI2024.12. [PDF]
  28. Raynal, M., & MacKenzie, I. S. (2024). Automatic bars with single-switch scanning for target selection. Proceedings of the 19th International Conference on Computers Helping People with Special Needs – ICCHP ‘24 (LNCS 14751), pp. 76-83. Berlin: Springer. doi:10.1007/978-3-031-62849-8_10. [PDF]
  29. Raynal, M., & MacKenzie, I. S. (2024). Interaction techniques for motor-disabled users: Introduction to this Special Thematic Session. Proceedings of the 19th International Conference on Computers Helping People with Special Needs – ICCHP ‘24 (LNCS 14751), pp. 71-75. Berlin: Springer. doi:10.1007/978-3-031-62849-8_9. [PDF]
  30. Roig-Maimó, M. F., Varona, J., Mas-Sansó, R., MacKenzie, I. S., & Salinas-Bueno, I. (2024). Puzzling patterns: Assessing neck range of motion using a mobile puzzle exergame. Proceedings of the XXIV International Conference on Human Computer Interaction - Interacción ‘24, Article No. 17, pp. 1-8 New York: ACM. doi:10.1145/3657242.3658589. [PDF]
  31. Tedla, S. T., MacKenzie, I. S., & Brown, M. S. (2024). LookToFocus: Image focus via eye tracking. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘24, pp. 62.1-62.7. New York: ACM. doi:10.1145/3649902.3656358. [PDF] [video]
  32. Fitton, D., MacKenzie, I. S., & Read, J. C. (2024). Investigating the impact of monetization on children’s experience with mobile games. Proceedings of the ACM Conference on Interaction Design and Children – IDC ‘24, pp. 248-258. New York: ACM. doi:10.1145/3628516.3655794. [PDF]
  33. Read, J., Horton, M., Fitton, D., King, J., Sim, G., Allen, J., Doumanis, I., Graham, T., Xu, D., Tierney, M., Lochrie, M., & MacKenzie, I. S. (2024). Inclusive child engagement in HCI: Exploring ocean health with schoolchildren. Proceedings of the ACM Interaction Design and Children Conference – IDC ‘24, pp. 83-92. New York: ACM. doi:10.1145/3628516.3655750. [PDF]
  34. MacKenzie, I. S., Read, J. C., & Horton, M. (2024). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘24, Article No. 596, pp. 1-3. New York: ACM. doi:10.1145/3613905.3636267. [PDF]
  35. MacKenzie, I. S. (2024). Human-computer interaction: An empirical research perspective (2nd ed.). Amsterdam: Elsevier. ISBN:978-0-443-14096-9. [eBook, requires Passport York account]
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  36. Remizova, V., Spakov, O., Kylliäinen, A., Sand, A., Nieminen, K., Surakka, V., MacKenzie, I. S., Rakkolainen, I., & Gizatdinova, Y. (2023). Mid-air gesture interaction with a large fogscreen. Multimodal Technologies and Interaction, 7(7), Article No. 63, pp. 1-19 doi:10.3390/mti7070063. [Open Access] [PDF] [video]
  37. Canham, T. D., MacKenzie, I. S., Murray, R. F., & Brown, M. S. (2023). The effect of perceptual optimization on color space navigability. Proceedings of Graphics Interface 2023 – GI ‘23, Article No. 14, pp. 1-10. Toronto: Canadian Information Processing Society. [PDF] [video]
  38. Lamichhane, D. R., Read, J. C., & MacKenzie, I. S. (2023). When children chat with machine-translated text: Problems, possibilities, potential. Proceedings of the ACM Interaction Design and Children Conference – IDC ‘23, pp. 198-209. New York: ACM. doi:10.1145/3585088.3589369. [PDF]
  39. MacKenzie, I. S., Read, J. C., & Horton, M. (2023). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘23, Article No. 536, pp. 1-3. New York: ACM. doi:10.1145/3544549.3574165. [PDF]
  40. Fallah, S., & MacKenzie, I. S. (2023). H4VR: One-handed gesture-based text entry in virtual reality using a four-key keyboard. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘23, Article No. 151, pp. 1-7. New York: ACM. doi:10.1145/3544549.3585876. [PDF]
  41. Hassan, A., Sohn, G., & MacKenzie, I. S. (2023). Comparison of one-handed and two-handed text entry in virtual reality using handheld controllers. Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics – AHFE ‘23, pp. 101-111. New York: AHFE International. doi:10.54941/ahfe1003872. [PDF]
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  42. Dube, T. J., Ren, Y., Limerick, H., MacKenzie, I. S., & Arif, A. S. (2022). Push, tap, dwell, and pinch: Evaluation of four mid-air selection methods augmented with ultrasonic haptic feedback. Proceedings of the ACM on Human-Computer Interaction, 6, ISS, Article No. 565, pp. 207-225. New York: ACM. doi:10.1145/3567718. [PDF]
  43. Raynal, M., & MacKenzie, I. S. (2022). TBS3: Two-bar single switch scanning for target selection. Proceedings of the 18th International Conference on Computers Helping People with Special Needs – ICCHP ‘22 (LNCS 13341), pp. 338-346. Berlin: Springer. doi:10.1007/978-3-031-08648-9_39. [PDF]
  44. Hou, B. J., Hansen, J. P., Uyanik, C., Bækgaard, P., Puthusserypady, S., Araujo, J. M., & MacKenzie, I. S. (2022). Feasibility of a device for gaze interaction by visually-evoked brain signals. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘22 (Article No. 62), pp. 1-7. New York: ACM. doi:10.1145/3517031.3529232. [PDF] [video]
  45. Raynal, M., Badr, G., & MacKenzie, I. S. (2022). DESSK: DEscription Space for Soft Keyboards. Proceedings of the 23rd International Conference on Human-Computer Interaction – HCII ‘22 (LNCS 13303), pp. 109-125. Berlin: Springer. doi:10.1007/978-3-031-05409-9_9. [PDF]
  46. Bestard Lorigados, E., MacKenzie, I. S., & Baljko, M. (2022). Movement control methods for mobile devices: An empirical study of displacement interfaces. Proceedings of the 23rd International Conference on Human-Computer Interaction – HCII ‘22 (LNCS 13334), pp. 3-21. Berlin: Springer. doi:10.1007/978-3-031-05637-6_1. [PDF]
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  47. Read, J. C., Sari, E., MacKenzie, I. S., & Tedjasaputra, J. (2021). Words, worlds, and freedom: Insights from school students in Indonesia and UK. Proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction – INTERACT ‘21 (LNCS 12935), pp. 361-370. New York: Springer. doi:10.1007/978-3-030-85610-6_21. [PDF]
  48. Garg, S., & MacKenzie, I. S. (2021). Fingerprint Scroll: A comparison of touchless and touch-based scroll navigation techniques.  Proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction – INTERACT ‘21 (LNCS 12932), pp. 139-150. New York: Springer. doi:10.1007/978-3-030-85613-7_10. [PDF] [video]
  49. Garg, S., & MacKenzie, I. S. (2021). Comparison of touch and touchless zoom control methods for single-handed interactions.  Proceedings of the 12th International Conference on Applied Human Factors and Ergonomics – AHFE ‘21 (LNNS 265), pp. 71-78. New York: Springer. doi:10.1007/978-3-030-79816-1_9. [PDF] [video]
  50. Rakhmetulla, G., Arif, A. S., Castellucci, S. J., MacKenzie, I., S., & Seim, C. E. (2021). Using action-level metrics to report the performance of multi-step keyboards. Proceedings of Graphics Interface ‘21 – GI 2021, pp. 127-137. Toronto: Canadian Information Processing Society. doi:10.20380/GI2021.15. [PDF] [video]
