Embedding the Sustainable Development Goals (SDGs) into the STEAM Curriculum WORKSHOP
The first goal of the workshop is to engage educators on the 17 sustainable development goals. Through a Purposeful Learning curriculum we seek to connect the school curriculum to everyday challenges that students face in our societies. The SDGsSTEAM- will specifically support educators to learn about and apply the SDGs in the classroom through experiential learning. The second goal of the workshop is to support educators to create the needed connections between SDGs and the new Ontario Science and Technology Curriculum-to begin to develop creative lessons for use in the classroom.
Embedding the Sustainable Development Goals (SDGs) into the STEAM Curriculum
Purpose and Place-Based STEAM Education Grades 1-8
Dr. Minna Allarakhia
Founder and Workshop Creator,
The SDGs and Place-Based Education
Understanding the SDGs, discussing the triple bottom line challenges in our communities, building community connections and the purpose mindset.
Activity: The SDG Card Sort
The SDG Brainstorm
The Community Challenge: Brainstorming ideas and designing solutions to a community challenge, making the connection to the SDGs.
Activity: Mind Mapping in Search of Solutions
Visualizing the Connection to STEAM
Sharing the connections to and across the SDGs, linking to STEAM and to new curriculum development.
Activity: Building the Solution Wall and Connecting the Dots to STEAM
SDGs Tools and Resources
Good Health and Well-being
Clean Water and Sanitation
Affordable & Clean Energy
Decent Work and Economic Growth
Industry, Innovation and Infrastructure
Sustainable Cities and Communities
Responsible Consumption and Production
Life under Water
Life on Land
Peace, Justice and Strong Institutions
Partnerships for the Goals