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Solving Real World Problems With Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design

Solving Real World Problems With Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design

“The struggle to coordinate group processes and tasks is a common challenge in collaborative problem-solving environments (Barron, 2000; Kim & Hannafin, 2011)...Other tensions among students related to self-regulation, participation, and individual accountability in student dynamics.” (Project Leadership, para.1) “Scott (2014) delineates this dynamic in the team level characteristic she named Learning Team collaboration. This characteristic includes three elements: (1) sharing responsibility for learning and action; (2) questioning and challenging ideas; and (3) climate of openness, trust and encouragement. (Enable Group Self-Organization, para.1)

Dondlinger, M. J., & Mcleod, J. K. (2015). Solving Real World Problems With Alternate Reality Gaming: Student Experiences in the Global Village Playground Capstone Course Design. Interdisciplinary Journal of Problem-Based Learning, 9(2). doi:10.7771/1541-5015.1488

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