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  51. Ye, L., Sandnes, F. E., & MacKenzie, I. S. (2020). QB-Gest: Qwerty bimanual gestural input for eyes-free smartphone text input. Proceedings of the 22nd International Conference on Human-Computer Interaction – HCII ‘20 (LNCS 12188), pp. 223-242. Berlin: Springer. doi:10.1007/978-3-030-49282-3_16. [PDF] [video]
  52. Hassan, M., Magee, J., & MacKenzie, I. S. (2020). Evaluating hands-on and hands-free input methods for a simple game. Proceedings of the 22nd International Conference on Human-Computer Interaction – HCII ‘20 (LNCS 12188), pp. 124-142. Berlin: Springer. doi:10.1007/978-3-030-49282-3_9. [PDF] [video]
  53. Hou, B. J., Bækgaard, P., MacKenzie, I. S., Hansen, J. P., & Puthusserypady, S. (2020). GIMIS: Gaze input with motor imagery selection. Proceedings of the 12th ACM Symposium on Eye Tracking Research & Applications – ETRA ’20 Adjunct, pp. 18:1-18:10. New York, ACM. doi:10.1145/3379157.3388932. [PDF] [video]
  54. Sengupta, K., Bhattarai, S., Sarcar, S., MacKenzie, I. S., & Staab, S. (2020). Leveraging error correction in voice-based text entry by talk-and-gaze. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘20, pp. 452:1-452:11. New York, ACM. doi:10.1145/3313831.3376579. [PDF]
  55. Kumar, C., Hedeshy, R., MacKenzie, I. S., & Staab, S. (2020). TAGSwipe: Touch assisted gaze swipe for text entry. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing System – CHI ‘20, pp. 190:1-190:12. New York, ACM. doi:10.1145/3313831.3376317. [PDF] [video]
  56. Sand, A., Remizova, V., MacKenzie, I. S., Spakov, O., Nieminen, K., Rakkolainen, I., Kylliäinen, A., Surakka, V., & Kuosmanen, J. (2020). Tactile feedback on mid-air gestural interaction with a large fogscreen. Proceedings of the 23rd International Conference on Academic MindtrekAcademicMindtrek '20, pp. 161-164. New York, ACM. doi:10.1145/3377290.3377316 [PDF] [video]
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  57. Castellucci, S. J., MacKenzie, I. S., Misra, M., Laxmi, P., & Arif, A. S. (2019). TiltWriter: Design and evaluation of a no-touch tilt-based text entry method for handheld devices. Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia - MUM '19, 7:1-7:8. New York: ACM. doi:10.1145/3365610.3365629 [PDF] [video]
  58. Kumar, C., Akbari, D., Menges, R., MacKenzie, I. S., & Staab, S. (2019). TouchGazePath: Multimodal interaction with touch and gaze path for secure yet efficient PIN entry. Proceedings of the 21st ACM International Conference on Multimodal Interaction – ICMI '19, pp. 329-338. New York, ACM. doi:10.1145/3340555.3353734. [PDF] [video]
  59. Cassidy, B., Read, J. C., & MacKenzie, I. S. (2019). FittsFarm: Comparing children’s drag-and-drop performance using finger and stylus input on tablets. Proceedings of INTERACT ‘19 (LNCS 11748), pp. 656-668. Berlin: Springer. doi:10.1007/978-3-030-29387-1_38. [PDF] [software]
  60. Hassan, M., Magee, J., & MacKenzie, I. S. (2019). A Fitts' law evaluation of hands-free and hands-on input on a laptop computer. Proceedings of the 21st International Conference on Human-Computer Interaction – HCII ‘19 (LNCS 11572), pp. 234-249. Berlin: Springer. doi:10.1007/978-3-030-49282-3_9. [PDF] [video] [software]
  61. Minakata, K., Hansen, J. P., MacKenzie, I. S., Bækgaard, P. & Rajanna, V. (2019). Pointing by gaze, head, and foot in a head-mounted display.  Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications – ETRA ’19, pp. 69:1-69:9. New York: ACM. doi:10.1145/3317956.3318150. [PDF]
  62. Bækgaard, P. Hansen, J. P., Minakata, K., & MacKenzie, I. S. (2019). A Fitts' law study of pupil dilations in a head-mounted display. Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications – ETRA ’19, pp. 32:1-32:5. New York: ACM. doi:10.1145/3314111.3319831. [PDF]
  63. Abdelrahman, A., MacKenzie, I. S., & Brown, M. S. (2019). MarkWhite: An improved interactive white-balance method for smartphone cameras. Proceedings of Graphics Interface 2019 – GI ‘19, pp. 24:1-24:8. Toronto: Canadian Information Processing Society (CIPS). doi:10.20380/GI2019.24. [PDF] [video1, video2]
  64. Cassidy, B., Read, J. C., & MacKenzie, I. S. (2019). An evaluation of radar metaphors for providing directional stimuli using non-verbal sound. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘19.  pp. 59:1-59:8. New York: ACM. doi:10.1145/3290605.3300289. [PDF] [video]
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  65. Farhad, M., & MacKenzie, I. S. (2018). Evaluating tap-and-drag: A single-handed zooming method. Proceedings of 20th International Conference on Human-Computer Interaction - HCII ‘18 (LNCS 10903), pp. 233-246. Berlin: Springer. doi:10.1007/978-3-319-91250-9_18. [PDF] [video]
  66. Varghese Jacob, S., & MacKenzie, I. S. (2018). Comparison of feedback modes for the visually impaired: Vibration vs. audio. Proceedings of 20th International Conference on Human-Computer Interaction - HCII ‘18 (LNCS 10907), pp. 420-432. Berlin: Springer. doi:10.1007/978-3-319-92049-8_30. [PDF] [video]
  67. Abbaszadegan, M., Yaghoubi, S., & MacKenzie, I. S. (2018). TrackMaze: A comparison of head-tracking, eye-tracking, and tilt as input methods for mobile games. Proceedings of 20th International Conference on Human-Computer Interaction - HCII ‘18 (LNCS 10903), pp. 393-405. Berlin: Springer. doi:10.1007/978-3-319-91250-9_31. [PDF] [video]
  68. DeLong, S., & MacKenzie, I. S. (2018). Evaluating devices for object rotation in 3D. Proceedings of 20th International Conference on Human-Computer Interaction - HCII ‘18 (LNCS 10907), pp. 160-177. Berlin: Springer. doi:10.1007/978-3-319-92049-8_12. [PDF] [video]
  69. Hansen, J. P., Rajanna, V., MacKenzie, I. S., & Bækgaard, P. (2018). A Fitts' law study of click and dwell interaction by gaze, head, and mouse with a head-mounted display. Proceedings of the Workshop on Communication by Gaze Interaction – GOGAIN ‘18, pp. 7:1-7:11. New York: ACM. doi:10.1145/3206343.3206344. [PDF]
  70. Peacocke, M., Teather, R. J., Carette, J., MacKenzie, I. S., & McArthur, V. (2018). An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. Entertainment Computing, 26, 41-58. doi:10.1016/j.entcom.2018.01.003. [PDF]
  71. MacKenzie, I. S. (2018). Fitts' law. In K. L. Norman & J. Kirakowski (Eds.) Handbook of human-computer interaction, pp. 349-370. Hoboken, NJ: Wiley. doi:10.1002/9781118976005.ch17. [PDF] [software]
  72. Roig-Maimó, M. F., MacKenzie, I. S., Manresa-Yee, C., & Varona, J. (2018). Head-tracking interfaces on mobile devices: Evaluation using Fitts’ law and a new multi-directional corner task for small displays. International Journal of Human-Computer Studies (IJHCS), 112, 1-15. doi:10.1016/j.ijhcs.2017.12.003. [PDF] [video]
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  73. Roig-Maimó, M. F., MacKenzie, I. S., Manresa-Yee, C., & Varona, J. (2017). Evaluating Fitts' law performance with a non-ISO task. Proceedings of 18th International Conference of the Spanish Human-Computer Interaction Association – Interacción ‘17, pp. 51-58. New York: ACM. doi:10.1145/3123818.3123827. [PDF]

Published with modifications as "Ley de Fitts: Sobre el cálculo del rendimiento y tareas no ISO" (Fitts’ Law: On calculating throughput and non-ISO tasks) in Revista Colombiana de Computación, 19, 1, pp. 7-28 (2018). doi:10.29375/25392115.3226. [PDF]

