Future Cinema Course

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

3D scanning with a webcam

I came across this video on Boing Boing. Very cool stuff.
http://www.boingboing.net/2009/11/20/3d-scanning-with-a-p.html
What is so nifty about this, is that it is a markerless system that works in realtime (as opposed to this other software that a commenter pointed out: http://www.strata.com/products/strata_3d_cx_suite/strata_foto_3d_cx/ ). That… and that this is made by a student.
It’s fun to think of all [...]

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Fri, November 20 2009 » 3D, animation, augmented reality, emerging technologies, software, student work » No Comments

Heavy Rain PS3

This link takes you to the site gametrailers.com, specifically their page on Heavy Rain, with video interviews and trailers:
http://www.gametrailers.com/game/2717.html?fs=1&id=2717

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Wed, April 1 2009 » 3D, Future Cinema, Futurecinema_2009, animation, digital storytelling, emerging technologies, games, narrative, performance » No Comments

Not exactly machinima

Icon war: http://www.xs4all.nl/~jvdkuyp/flash/see.htm

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Wed, March 26 2008 » Flash, Future Cinema 2, animation, humour » No Comments

Short Films Screening

My production course, Film 2040 is holding a screening in Accolade East 102 (the big movie theatre).
I made a short film that’s fully computer animated, so please come if you’re interested!
Time and Place are:
Date : Wednesday, April 18, 2007
Time : 7 pm – 10 pm
Location : Accolade East 102 @ York
Thanks,
Hiroko

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Sat, March 31 2007 » Future Cinema, animation, digital cinema, student work » No Comments

Final Project – “Drawing On Motion”

My project has changed somewhat (in content) from the one I originally presented in class. The concept and process are still the same, but, instead of making a linear “music video”, I decided to head in the direction of my final thesis project, and create the first components of a picture book.
Here is a shorter [...]

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Thu, February 22 2007 » Future Cinema, animation, assignments, proposals » No Comments

addictive tv – remix culture

www.addictive.com
Fusing electronic music and the moving image, Mixmasters brings together some of the most innovative DJs, VJs, audiovisual artists, music producers and motion graphics artists from around the world to create a stunning collection of audiovisual mixes.
AUDIOVISUALIZE
Although working in an area with a rich but relatively little-known history, today’s audiovisual artists perhaps owe as much [...]

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Tue, February 20 2007 » animation, performance, remix/mashup, sound/music » No Comments

political videogames

Molleindustria is an italian team of artists, designers and programmers that aims at starting a serious discussion about social and political implications of videogames. This will involve media activists, net-artists, habitual players and critics and detractors of videogames. We chose to start with online gaming in order to sidestep mainstream distribution channels and to overcome our lack of means. Using simple but sharp games we hope to give a starting point for a new generation of critical game developers and, above all, to experiment with practices that can be easily emulated and virally diffused.’

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Fri, February 10 2006 » Future Cinema, animation, database, games » No Comments

The Future of Cinema

Maybe this is the future of cinema.

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Thu, November 24 2005 » Future Cinema, animation, database, digital cinema, digital storytelling, distributed networks, emerging technologies, galleries, games, hypermedia, labyrinth » No Comments

Graphical Film: The Vector (Summary)

Sean Cubitt, The Cinema Effect

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Thu, October 27 2005 » Future Cinema, animation, early cinema, history, narrative, seminar summaries » No Comments

Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime

Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime
Vivian Sobchack
Summary by Larissa Fan
In this essay, Vivian Sobchack analyzes (early) QuickTime movies and sees in them a precious “digital object,” whose unique characteristics will be lost as we strive for ever faster and bigger QT works.
Sobchack argues that the realist drive in cinema, [...]

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Tue, October 25 2005 » Future Cinema, animation, digital cinema, quicktime, seminar summaries » No Comments