I will use three techniques to describe Puppet Motel. For those less familiar with the work, I will begin with a good old text-based description of entering the work, then describe a couple of choice rooms. The intent of this text description is to provide a picture of the whole work: image, sound, animation and interactivity. Subsequent sections will focus on the interactive aspects.
When using Puppet Motel one is either in a given room asking the question: what can I do here? or one is moving from room to room asking the question where am I? Interactivity in Puppet Motel is divided into two categories: actions taken in each room and movement from room to room. The two approaches described in the previous section, storyboard (structural map) and object-oriented (what actions are possible), can be applied to these two categories.
To describe the interactive arrangement of rooms in Puppet Motel I will use a storyboard approach. The storyboard approach is an appropriate way of describing the overall makeup or room structure of Puppet Motel. The results of the analysis will be presented in an interactive context that separates out the relationships between rooms.
Within each of Puppet Motel's 33 rooms, interactivity can be quite complex. To describe each room, I will use an object-oriented approach. Again, the results of the analysis will be presented in an interactive format.