  1. Waddington, C. T., MacKenzie, I. S., Read, J. C., & Horton, M. (2017). Comparing a scanning ambiguous keyboard to the on-screen QWERTY keyboard. Proceedings of the 31st International British Computer Society Human-Computer Interaction Conference – HCI ‘13, pp. 1-6. London: British Computer Society. doi:10.14236/ewic/HCI2017.103. [PDF] [software]
  2. Cuaresma, J., & MacKenzie, I. S. (2017). FittsFace: Exploring navigation and selection methods for facial tracking. Proceedings of the 19th International Conference on Human-Computer Interaction – HCII ‘17 (LNCS 10278), pp. 403-416. Berlin: Springer. doi:10.1007/978-3-319-58703-5_30. [PDF] [video]
  3. Teather, R. J., Roth, A., & MacKenzie, I. S. (2017). Tilt-touch synergy: Input control for "dual-analog" style mobile games. Entertainment Computing, 21, 33-43. doi:10.1016/j.entcom.2017.04.005. [PDF] [video]
  4. Young, T. S., Teather, R. J., & MacKenzie, I. S. (2017). An arm-mounted inertial controller for 6DOF input: Design and evaluation. Proceedings of the IEEE Symposium on 3D User Interfaces - 3DUI ‘17, pp. 26-35. New York: IEEE. doi:10.1109/3DUI.2017.7893314. [PDF]
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  5. Shibata, T., Afergan, D., Kong, D., Yuksel, B. F., MacKenzie, I. S., & Jacob, R. J. K. (2016). DriftBoard: A panning-based text entry technique for ultra-small touchscreens. Proceedings of the ACM Symposium on User Interface Software and Technology - UIST ‘16, pp. 575-582. New York: ACM. doi:10.1145/2984511.2984591. [PDF] [video]
  6. Felzer, T., MacKenzie, I. S., & Magee, J. (2016). Comparison of two methods to control the mouse using a keypad. Proceedings of the 15th International Conference on Computers Helping People With Special Needs - ICCHP ‘16 (LNCS 9759), pp. 511-518. Berlin: Springer. doi:10.1007/978-3-319-41267-2_72. [PDF] [software]
  7. Roig-Maimó, M. F., Manresa-Yee, C., Varona, J., & MacKenzie, I. S. (2016). Evaluation of a mobile head-tracker interface for accessibility. Proceedings of the 15th International Conference on Computers Helping People With Special Needs - ICCHP ‘16 (LNCS 9759), pp. 449-456. Berlin: Springer. doi:10.1007/978-3-319-41267-2_63. [PDF]
  8. Shibata, T., Afergan, D., Kong, D., Yuksel, B. F., MacKenzie, I. S., Jacob, R. J. K. (2016). Text entry for ultra-small touchscreens using a fixed cursor and movable keyboard. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI ‘16, pp. 3770-3773. New York: ACM. doi:10.1145/2851581.2890230. [PDF] [video]
  9. MacKenzie, I. S., & Castellucci, S. J. (2016). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Computer-Human Interaction - CHI ‘16. pp. 996-999. New York: ACM. doi:10.1145/2851581.2856671. [PDF] [video]
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  10. Peacocke, M., Teather, R. J., Carette, J., & MacKenzie, I. S. (2015). Evaluating the effectiveness of HUDs and diegetic ammo displays in first-person shooter games. Proceedings of the 7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM ‘15, pp. 1-8. New York: IEEE. doi:10.1109/GEM.2015.7377211. [PDF]
  11. MacKenzie, I. S. (2015). Fitts' throughput and the remarkable case of touch-based target selection. Proceedings of the 17th International Conference on Human-Computer Interaction – HCII ‘15 (LNCS 9170), pp. 238-249. Berlin: Springer. doi:10.1007/978-3-319-20916-6_23. [PDF] [software]
  12. Magee, J., Felzer, T., & MacKenzie, I. S. (2015). Camera mouse + ClickerAID: Dwell vs. single-muscle click actuation in mouse-replacement interfaces. Proceedings of the 17th International Conference on Human-Computer Interaction - HCII ‘15 (LNCS 9175), pp. 74-84. Berlin: Springer. doi:10.1007/978-3-319-20678-3_8. [PDF] [software]
  13. MacKenzie, I. S. (2015). User studies and usability evaluations: From research to products. Proceedings of Graphics Interface 2015 - GI ‘15, pp. 1-8. Toronto: Canadian Information Processing Society. doi:10.20380/GI2015.01. [PDF]
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  14. Teather, R. J., & MacKenzie, I. S. (2014). Comparing order of control for tilt and touch games. Proceedings of the 10th Australasian Conference on Interactive Entertainment - IE ‘14, pp. 1-10. New York: ACM. doi:10.1145/2677758.2677766. [PDF] [video] [software]
  15. Constantin, C. I., & MacKenzie, I. S. (2014). Tilt-controlled mobile games: Velocity-control vs. position-control. Proceedings of the 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM ‘14, pp. 24-30. New York: IEEE. doi:10.1109/GEM.2014.7048091. [PDF] [video] [software]
  16. Cuaresma, J., & MacKenzie, I. S. (2014). A comparison between tilt-input and facial tracking as input methods for mobile games. Proceedings of the 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference - IEEE-GEM ‘14, pp. 70-76. New York: IEEE. doi:10.1109/GEM.2014.7048080. [PDF] [video]
  17. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2014). Efficient computer operation for users with a neuromuscular disease with OnScreenDualScribe. Journal of Interaction Science, 2(2). doi:10.1186/s40166-014-0002-7. [PDF]
  18. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2014). Applying small-keyboard computer control to the real world. Proceedings of the 14th International Conference on Computers Helping People With Special Needs - ICCHP ‘14 (LNCS 8548), pp. 180-187. Berlin: Springer. doi:10.1007/978-3-319-08599-9_30. [PDF]
  19. Raynal, M., MacKenzie, I. S., & Merlin, B. (2014). Semantic Keyboard: Fast movement between keys of a soft keyboard. Proceedings of the 14th International Conference on Computers Helping People With Special Needs - ICCHP ‘14 (LNCS 8548), pp. 195-202. Berlin: Springer. doi:10.1007/978-3-319-08599-9_30. [PDF]
  20. Teather, R. J., & MacKenzie, I. S. (2014). Position vs. velocity control for tilt-based interaction. Proceedings of Graphics Interface 2014 - GI ‘14, pp. 51-58. Toronto: Canadian Information Processing Society. [PDF] [video] [software]
  21. Park, T., Lee, U., MacKenzie, I. S., Moon, M., Hwang, I., & Song, J. (2014). Human factors of speed-based exergame controllers. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI ‘14, pp. 1865-1874. New York: ACM. doi:10.1145/2556288.2557091. [PDF] [video]
  22. MacKenzie, I. S., & Castellucci, S. J. (2014). Empirical research methods for human-computer interaction. Extended Abstracts of the ACM SIGCHI Conference on Computer-Human Interaction - CHI ‘14. pp. 1013-1014. New York: ACM. doi:10.1145/2559206.2567815. 
  23. Hansen, J. P., Alapetite, A., MacKenzie, I. S., & Møllenbach, E. (2014). The use of gaze to control drones. Proceedings of the ACM Symposium on Eye Tracking Research & Applications - ETRA ‘14, pp. 27-34. New York: ACM. doi:10.1145/2578153.2578156. [PDF]
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  24. MacKenzie, I. S. (2013). Human-computer interaction: An empirical research perspective. Waltham, MA: Morgan Kaufmann (an imprint of Elsevier). [eBook, requires Passport York account] Print ISBN: 978-0-124-05865-1. eBook ISBN: 978-0-124-07165-0.
