Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Symposium looking for proposals

One more thing I am happy to share:

Anthea Foyer (who worked with Siobhan O’Flynn on the Transmedia Bible, and who Mark also interviewed), recently shared with me some information about an upcoming symposium looking for proposals. She says “They are also looking for great projects to highlight and keynote speakers. Let me know if you have any ideas of people / projects to promote!”

http://ima-mfa.hunter.cuny.edu/reframe/

Here is the info she sent me, provided to her by Heidi Boisvert of the futurePerfect Lab (whose contact info is below):

Amidst the flurry of techno-utopian industry hype surrounding Virtual Reality, Augmented Reality, Mixed Reality, Artificial Intelligence, and Machine Learning, not enough attention has been paid to long-term socio-cultural or neurobiological impacts of these new technologies. How can theorists, activists and artists develop a useful framework to explore the complex implications of using these technologies?

This version of the Codes and Modes Symposium aims to create an intervention into the uncritical excitement about emerging technologies to establish a space for conversations that are not being had. We are looking for presentations on new forms of nonfiction media that feature critical thinking on new technology, aesthetics, activism, practices, platforms and outreach.

Topics may include but are not limited to: sensory input, VR, AI, machine learning, the role of the body, methods for engaging subjects, AR, immersion, MR, user interfaces, games, creative code, representations of nature, interactive documentary, transmedia, technology and pedagogy, collaborative environments, biomedia, social media platforms, or experiential design.

We are interested in questions that examine:

What are new methods media makers are using to engage communities for social transformation?
How can the economics of data mining that permeate social media be avoided in this new realm?
What are compelling open source technologies and knowledge practices that advance possibilities for a genuinely free exchange of ideas and experiences?
Does the dominance of an ocularcentric focus of emerging technology in nonfiction hide the affective and embodied potential of immersive media?
What are the ethical implications of immersion and how might we collectively develop a set of best practices?
What strategies are activists using with immersive environments that turn outreach into policy change?
Please submit papers, panel discussions, artworks, workshops and artist talks to imamfaassistant@gmail.com prior to December 15th. Include your CV, short bio, and an abstract (500 words or less) of your presentation. Make sure to include your name, title, email, and institutional affiliation (if any). The symposium is March 17th & 18th. Symposium website: http://ima-mfa.hunter.cuny.edu/reframe/

The symposium is sponsored by the Integrated Media Arts MFA Program at Hunter College, the Department of Film and Media Studies at Hunter College and the Emerging Media Technologies Program at NYC College of Technology, the Entertainment Technology Department.

Symposium Organizers:

Marty Lucas, Associate Professor, Integrated Media Arts MFA Program, Hunter College

Heidi Boisvert, Assistant Professor, Emerging Media Technologies Program, NYC College of Technology

Andrew Demirjian, Assistant Professor, Integrated Media Arts MFA Program, Hunter College


Heidi J. Boisvert I Founder & Creative Director
futurePerfect lab :: We do good, better.

m. +1.917.536.2792
skype id: hjboisvert I twitter: futureperfects I www.futureperfectlab.com

Sun, December 11 2016 » Future Cinema » No Comments » Author: Lisa

VR Narratives Presentation

Hello everyone!

In addition to the links Amit posted from our presentation on Tuesday, we are happy to share the long-form video interview we shot with Scott Herman, the VR expert and Software Developer with DEEP Inc. (Polar Sea) who worked with Amit.

See the full video here: https://vimeo.com/194624165/b19c8b04ec

This is a private link only visible to those who have it.

I also wanted to share the quick ‘Cinema to VR’ timeline I put together:

http://lisasantonato.com/project/cinema-to-vr/

Enjoy!

P.S. On a personal note I would really like to express how much I enjoyed being part of this class. Thank you, everyone, for your insights and contributions. I have learned so much, from all of you. Most importantly however, I want to say thank you to Caitlin for creating a wide open space for sharing. Our “Feminist Check-in” day was possibly the best, and most unexpectedly rewarding, addition which I hope becomes a regular part of class repertoire. Thank you for that, it was much needed, very positive and so helpful and reorienting for us all after a confusing day in world events.

