In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]
In this essay, Michael Uwemedimo investigates the implication of the digital mediating history and specifically, its manifestation in “digital poetics”; analyzing the method Vision Machine (a collective of filmmakers, theorist and activists) uses to “excavate” the history of the massacres.
In 1972, the World Game Institute was established by Fuller and two colleagues, o.s.Earth founders Howard Brown and Medard Gabel. The World Game Institute brought the World Game™ experience to hundreds of thousands of participants around the world. The World Game Institute also developed the world’s largest and most accurate map of the world, one of the most detailed and substantive databases of global statistics available anywhere, and educational resources designed to teach interdependence, collaboration, respect for diversity, and individual participation in a global society. [...]