  25. MacKenzie, I. S., & Castellucci, S. J. (2013). Eye on the message: Reducing attention demand for touch-based text entry. International Journal of Virtual Worlds and Human-Computer Interaction, 1, 1-9. doi:10.11159/vwhci.2013.001. [PDF] [video] [software]
  26. MacKenzie, I. S. (2013). A note on the validity of the Shannon formulation for Fitts' index of difficulty. Open Journal of Applied Sciences, 3(6), 360-368. doi:10.4236/ojapps.2013.36046. [PDF]
  27. Fitton, D., MacKenzie, I. S., Read, J. C., & Horton, M. (2013). Exploring tilt-based text input for mobile devices with teenagers. Proceedings of the 27th International British Computer Society Human-Computer Interaction Conference – HCI ’13, pp. 1-6. London: British Computer Society. doi:10.14236/ewic/HCI2013.34 [PDF] [video] [software]
  28. Castellucci, S. J., & MacKenzie, I. S. (2013). Gathering text entry metrics on Android devices. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 120.1-120.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  29. Castellucci, S. J., & MacKenzie, I. S. (2013). Gestural text entry using Huffman codes. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 119.1-119.8. Ottawa, Canada: International ASET, Inc. [PDF]
  30. Medryk, S., & MacKenzie, I. S. (2013). A comparison of accelerometer and touch-based input for mobile gaming. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 117.1-117.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  31. Zaman, L., & MacKenzie, I. S. (2013). Evaluation of nano-stick, foam buttons, and other input methods for gameplay on touchscreen phones. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 69.1-69.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  32. Teather, R. J., & MacKenzie, I. S. (2013). Effects of user distraction due to secondary calling and texting tasks. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 115.1-115.8. Ottawa, Canada: International ASET, Inc. [PDF]
  33. Brown, M. A., & MacKenzie, I. S. (2013). Evaluating video game controller usability as related to hand size. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 114.1-114.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  34. Cuaresma, J., & MacKenzie, I. S. (2013). A study of variations of Qwerty soft keyboards for mobile phones. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 126.1-126.8. Ottawa, Canada: International ASET, Inc. [PDF] [video]
  35. Castellucci, S. J., & MacKenzie, I. S. (2013). Touch me, hear me, feel me: Feedback preference for mobile text entry. Proceedings of the International Conference on Multimedia and Human-Computer Interaction - MHCI ‘13, pp. 123.1-123.6. Ottawa, Canada: International ASET, Inc. [PDF]
  36. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2013). OnScreenDualScribe: A computer operation tool for users with a neuromuscular disease. Proceedings of the 15th International Conference on Human-Computer Interaction – HCII ‘13 (LNCS 8009), pp. 474-483. Berlin: Springer. doi:10.1007/978-3-642-39188-0_51. [PDF]
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  37. MacKenzie, I. S., & Teather, R. J. (2012). FittsTilt: The application of Fitts' law to tilt-based interaction. Proceedings of the 7th Nordic Conference on Human-Computer Interaction – NordiCHI ‘12, pp. 568-577. New York: ACM. doi:10.1145/2399016.2399103. [PDF] [video] [software]
  38. Alapetite, A., Hansen, J. P., & MacKenzie, I. S. (2012). Demo of gaze controlled flying. Proceedings of the 7th Nordic Conference on Human-Computer Interaction – NordiCHI ‘12, pp. 773-774. New York: ACM. doi:10.1145/2399016.2399140. [PDF] [video]
  39. Felzer, T., MacKenzie, I. S., & Rinderknecht, S. (2012). DualScribe: A keyboard replacement for those with Friedreich's Ataxia and related diseases. Proceedings of the 13th International Conference on Computers Helping People with Special Needs – ICCHP ‘12 (LNCS 7383), pp. 431-438. Berlin: Springer. doi:10.1007/978-3-642-31534-3_64. [PDF]
  40. MacKenzie, I. S. (2012). Modeling text entry for single-switch scanning. Proceedings of the 13th International Conference on Computers Helping People with Special Needs – ICCHP ‘12 (LNCS 7383), pp. 423-430. Berlin: Springer. doi:10.1007/978-3-642-31534-3_63. [PDF] [software]
  41. Bajer, B., MacKenzie, I. S., & Baljko, M. (2012). Huffman base-4 text entry glove (H4-TEG). Proceedings of the International Symposium on Wearable Computing – ISWC ‘12, pp. 41-47. New York: IEEE. doi:10.1109/ISWC.2012.28. [PDF] [video]
  42. MacKenzie, I. S., & Castellucci, S. J. (2012). Reducing visual demand for gestural text input on touchscreen devices. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI ‘12, pp. 2585-2590. New York: ACM. doi:10.1145/2212776.2223840. [PDF] [software]
  43. MacKenzie, I. S. (2012). Evaluating eye tracking systems for computer input. In Majaranta, P., Aoki, H., Donegan, M., Hansen, D. W., Hansen, J. P., Hyrskykari, A., & Räihä, K.-J. (Eds.) Gaze interaction and applications of eye tracking: Advances in assistive technologies, pp. 205-225. Hershey, PA: IGI Global. doi:10.4018/978-1-61350-098-9.ch015. [software]
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  44. MacKenzie, I. S., Soukoreff, R. W., & Helga, J. (2011). 1 thumb, 4 buttons, 20 words per minute: Design and evaluation of H4-Writer. Proceedings of the ACM Symposium on User Interface Software and Technology – UIST ‘11, pp. 471-480. New York: ACM. doi:10.1145/2047196.2047258. [PDF] [software]
  45. Castellucci, S. J., & MacKenzie, I. S. (2011). Gathering text entry metrics on Android devices. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘11, pp. 1507-1512. New York: ACM. doi:10.1145/1979742.1979799. [PDF] [video]
  46. Sporka, A., Felzer, T., Kruniawan, S., Poláček, O., Haiduk, P., & MacKenzie, I. S. (2011). CHANTI: Predictive text entry using non-verbal vocal input. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘11, pp. 2463-2472. New York: ACM. doi:10.1145/1978942.1979302. [PDF]
  47. MacKenzie, I. S., & Ashtiani, B. (2011). BlinkWrite: Efficient text entry using eye blinks. Universal Access in the Information Society (UAIS), 10, 69-80. doi:10.1007/s10209-010-0188-6. [PDF] [video]
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  48. Tinwala, H., & MacKenzie, I. S. (2010). Eyes-free text entry with error correction on touchscreen mobile devices. Proceedings of the 6th Nordic Conference on Human-Computer Interaction - NordiCHI ‘10, pp. 511-520. New York: ACM. doi:10.1145/1868914.1868972. [PDF]
  49. MacKenzie, I. S., & Felzer, T. (2010). SAK: Scanning ambiguous keyboard for efficient one-key text entry. ACM Transactions on Computer-Human Interaction (TOCHI), 17, 11:1-11:39. doi:10.1145/1806923.1806925. [PDF] [software]