Sun, December 11 2016 » Future Cinema » No Comments » Author: Lisa

Hello Future Cinema Class!

As promised, I am posting a link to the website I built for my project: https://futurecinemaproject.com/. In addition to the map itself, which I encourage you all to interact with and leave comments for me, I have also included a paper on the project’s theories and praxis under the tab “Artist Statement” you may want to read. There’s also some interesting stuff under “Press Room”. I’m very sorry the tech wasn’t co-operating during my presentation, so hopefully, you can explore this website and the map to get a better understanding of what I am attempting to do. Thanks for a great and truly inspiring course, Caitlin! Have a great break everyone and I look forward to seeing most of you again in Future Cinema II, the sequel.

Fri, December 9 2016 » Future Cinema » No Comments » Author: Mark

new frontier line up at Sundance 2017

Looked at the line up for the VR part at the upcoming Sundance festival and wanted to share this tree project that might be interesting to Anna and Akim
http://variety.com/2016/film/news/sundance-film-festival-2017-vr-new-frontier-lineup-1201930819/

Thu, December 8 2016 » Future Cinema » No Comments » Author: Amit

posts from our talk yesterday

Hi everyone,
As promised, here are the links to the projects and speaker we mentioned yesterday in our talk :
the google lady – Jessica Brillhart http://uploadvr.com/google-vr-insights-360-video/
Polar Sea project http://www.polarsea360.com/journey/en/
Notes on Blindness http://notesonblindness.arte.tv/en/vr
or http://novelab.net/en/project/notes-on-blindness-into-darkness-vr/
6×9 https://www.theguardian.com/world/ng-interactive/2016/apr/27/6×9-a-virtual-experience-of-solitary-confinement
Lisa will add more . Best Regards Amit

Thu, December 8 2016 » Future Cinema » No Comments » Author: Amit

Some final thoughts

I apologize for my absence today!

I thought I would post the questions I had prepared for today’s class if anyone’s interested in taking a look.

We’ve talked a lot about the technologies we use for filmmaking, game-making, and storytelling. I have been thinking quite a bit about how other more utility based technologies are impacting storytelling. What comes to mind is Jon Rafman’s work, 9 Eyes, where he crowd-sourced Google images. But I’m wondering if we can even make the distinction between utilitarian technologies and artistic ones? And if for instance, we accept that military technologies (for example) are appropriated and/or embedded in artistic practices what are the moral implications? What are the artistic implications?
• 9-eyes.com
• https://devart.withgoogle.com

Are certain mediums more suited to provoking emotion? Are there particular senses that stimulate feeling more? I was thinking about podcasting as such an incredible mode of storytelling as I have been moved to tears many times by the sound of someone’s voice.

Where do we stand as a class: technological determinism? Technogenesis? Social constructionism?

Wed, November 30 2016 » Future Cinema » No Comments » Author: Sula

A very interesting VR lab to explore

https://vhil.stanford.edu/projects/

highly recommended

Wed, November 30 2016 » Future Cinema » No Comments » Author: Amit

Abstract Proposal for the IRSCL 2017

Children and Young Adults’ Media:

Narratives and Fantasy in VR and AR

Despite the problematic issues of VR (Virtual Reality) and Augmented Reality (AR) for children in our modern societies, we have to acknowledge that VR and AR are the future of our digital generation. VR and AR have grown attention since inception, particularly in availing the future cinema and films. By far, VR and AR are considered as adult plays and entertainments. However, some arguments are also essentials in regards to their usage for children. When we look at the educational context of VR and AR, there is some recognition to consider VR and AR are potentially immersed in the classroom. For instance, the possibility of learning social competence for autistic kids and learning the complexity of abstract concepts are some of the acclaims made to rationale the importance of VR and AR immersion in education (Salzman, et al. 1999). Nonetheless, VR and AR also conceive some problematical issues, such as breeding violence (Dill and Dill 1998), health issues (Payton and et.al 2000), and addiction. Furthermore, previous studies of VR and AR as the media and apparatuses in our modern society tend to convey the notion of post-humanist, whereby, it relates to discerning VR and AR towards the approach of trans-humanism or anti-humanism. Yet, when we argue VR and AR through post-humanism acumen on the children capacity of self-consciousness, the realm of childhood has definitely been redefined through digital media.

