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Scholars’ Hub

Broaden your mind with the Scholars' Hub @ Home Speaker Series

Do you enjoy hearing about the latest thought-provoking research? The Scholars’ Hub @ Home speaker series features discussions on a broad range of topics, with engaging lectures from some of York’s best minds. The Scholars’ Hub events are done in partnership with Vaughan Public Libraries, Markham Public Library, and Aurora Public Library. The Scholars' Hub @ Home series is brought to you by York Alumni Engagement. We invite students, alumni and all members of the community to join us. All sessions take place at 12pm ET.

Sarah Barrett, Associate Professor, Faculty of Education

Equity was one of the first casualties of change when schools closed in March 2020 and teachers and students were suddenly physically separated from each other. This talk will describe the experiences of Ontario teachers and the students facing disproportionate academic, psychological and social consequences. These findings can inform how best to create equitable and inclusive classrooms online. 

Lisa Cole, Director of Programming, K2I Academy, Lassonde School of Engineering

Diversity in STEM is critical - it enables us to design inclusive technologies and innovations that benefits all. Creating equitable opportunities in STEM education for youth will ensure that all students have access to experiences that will help them to make informed decisions about their career pathways. In this session, Lisa Cole will share her insights, experiences, and the journey that has led her to York University.

Gertrude Mianda, Professor, Gender, Sexuality and Women's Studies, Glendon College

In partnership with Glendon College, York University. | En partenariat avec le Collège universitaire Glendon, l’Université York. Présentation bilingue avec interprétation simultanée disponible.

The lived experience of Francophone Canadian immigrants who come from Sub-Saharan Africa is that they rarely benefit from the symbolic capital of speaking French. Instead, they encounter triple marginalization due to living in a minorized francophone community, because of their race, and by virtue of their French language accent. This talk explores the discriminations they face in the labour market in the GTA as well as the employment experience of these immigrants in the francophone health care and francophone education systems.

Dans la réalité, les immigrants canadiens francophones qui viennent d'Afrique subsaharienne bénéficient rarement du capital symbolique de la langue française. Ils se heurtent plutôt à une triple marginalisation : en plus de celle liée à leur race et à leur accent français, ils vivent dans une communauté francophone minoritaire. Cette conférence explore les discriminations auxquelles ces immigrants sont confrontés sur le marché du travail dans la région du Grand Toronto et au sein des systèmes de santé et d'éducation francophones.

Dr. David Weitzner (MBA '98, PhD '06), Assistant Professor of Management, Faculty of Liberal Arts & Professional Studies

The COVID-19 pandemic has changed everything, and with governments overtaking markets in deciding economic winners and losers, arts spaces have ended up among the biggest losers. But research demonstrates that honing imagination and wonder is essential to creating cultures dedicated to innovative social and business practices. That is why CEOs and policy makers need to take note: any society hoping to build back better must start by supporting their arts venues — the training ground for wonder.

More information, coming soon!

More information, coming soon!

Alison Harvey, Assistant Professor, Communications Program, Glendon College

In partnership with Glendon College, York University. | En partenariat avec le Collège universitaire Glendon, l’Université York. Présentation bilingue avec interprétation simultanée disponible.

While video games have become one of the largest media industries in the world, they continue to suffer from a narrow and often negative public perception, as mindless entertainment at best and addictive at worst. With lockdowns and increased time indoors and in front of screens over the last year, time and money spent on video games has only increased, with the games industry one of the few to profit from the pandemic.
This talk considers the role that video games play in our lives, focusing on the benefits and opportunities presented by gaming during the pandemic. Research has found that games present a myriad of positive experiences and impacts. We will discuss these social, creative, and intellectual possibilities as well as positive outcomes in terms of health and wellbeing.

Les jeux vidéo sont devenus l’une des plus grandes industries médiatiques au monde. Cette industrie est d’ailleurs l’une des rares à avoir profité de la pandémie. Lors des confinements de l’année 2020, le temps passé à l’intérieur (notamment devant des écrans) ainsi que le temps et l’argents consacrés aux jeux vidéo n’ont cessé d’augmenter. Toutefois, la perception du public demeure étroite et souvent négative : les jeux vidéo sont considérés comme abrutissants dans le meilleur des cas et addictifs dans le pire des cas.
Cette conversation revient sur le rôle que jouent les jeux vidéo en se concentrant sur leurs avantages et leurs possibilités durant la pandémie. Selon des études, ils présentent en effet une multitude d’expériences et d’impacts positifs. Nous discuterons de ces perspectives sociales, créatives et intellectuelles ainsi que des retombées positives en matière de santé et de bien-être.