  50. Felzer, T., MacKenzie, I. S., & Beckerle, P., & Rinderknecht, S. (2010). Qanti: A software tool for quick ambiguous non-standard text input. Proceedings of the 12th International Conference on Computers Helping People With Special Needs – ICCHP ‘10 (LNCS 6180), pp. 128-135. Berlin: Springer. doi:10.1007/978-3-642-14100-3_20. [PDF]
  51. Javanovic, R., & MacKenzie, I. S. (2010). MarkerMouse: Mouse cursor control using a head-mounted marker. Proceedings of the 12th International Conference on Computers Helping People With Special Needs – ICCHP ‘10 (LNCS 6180), pp. 49-56. Berlin: Springer. doi:10.1007/978-3-642-14100-3_9. [PDF] [software]
  52. Natapov, D., & MacKenzie, I. S. (2010). Gameplay evaluation of the trackball controller. Proceedings of the 2010 Conference on FuturePlay, pp. 167-174. New York: ACM. doi:10.1145/1920778.1920802. [PDF]
  53. Natapov, D., & MacKenzie, I. S. (2010). The trackball controller: Improving the analog stick. Proceedings of the 2010 Conference on FuturePlay, pp. 175-182. New York: ACM. doi:10.1145/1920778.1920803. [PDF] [video] [software]
  54. Ashtiani, B., & MacKenzie, I. S. (2010). BlinkWrite2: An improved text entry method using eye blinks. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘10, pp. 339-345. New York: ACM. doi:10.1145/1743666.1743742. [PDF]
  55. MacKenzie, I. S. (2010). An eye on input: Research challenges in using the eye for computer input control. Proceedings of the ACM Symposium in Eye Tracking Research & Applications – ETRA ‘10, pp. 11-12. New York: ACM. doi:10.1145/1743666.1743668. [Keynote address abstract] [PDF] [slides]
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  56. Beamish, D., Bhatti, S., Chubbs, C. S., MacKenzie, I. S., Wu, J., & Jing, Z. (2009) Estimation of psychomotor delay from the Fitts' law coefficients. Biological Cybernetics, 101, 279-296. doi:10.1007/s00422-009-0336-3. [PDF] [software]
  57. MacKenzie, I. S. (2009). The one-key challenge: Searching for a fast one-key text entry method. Proceedings of the ACM SIGCHI Conference on Computers and Accessibility – ASSETS ‘09, pp. 91-98. New York: ACM. doi:10.1145/1639642.1639660. [PDF] [software]
  58. Sasangohar, F., MacKenzie, I. S., & Scott, S. D. (2009). Evaluation of mouse and touch input for a tabletop display using Fitts' reciprocal tapping task. Proceedings of the 53rd Annual Meeting of the Human Factors and Ergonomics Society – HFES ‘09, pp. 839-843. Santa Monica, CA: Human Factors and Ergonomics Society. doi:10.1177/154193120905301216. [PDF] [software]
  59. Soukoreff, R. W., & MacKenzie, I. S. (2009) An informatic rationale for the speed-accuracy tradeoff. Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics – SMC ‘09, pp. 2890-2896. New York: IEEE. doi:10.1109/ICSMC.2009.5346580. [PDF]
  60. Tinwala, H., & MacKenzie, I. S. (2009). Eyes-free text entry on a touchscreen phone. Proceedings of the IEEE Toronto International Conference – Science and Technology for Humanity – TIC-STH ‘09, pp. 83-88. New York: IEEE. doi:10.1109/TIC-STH.2009.5444381. [PDF] [video]
  61. McArthur, V., Castellucci, S. J., & MacKenzie, I. S. (2009). An empirical comparison of "Wiimote" gun attachments for pointing tasks. Proceedings of the ACM Symposium on Engineering Interactive Computing Systems – EICS ‘09, pp. 203-208. New York: ACM. doi:10.1145/1570433.1570471. [PDF] [software]
  62. Castellucci, S. J., & MacKenzie, I. S. (2009). TnToolkit: A design and analysis tool for ambiguous, QWERTY, and on-screen keypads. Proceedings of the ACM Symposium on Engineering Interactive Computing Systems – EICS ‘09, pp. 55-60 New York: ACM. doi:10.1145/1570433.1570444. [PDF]
  63. Natapov, D., Castellucci, S. J., & MacKenzie, I. S. (2009). ISO 9241-9 evaluation of video game controllers. Proceedings of Graphics Interface ‘09, pp. 223-230. Toronto: Canadian Information Processing Society. [PDF] [software]
  64. MacKenzie, I. S. (2009). Citedness, uncitedness, and the murky world between. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘09, pp. 2545-2553. New York: ACM. doi:10.1145/1520340.1520360. [PDF]
  65. Seow, S. C., Wixon, D., MacKenzie, I. S., Jacucci, G., Morrison, A., & Wilson, A. (2009). Multitouch and surface computing. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘09, pp. 4767-4770. New York: ACM. doi:10.1145/1520340.1520736. [PDF]
  66. Teather, R. J., Pavlovych, A., Stüerzlinger, W., & MacKenzie, I. S. (2009). Effects of tracking technology, latency, and spatial jitter on object movement. Proceedings of the IEEE Symposium on 3D User Interfaces – 3DUI ‘09, pp. 43-50. New York: IEEE. doi:10.1109/3DUI.2009.4811204. [PDF] [software]
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  67. Gong, J., Tarasewich, P., & MacKenzie, I. S. (2008). Improved word list ordering for text entry on ambiguous keyboards. Proceedings of the 5th Nordic Conference on Human-Computer Interaction - NordiCHI ‘08, pp. 152-161. New York: ACM. doi:10.1145/1463160.1463177. [PDF]
  68. Fazl-Ersi, E., MacKenzie, I. S., & Tsotsos, J. K. (2008). sLab: Smart labeling of family photos through an interactive interface. Proceedings of the 8th ACM/IEEE-CS Joint Conference on Digital Libraries – JCDL ‘08, pp. 351-354. New York: ACM. doi:10.1145/1378889.1378949. [PDF]
  69. Castellucci, S. J., & MacKenzie, I. S. (2008). UniGest: Text-entry using three degrees of motion. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘08, pp. 3549-3554. New York: ACM. doi:10.1145/1358628.1358889. [PDF]
  70. Tinwala, H., & MacKenzie, I. S. (2008). LetterScroll: Text entry using a wheel for visually impaired users. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘08, pp. 3153-3158. New York: ACM. doi:10.1145/1358628.1358823. [PDF]
  71. MacKenzie, I. S., & Isokoski, P. (2008). Fitts' throughput and the speed-accuracy tradeoff. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘08, pp. 1633-1636. New York: ACM. doi:10.1145/1357054.1357308. [PDF] [software]
  72. Wobbrock, J. O., Cutrell, E., Harada, S., & MacKenzie, I. S. (2008). An error model for pointing based on Fitts' law. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘08, pp. 1613-1622. New York: ACM. doi:10.1145/1357054.1357306. [PDF] [software]
  73. Castellucci, S. J., & MacKenzie, I. S. (2008). Graffiti vs. Unistrokes: An empirical comparison. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘08, pp. 305-308. New York: ACM. doi:10.1145/1357054.1357106. [PDF]
  74. MacKenzie, I. S., & Zhang, X. (2008). Eye typing using word and letter prediction and a fixation algorithm. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘08, pp. 55-58. New York: ACM. doi:10.1145/1344471.1344484. [PDF]
  75. MacKenzie, I. S. (2008). Reflections on Card, English, and Burr. In Erickson, T., & McDonald, D. W. (Eds.) HCI remixed: Reflections on works that have influenced the HCI community, pp. 289-292. Cambridge, MA: MIT Press.