This study focuses on the performative philosophical context of VR and AR as the new genre of children’s media and literature. The initial arguments are in the nature of narratives in the VR and AR in order to bridge the gaps and problems that may occur with regards to children’s experiences. The narrative in the realm of literature and media is the soul and the emotion of a story or film. Therefore, narrative may connect children with VR and AR through their consciousness and emotional response. This argument is related to the function children literature and media; the existence of narrative is often used to bridge children’s affective learning in the literature or media.

In addition, I will explore several issues such as the art of creating fantasy. This idea will focus on the relation of fantasy world and cyborg/hybridization culture in VR and AR, particularly in regards of how children will respond to the racial and cultural issues in real life through their interaction with cyborg and hybridization in VR and AR. Finally, this study will scrutinize the issue of how fantasy experience in VR and AR may recognize the identity construction, whereby the self-consciousness and identity may determine to what post-humanism is our technology may shape the children’s future; a trans-humanism or anti-humanism?

Bibliography

Aylett, R., and S. Louchart. “Towards a Narrative Theory of Virtual Reality.” Virtual Reality, 2003: 2-9.

Barad, Karen. “Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter.” SIGNS, 2003: 801-831.

Calvert, Sandra L., and Siu-Lan Tan. “Impact of Virtual Reality on Young Adults’ Physiological Arousal and Aggressive Thoughts: Interaction Versus Observation.” Journal of Applied Developmental Psychology, 1994: 125-139.

Dill, Karen E., and Jody C. Dill. “Video Game Violence: A Review of The Empirical Literature.” Aggression and Violent Behavior 3, no. 4 (1998): 407-428.

Hutcheon, Linda. The Politics of Postmodernism. New York: Routledge, 2002.

Jaques, Zoe. Children’s Literature and The Posthuman; Animal, Environment, Cyborg. New York: Routledge, 2015.

Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: New York University Press, 2006.

Laccino, James F. Jungian Reflections Within the Cinema: A Psychological Analysis of Sci-fi and Fantasy Archetypes. Westport, CT: Greenwood Publishing Group, Inc., 1998.

Payton, John W., and et.al. “Social and Emotional Learning: A Framework for Promoting Mental Health and Reducing Risk Behaviors in Children and Youth.” Journal of School Health, 2000: 179-185.

Ryan, Marie-Laure. Narrative as Virtual Reality : Immersion and Interactivity in Literature and Electronic Media. Baltimore, MD. London: Johns Hopkins University Press, 2001.

Salzman, Marilyn C., Chris Dede, R. Bowen Loftin, and Jim Chen. “A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.” Presence, 1999: 293-316.

Silvern, Steven B, and Peter A. Williamson. “The Effects of Video Game Play on Young Children’s Aggression, Fantasy, and Prosocial Behavior.” JOURNAL OF APPLIED DEVELOPMENTAL PSYCHOLOGY, 1987: 453-462.

Wed, November 30 2016 » Future Cinema » No Comments » Author: Erni

Week 11 – Thomas Elsaesser and Lev Manovich Summary

Here is a link to my notes from the Manovich and Elsaesser readings.

Week 11 – Thomas Elsaesser and Lev Manovich notes

Wed, November 30 2016 » Future Cinema » No Comments » Author: Dave

Roy Ascott, “Seeing Double: Art and the Technology of Transcendence”

Reading through Youngblood’s Expanded Cinema, I couldn’t help but think of the work and writing of Roy Ascott. I’ve uploaded an excerpt from his book, Reframing Consciousness: Art, mind & technology where he discusses VR and its relationship to psychopharmocology. It’s a trip!

Roy Ascott – “Seeing Double: Art and the Technology of Transcendence”

Wed, November 30 2016 » Future Cinema » No Comments » Author: Dave