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Digital Futures

Summary Report for Researching Roblox: Birds of a Feather Workshop

A PDF of this report can be found here. February 5th, 2026 We thank all attendees for their enthusiasm, insightful contributions, and willingness to create a welcoming community for those researching Roblox around the world. We hope this summary of our shared ideas discussed in the Researching Roblox Birds of a Feather Workshop in January 2026 will […]

Roblox Virtual Workshop: Birds of a Feather

Time and Place: Birds of a Feather Online Workshop  Date 29 January 2026  Time: 5:00 PM - 7:30 PM EST / 10:00 PM - 12:30 AM UTC Location: Online through Zoom Description Do you study Roblox? Do you want to connect with other scholars across the globe who are doing the same?  Come and join our birds […]

Project Profile: Questioning KidTech

About Questioning KidTech explores the shift where much of children’s daily lives have moved into online spaces; and in this shifting reality, we ask what it means to be a child in these spaces. We need to understand what these digital spaces are, how they are experienced, and how they are shaping children’s social, cultural […]

Project Profile: Digital Futures

About Platforms like Roblox are developing at a dizzying pace, outpacing much of our scholarship. There is an urgent need to quickly understand KidTech platforms in order to protect children’s digital rights by supporting parents/caregivers, educators and policy makers in comprehending the implications of these shift digital infrastructures of Web3. But it is also urgent […]

Project Profile: Digital Play / Working Kids

About Digital Play / Working Kids is a project that investigates the creative work of young people in the marketing and promotion of the intellectual properties of children's media. In addition to seeking to understand children's entanglements in the ecologies of marketing and promoting IPs, this project sought wider clarity on the commercial epistemologies that […]

Project Profiles

Digital Play, Working Kids (2019 - 2021) Digital Play, Working Kids seeks to understand two core elements. Firstly, how children’s media and entertainment companies harness young people’s creative labour to promote intellectual properties. Secondly, what the implications of this dynamic are on how we define young people’s labour within digital capitalism. You can learn more […]