2012 |
Computer games and the quest to find their
affordances for learning. Educational
Researcher. |
|
Enabling learning with user-created web
video in higher education. AERA paper. |
2011 |
Lecture capture in large undergraduate
classes: Student perceptions and academic performance.
Internet and Higher Education. |
|
Lecture capture in large undergraduate
classes: What is the impact on the teaching and learning
environment?. AERA paper. |
|
Web
video project as an instructional strategy in teacher
education. SITE conference proceedings. |
2010 |
Teacher
professional development: Blending the traditional with
web-based learning environments. AERA paper. |
|
Literacy@School: Enhancing professional
learning through demonstration classrooms in Canada.
AERA paper. |
2009 |
“Voulez-Vous
Jouer?” [Do you want to play?]: Game Development Environments
for Literacy Skill Enhancement. EdMedia proceedings
paper. |
|
Computer
game development as a literacy activity (draft).
Computers & Education. |
|
Digital immersion, teacher learning, and
games (temporary link). Educational Researcher. |
2008 |
Blended
teacher professional development: A synthesis of three program
evaluations. Internet & Higher Education. |
|
Blended
learning for professional development in diverse urban
settings: Findings from three project evaluations.
AERA paper. |
|
Blended
learning for professional development: An evaluation of a
program for middle school mathematics and science teachers.
Teacher College Record. |
|
Preparing
teachers to implement computer game development as a literacy
activity in the classroom: Lessons learned from a research
study. Society for Information Technology in Teacher
Education (SITE) paper. |
2007 |
Blended
Professional Development for Literacy and Numeracy Teachers: An
Initial Evaluation of the Learning Connections Project;
and Transforming Teacher Practice Through
Blended Professional Development: Lessons Learned From Three
Initiatives Society for Information Technology in
Teacher Education (SITE) papers. |
|
Unpacking the potential of educational
gaming: A new tool for gaming research. Simulation
& Gaming: An Interdisciplinary Journal. |
|
The World Wide Web Revisited.
Mid-Western Educational Researcher. |
2006 |
Contextual factors that sustain innovative
pedagogical practice using technology: An international study. Journal
of Educational Change. Journal of Educational Change. |
|
Evaluation
of a blended learning professional development program for
middle-school mathematics and science teachers AERA
Paper. |
2005 |
A Blended Model for Professional Development
in Mathematics: Impacts on Teacher Practice and Student
Engagement and Improving the Design of Web-based Games and
Simulations through Usability Research EdMedia Papers. |
2004 |
Contextual
factors that sustain innovative pedagogical practice using
technology: An international study. AERA Paper. |
|
Transforming teacher professional practice
through broadband technologies (Owston, Wideman, Morbey,
& Murphy, 2004; paper presented at the Annual Conference of
the Society for Information Technology and Teacher Education,
Atlanta, March 2004). SITE Paper. |
2003 |
Communities of practice in professional
development: Supporting teachers in innovating with technology (Wideman
& Owston) AERA Paper. |
2001 |
Evaluating Web-based teacher development
projects: Models, methods, and outcomes AERA Paper. |
2000 |
A Meta-evaluation of Six Cases Studies of
Web-based Learning AERA Paper. |
1999 |
Strategies
for Evaluating Web-based Learning; The Differential Effects of Computer Access
Level on Student Achievement in the Early School Years
AERA Papers. |
1997 |
The
World Wide Web: A New Tool for Teaching and Learning? |
|
Word
processors and Young Children's Writing in a High Computer
Access Setting |