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  76. Kano, A., Read, J. C., Dix, A., & MacKenzie, I. S. (2007). ExpECT: An expanded error categorization method for text input. People and Computers XXI: Proceedings of HCI ‘07, pp. 147-156. London: British Computer Society. [PDF]
  77. MacKenzie, I. S., & Read, J. C. (2007). Using paper mockups for evaluating soft keyboard layouts. Proceedings of CASCON ‘07, pp. 98-108. Toronto: IBM Canada Ltd. doi:10.1145/1321211.1321222. [PDF]
  78. Zhang, X., & MacKenzie, I. S. (2007). Evaluating eye tracking with ISO 9241 – Part 9. Proceedings of HCI International 2007 – HCII ‘07 (LNCS 4552), pp. 779-788. Heidelberg: Springer. doi:10.1007/978-3-540-73110-8_85. [PDF] [software]
  79. Gong, J., Tarasewich, P., Hafner, C. D., & MacKenzie, I. S. (2007). Improving dictionary-based disambiguation text entry method accuracy. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘07, pp. 2387-2392. New York: ACM. doi:10.1145/1240866.1241012. [PDF]
  80. MacKenzie, I. S., & Tanaka-Ishii, K. (2007). Preface: Variety and universality. In MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) Text entry systems: Mobility, accessibility, universality, pp. ix-x. San Francisco, CA: Morgan Kaufmann. doi:10.1016/B978-012373591-1/50000-0. [PDF]
  81. MacKenzie, I. S. (2007). Evaluation of text entry techniques. In MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) Text entry systems: Mobility, accessibility, universality, pp. 75-101. San Francisco, CA: Morgan Kaufmann. doi:10.1016/B978-012373591-1/50004-8. [PDF]
  82. MacKenzie, I. S., & Tanaka-Ishii, K. (2007). Text entry using a small number of buttons. In MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) Text entry systems: Mobility, accessibility, universality, pp. 105-121. San Francisco, CA: Morgan Kaufmann. doi:10.1016/B978-012373591-1/50005-X. [PDF]
  83. MacKenzie, I. S., & Tanaka-Ishii, K. (Eds.) (2007). Text entry systems: Mobility, accessibility, universality. San Francisco: Morgan Kaufmann Publishers. doi:10.1016/B978-0-12-373591-1.X5000-1. [eBook (requires Passport York account)]
  84. MacKenzie, I. S., & Phan, R. C.-W. (2007). The 8051 microcontroller (4th ed.). Englewood Cliffs, NJ: Prentice-Hall. (Spanish translation available, ISBN 978-970-26-1021-2)
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  85. MacKenzie, I. S., Chen, J., & Oniszczak, A. (2006). Unipad: Single-stroke text entry with language-based acceleration. Proceedings of the Fourth Nordic Conference on Human-Computer Interaction - NordiCHI ‘06, pp. 78-85. New York: ACM. doi:10.1145/1182475.1182484. [PDF]
  86. Orner, D., & MacKenzie, I. S. (2006). Histree: A hierarchical back menu. IADIS International Conference WWW/Internet 2006 – Volume II, pp. 78-82. Murcia, Spain: IADIS Press. [PDF]
  87. Orner, D., & MacKenzie, I. S. (2006). A comparison of hierarchical and linear browser back menus. IADIS International Conference WWW/Internet 2006 – Volume I, pp. 119-126. Murcia, Spain: IADIS Press. [PDF]
  88. Beamish, D., MacKenzie, I. S., & Wu. J. (2006). Speed-accuracy trade-off in planned arm movements with delayed feedback. Neural Networks, 19, 582-599. doi:10.1016/j.neunet.2005.05.003. [PDF]
  89. Majaranta, P., MacKenzie, I. S., Aula, A., & Räihä, K.-J. (2006). Effects of feedback and dwell time on eye typing speed and accuracy. Universal Access in the Information Society (UAIS), 5, 199-208. doi:10.1007/s10209-006-0034-z. [PDF]
  90. Klochek, C., & MacKenzie, I. S. (2006). Performance measures of game controllers in a three-dimensional environment. Proceedings of Graphics Interface 2006 – GI ‘06, pp. 73-79. Toronto: CIPS. [PDF]
  91. Beamish, D., Bhatti, S. A., MacKenzie, I. S., & Wu, J. (2006). Fifty years later: A neurodynamic explanation of Fitts' law. Journal of the Royal Society Interface, 3, 649-654. doi:10.1098/rsif.2006.0123. [PDF] [software]
  92. Miniotas, D., Špakov, O., Tugoy, I., & MacKenzie, I. S. (2006). Speech-augmented eye gaze interaction with small closely spaced targets. Proceedings of the ACM Symposium on Eye Tracking Research & Applications – ETRA ‘06, pp. 67-72, 175. New York: ACM. doi:10.1145/1117309.1117345. [PDF] [Also published as Miniotas, D., Špakov, O., Turgoy, T., & MacKenzie, I. S. (2005). Extending the limits for gaze pointing through the use of speech. Information Technology and Control, 34, 225-230.]
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  93. Kulikov, S., MacKenzie, I. S., & Stüerzlinger, W. (2005). Measuring the effective parameters of steering motions. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘05, pp. 1569-1572. New York: ACM. doi:10.1145/1056808.1056968. [PDF]
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  94. Soukoreff, R. W., & MacKenzie, I. S. (2004). Towards a standard for pointing device evaluation: Perspectives on 27 years of Fitts' law research in HCI. International Journal of Human-Computer Studies, 61, 751-789. doi:10.1016/j.ijhcs.2004.09.001. [PDF] [software]
  95. Miniotas, D., Špakov, O., & MacKenzie, I. S. (2004). Eye gaze interaction with expanding targets. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘04, pp. 1255-1258. New York: ACM. doi:10.1145/985921.986037. [PDF]
  96. Oniszczak, A., & MacKenzie, I. S. (2004). A comparison of two input methods for keypads on mobile devices. Proceedings of the Third Nordic Conference on Human-Computer Interaction - NordiCHI ‘04, pp. 101-104. New York: ACM. doi:10.1145/1028014.1028030. [PDF]
  97. Soukoreff, R. W., & MacKenzie, I. S. (2004). Recent developments in text entry error rate measurements. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘04, pp. 1425-1428. New York: ACM. doi:10.1145/985921.986081. [PDF]
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  98. MacKenzie, I. S. (2003). Motor behaviour models for human-computer interaction. In J. M. Carroll (Ed.) HCI models, theories, and frameworks: Toward a multidisciplinary science, pp. 27-54. San Francisco: Morgan Kaufmann.
  99. MacKenzie, I. S., & Soukoreff, R. W. (2003). Card, English, and Burr (1978) – 25 years later. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘03, pp. 760-761. New York: ACM. doi:10.1145/765891.765974. [PDF]
  100. MacKenzie, I. S., & Soukoreff, R. W. (2003). Phrase sets for evaluating text entry techniques. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘03, pp. 754-755 New York: ACM. doi:10.1145/765891.765971. [PDF]
  101. Majaranta, P., MacKenzie, I. S., Aula, A., & Räihä, K.-J. (2003). Auditory and visual feedback during eye typing. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘03, pp. 766-767. New York: ACM. doi:10.1145/765891.765979. [PDF]
  102. Isokoski, P., & MacKenzie, I. S. (2003). Combined model for text entry rate development. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘03, pp. 752-753. New York: ACM. doi:10.1145/765891.765970. [PDF]
  103. Soukoreff, R. W., & MacKenzie, I. S. (2003). Input-based language modeling in the design of high performance input systems. Proceedings of Graphics Interface 2003 – GI ‘03, pp. 89-96. Toronto: Canadian Information Processing Society. doi:10.20380/GI2003.11. [PDF]
  104. Soukoreff, R. W., & MacKenzie, I. S. (2003). Metrics for text entry research: An evaluation of MSD and KSPC, and a new unified error metric. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘03, pp. 113-120. New York: ACM. doi:10.1145/642611.642632. [PDF]
  105. Silfverberg, M., Korhonen, P., & MacKenzie, I. S. (2003). Zooming and panning content on a display screen. International Patent Number WO 03/021568 A1. [PDF]
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  106. MacKenzie, I. S. (2002). Introduction to this special issue on text entry for mobile computing. Human-Computer Interaction, 17, 141-145. [PDF]
  107. MacKenzie, I. S., & Soukoreff, R. W. (2002). Text entry for mobile computing: Models and methods, theory and practice. Human-Computer Interaction, 17, 147-198. doi:10.1080/07370024.2002.9667313. [PDF]
  108. MacKenzie, I. S., & Soukoreff, R. W. (2002). A character-level error analysis technique for evaluating text entry methods. Proceedings of the 2nd Nordic Conference on Human-Computer Interaction – NordiCHI ‘02, pp. 241-244. New York: ACM. doi:10.1145/572020.572056. [PDF] [software]
  109. MacKenzie, I. S. (2002). Mobile text entry using three keys. Proceedings of the 2nd Nordic Conference on Human-Computer Interaction – NordiCHI ‘02, pp. 27-34. New York: ACM. doi:10.1145/572020.572025. [PDF]
  110. MacKenzie, I. S. (2002). KSPC (keystrokes per character) as a characteristic of text entry techniques. Proceedings of the 4th International Symposium on Human-Computer Interaction with Mobile Devices (LNCS 2411), pp. 195-210. Heidelberg, Germany: Springer-Verlag. doi:10.1007/3-540-45756-9_16. [PDF] [software]
  111. MacKenzie, I. S., & Soukoreff, R. W. (2002). A model of two-thumb text entry. Proceedings of Graphics Interface 2002 – GI ‘02, pp. 117-124. Toronto: Canadian Information Processing Society. doi:10.20380/GI2002.14. [PDF] [software]
  112. Akamatsu, M., & MacKenzie, I. S. (2002). Changes in applied force to a touchpad during pointing tasks. International Journal of Industrial Ergonomics, 29, 171-182. doi:10.1016/S0169-8141(01)00063-4. [PDF] [software]
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  113. MacKenzie, I. S., & Zhang, S. X. (2001). An empirical investigation of the novice experience with soft keyboards. Behaviour & Information Technology, 20, 411-418. doi:10.1080/01449290110089561. [PDF]
  114. MacKenzie, I. S., & Jusoh, S. (2001). An evaluation of two input devices for remote pointing. Proceedings of the 8th IFIP International Conference on Engineering for Human-Computer Interaction – EHCI ‘01 (LNCS 2254), pp. 235-249 Heidelberg, Germany: Springer-Verlag. doi:10.1007/3-540-45348-2_21. [PDF] [software]
  115. MacKenzie, I. S., Kober, H., Smith, D., Jones, T., & Skepner, E. (2001). LetterWise: Prefix-based disambiguation for mobile text input. Proceedings of the ACM Symposium on User Interface Software and Technology – UIST ‘01, pp. 111-120. New York: ACM. doi:10.1145/502348.502365. [PDF]
  116. Silfverberg, M., MacKenzie, I. S., & Kauppinen, T. (2001). An isometric joystick as a pointing device for hand-held information terminals. Proceedings of Graphics Interface 2001 – GI ‘01, pp. 119-126 Toronto, Canada: Canadian Information Processing Society. doi:10.20380/GI2001.14. [PDF] [software]
  117. Soukoreff, R. W., & MacKenzie, I. S. (2001). Measuring errors in text entry tasks: An application of the Levenshtein string distance statistic. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing System – CHI ‘01, pp. 319-320. New York: ACM. doi:10.1145/634067.634256. [PDF] [software]
  118. MacKenzie, I. S., & Guiard, Y. (2001). The two-handed desktop interface: Are we there yet? Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘01, pp. 351-352. New York: ACM. doi:10.1145/634067.634275. [PDF]
  119. MacKenzie, I. S., Kauppinen, T., & Silfverberg, M. (2001). Accuracy measures for evaluating computer pointing devices. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘01, pp. 9-16. New York: ACM. doi:10.1145/365024.365028. [PDF] [software]
  120. Isokoski, P., & MacKenzie, I. S. (2001). Text entry on mobile systems: Directions for the future. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘01, p. 495. New York: ACM. doi:10.1145/634067.634350. [PDF]
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  121. Akamatsu, M., & MacKenzie, I. S. (2000). Changes in applied force to a touchpad during pointing tasks. Proceedings of IEA 2000, p. 1-359. Santa Monica, CA: Human Factors and Ergonomics Society. doi:10.1016/S0169-8141(01)00063-4. [PDF]
  122. Silfverberg, M., MacKenzie, I. S., & Korhonen, P. (2000). Predicting text entry speeds on mobile phones. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI ‘00, pp. 9-16. New York: ACM. doi:10.1145/332040.332044. [PDF]
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  123. MacKenzie, I. S., & Stewart, J. (Eds.). (1999). Proceedings of Graphics Interface '99. Toronto: Canadian Information Processing Society. doi:10.20380/GI1999.00. [Graphics Interface home page]
  124. MacKenzie, I. S., Zhang, S. X. (1999) The design and evaluation of a high-performance soft keyboard. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '99, pp. 25-31. New York: ACM. doi:10.1145/302979.302983. [PDF] [video]
  125. Douglas, S. A, Kirkpatrick, A. E., & MacKenzie, I. S. (1999). Testing pointing device performance and user assessment with the ISO 9241, Part 9 standard. Proceedings of the ACM SIGCHI Conference in Human Factors in Computing Systems - CHI '99, pp. 215-222. New York: ACM. doi:10.1145/302979.303042. [PDF] [software]
  126. MacKenzie, I. S., Zhang, S. X., & Soukoreff, R. W. (1999). Text entry using soft keyboards. Behaviour & Information Technology, 18, 235-244. doi:10.1080/014492999118995. [PDF]
  127. MacKenzie, I. S., & Chang, L. (1999). A performance comparison of two handwriting recognizers. Interacting with Computers, 11, 283-297. doi:10.1016/S0953-5438(98)00030-7. [PDF]
  128. MacKenzie, I. S. (1999). The 8051 microcontroller (3rd ed.). Englewood Cliffs, NJ: Prentice-Hall. ISBN: 0-13-780008-8.
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  129. Bellman, T., & MacKenzie, I. S. (1998). A probabilistic character layout strategy for mobile text entry. Proceedings of Graphics Interface '98, pp. 168-176. Toronto: Canadian Information Processing Society. doi:10.20380/GI1998.21. [PDF]
  130. MacKenzie, I. S., & Oniszczak, A. (1998). A comparison of three selection techniques for touchpads. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '98, pp. 336-343. New York: ACM. doi:10.1145/274644.274691. [PDF] [software]
  131. Enns, N. R. N., & MacKenzie, I. S. (1998). Touchpad-based remote control devices. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '98, pp. 229-230, New York: ACM. [PDF] [video]
  132. Zhai, S., & MacKenzie, I. S. (1998). Teaching old mice new tricks: Innovations in computer mouse design. Proceedings of the 1st World Congress on Ergonomics for Global Quality and Productivity, pp. 80-83. Hong Kong University of Science and Technology: Clear Water Bay, Hong Kong. [PDF]
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  133. Bodner, R. C., & MacKenzie, I. S. (1997). Using animated icons to present complex tasks. Proceedings of CASCON '97, pp. 281-291. Toronto: IBM Canada Ltd.
  134. Balakrishnan, R., & MacKenzie, I. S. (1997). Performance differences in the fingers, wrist, and forearm in computer input control. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 303-310. New York: ACM. doi:10.1145/258549.258764. [PDF] [software]
  135. MacKenzie, I. S., & Oniszczak, A. (1997). The tactile touchpad. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 309-310. New York: ACM. doi:10.1145/1120212.1120408. [PDF] [video]
  136. MacKenzie, I. S., Soukoreff, R. W., & Pal, C. (1997). A two-ball mouse affords three degrees of freedom. Extended Abstracts of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '97, pp. 303-304. New York: ACM. doi:10.1145/1120212.1120405. [PDF] [video]
  137. MacKenzie, I. S., & Zhang, S. (1997). The immediate usability of Graffiti. Proceedings of Graphics Interface '97, pp. 129-137. Toronto: Canadian Information Processing Society. doi:10.20380/GI1997.15. [PDF]
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  138. Akamatsu, M., & MacKenzie, I. S. (1996). Movement characteristics using a mouse with tactile and force feedback. International Journal of Human-Computer Studies, 45, 483-493. doi:10.1006/ijhc.1996.0063. [PDF] [software]
  139. Matias, E., MacKenzie, I. S., & Buxton, W. (1996). One-handed typing with a QWERTY keyboard. Human-Computer Interaction, 11, 1-27. doi:10.1207/s15327051hci1101_1. [PDF]
  140. Matias, E., MacKenzie, I. S., & Buxton, W. (1996). A wearable computer for use in microgravity space and other non-desktop environments. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '96, pp. 69-70. New York: ACM. doi:10.1145/257089.257146. [PDF]
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  141. Akamatsu, M., MacKenzie, I. S., & Hasbrouq, T. (1995). A comparison of tactile, auditory, and visual feedback in a pointing task using a mouse-type device. Ergonomics, 38, 816-827. doi:10.1080/00140139508925152 [PDF] [software]
  142. MacKenzie, I. S. (1995). Human input/output devices. In M. Katz (Ed.). Technology Forecast: 1996, pp. 51-73. Menlo Park, CA: Price Waterhouse.
  143. MacKenzie, I. S. (1995). Input devices and interaction techniques for advanced computing. In W. Barfield, & T. A. Furness III (Eds.), Virtual environments and advanced interface design, pp. 437-470. Oxford, UK: Oxford University Press.
  144. MacKenzie, I. S. (1995). Movement time prediction in human-computer interfaces. In R. M. Baecker, W. A. S. Buxton, J. Grudin, & S. Greenberg (Eds.), Readings in human-computer interaction (2nd ed.) (pp. 483-493). Los Altos, CA: Kaufmann. doi:10.1016/B978-0-08-051574-8.50050-9. [reprint of MacKenzie, 1992] [software]
  145. MacKenzie, I. S. (1995). The 8051 microcontroller (2nd ed.). Englewood Cliffs, NJ: Prentice-Hall. ISBN: 0-13-780008-8.
  146. MacKenzie, I. S. (1995). The 68000 microprocessor. Englewood Cliffs, NJ: Prentice-Hall. ISBN:0-02-373654-2.
  147. McQueen, C., MacKenzie, I. S., & Zhang, S. X. (1995). An extended study of numeric entry on pen-based computers. Proceedings of Graphics Interface '95, pp. 215-222. Toronto: Canadian Information Processing Society. doi:10.20380/GI1995.25. [PDF]
  148. Soukoreff, W., & MacKenzie, I. S. (1995). Generalized Fitts' law model builder. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '95, pp. 113-114. New York: ACM. doi:10.1145/223355.223456. [PDF] [software]
  149. Soukoreff, R. W., & MacKenzie, I. S. (1995). Theoretical upper and lower bounds on typing speed using a stylus and soft keyboard. Behaviour & Information Technology, 14, 370-379. doi:10.1080/01449299508914656.
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  150. Akamatsu, M., Sato, S., & MacKenzie, I. S. (1994). Multimodal mouse: A mouse-type device with tactile and force display. Presence, 3, 73-80. doi:10.1162/pres.1994.3.1.73
  151. Chang, L., & MacKenzie, I. S. (1994). A comparison of two handwriting recognizers for pen-based computers. Proceedings of CASCON '94, pp. 364-371. Toronto: IBM Canada. [PDF]
  152. MacKenzie, I. S., & Buxton, W. (1994). The prediction of pointing and dragging times in graphical user interfaces. Interacting with Computers, 6, 213-227. doi:10.1016/0953-5438(94)90025-6. [PDF] [software]
  153. MacKenzie, I. S., Nonnecke, B., McQueen, C., Riddersma, S., & Meltz, M. (1994). A comparison of three methods of character entry on pen-based computers. Proceedings of the Human Factors and Ergonomics Society 38th Annual Meeting, pp. 330-334. Santa Monica, CA: Human Factors Society. doi:10.1177/154193129403800430. [PDF]
  154. MacKenzie, I. S., Nonnecke, B., Riddersma, S., McQueen, C., & Meltz, M. (1994). Alphanumeric entry on pen-based computers. International Journal of Human-Computer Studies, 41, 775-792. doi:10.1006/ijhc.1994.1081. [PDF]
  155. MacKenzie, I. S., & Riddersma, S. (1994). Effects of output display and control-display gain on human performance in interactive systems. Behaviour & Information Technology, 13, 328-337. doi:10.1080/01449299408914613. [PDF] [software]
  156. Matias, E., MacKenzie, I. S., & Buxton, W. (1994). Half-QWERTY: Typing with one hand using your two-handed skill. Companion Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – CHI '94, pp. 51-52. New York: ACM. doi:10.1145/259963.260024. [PDF]
  157. McQueen, C., MacKenzie, I. S., Nonnecke, B., & Riddersma, S. (1994). A comparison of four methods of numeric entry on pen-based computers. Proceedings of Graphics Interface '94, pp. 75-82. Toronto: Canadian Information Processing Society. doi:10.20380/GI1994.10. [PDF]
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  158. Kabbash, P., MacKenzie, I. S., & Buxton, W. (1993). Human performance using computer input devices in the preferred and non-preferred hands. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 474-481. New York: ACM. doi:10.1145/169059.169414. [PDF] [software]
  159. Matias, E., MacKenzie, I. S., & Buxton, W. (1993). Half-QWERTY: A one-handed keyboard facilitating skill transfer from QWERTY. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 88-94. New York: ACM. doi:10.1145/169059.169097. [PDF]
  160. MacKenzie, I. S., & Ware, C. (1993). Lag as a determinant of human performance in interactive systems. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems – INTERCHI '93, pp. 488-493. New York: ACM. doi:10.1145/169059.169431. [PDF] [software]
  161. MacKenzie, I. S., & Buxton, W. (1993). A tool for the rapid evaluation of input devices using Fitts' law models. SIGCHI Bulletin, 25(3), 58-63. doi:10.1145/155786.155801. [software]
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  162. MacKenzie, I. S. (1992). Fitts' law as a research and design tool in human-computer interaction. Human-Computer Interaction, 7, 91-139. doi:10.1207/s15327051hci0701_3. [PDF]
  163. MacKenzie, I. S. (1992). Movement time prediction in human-computer interfaces. Proceedings of Graphics Interface '92, pp. 140-150. Toronto: Canadian Information Processing Society. doi:10.20380/GI1992.17. [PDF] [software]
  164. MacKenzie, I. S. (1992). The 8051 Microcontroller. New York: Macmillan.
  165. MacKenzie, I. S. (1992). Beating the book: Mega challenges for CD-ROM and hypertext. Journal of Research on Computing in Education, 24, 486-498. doi:10.1080/08886504.1992.10782022.
  166. MacKenzie, I. S., & Buxton, W. (1992). Extending Fitts' law to two-dimensional tasks. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '92, pp. 219-226. New York: ACM. doi:10.1145/142750.142794. [PDF] [software]
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  167. MacKenzie, I. S. (1991). Fitts' law as a performance model in human-computer interaction. Doctoral dissertation (ISBN 0315659858), University of Toronto. [software]
  168. MacKenzie, I. S. (1991). The PC as a productivity tool in the microprocessor laboratory. IEEE Transactions on Education, 34, 62-69. doi:10.1109/13.79883. [PDF]
  169. MacKenzie, I. S., Sellen, A., & Buxton, W. (1991). A comparison of input devices in elemental pointing and dragging tasks. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems - CHI '91, pp. 161-166. New York: ACM. doi:10.1145/108844.108868. [PDF] [software]
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  170. MacKenzie, I. S. (1990). Courseware evaluation: Where's the intelligence? Journal of Computer-Assisted Learning, 6, 273-286. doi:10.1111/j.1365-2729.1990.tb00376.x. [PDF]
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  171. MacKenzie, I. S. (1989). A note on the information-theoretic basis for Fitts' law. Journal of Motor Behavior, 21, 323-330. doi:10.1080/00222895.1989.10735486. [PDF] [Welford review]
  172. MacKenzie, I. S. (1989). A review of four CD-ROM databases. ECOO Output, 10(2), 14-19.
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  173. MacKenzie, I. S. (1988). Issues and methods in the microprocessor-based laboratory. Journal of Computers in Mathematics and Science Teaching, 7(3), 12-18.
  174. MacKenzie, I. S. (1988). Microcomputers in music education: Current issues and trends. Canadian Music Educator, 29(4), 15-24.
  175. MacKenzie, I. S. (1988). A structured approach to assembly language programming. IEEE Transactions on Education, 31, 123-128. doi:10.1109/13.2296. [PDF]

 


Research Notes

 


Contact

Dept. of Electrical Engineering and Computer Science
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