Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

https://vimeo.com/378281756 Hi Everyone, this is my finished video essay! Pswd is FUTURE . Please have a look and enjoy if/when you can. Ended up being longer than I’d meant but that’s because it’s full of a lot of funny/cool/neat footage. I had fun with it. Hope you are all doing well on your break so [...]

Michaela Questions Nov 20th

1. If ARGs are cultural probes and they can be an inspiration for political agency, if they can encourage political thought and action (also through social media), and this political action can be censored and stopped and policed by governmental agencies due to the access to the data, how can ARGs help re-frame this situation? [...]

November 20th Qs — Alex

“I got really into it, probably too into it.” One participant of I Love Bees admitted. Another player supposedly braved a hurricane to recover a clue. Why are people becoming so invested in these games at the expense of their own safety? I wonder if this is not dissimilar to when you get really into [...]

Week 11 Questions_Sisi Wei

1. This week’s reading focuses on ARG, saying that ARG only exists when they are played, the boundaries between reality and the game are blurry and intersect. I don’t play games often, the definition of ARG for me is hard to understand, and what is the difference between ARG and normal computer games?
2. Do all the ARG [...]

Link: Junko Junsui

I stumbled upon this video which is a very interesting ARG which went wrong – they wanted to create a ’spooky’ experience, but it went out of hand when interacting with its fan-base.

Questions from Deepa- Nov. 20

Is it safe to assume/posit that ARGs don’t have boundaries? (in reference to Gracia, Neimeyer’s Introduction)
What space does ‘agency’ and ‘embodiment’ have within game design? How can this be viewed in context to concepts such as solidarity and community (or even collective reality), rather than a particular individual with an ARG?
ARG encourages multiplicity and a [...]

Week 11 Questions – Matt

There’s a lot of discussion around things like AR being a way to further shut oneself off from having to interact with people around them, but do we agree with this? I still remember the summer Pokémon GO came out and just how easy it was to meet people doing the same thing and having [...]

Week 11 Q’s – Gray

In what may or may not be a cop out, (I’m leaning towards not, because it’s actually on-topic this week…) I’m gonna re-propose a question we didn’t get to last week re: ARG’s, because I think it might get us to some interesting discussion regarding a phenomenology of expanded cinemas/narratives: How, and to what extent, [...]

“Where does the game end and reality begin?” – Reflections & Questions Week 11/ Nov 20, 2019 (Shabnam)

Reality, as we know it, is a construct built within the social context.
Q – How does ARG blur the boundaries between make-believe and reality? And if it does so, how is it going to impact the human condition?
“You can describe anything as a game. A court of law is a game. An election [...]

November 20 Discussion Questions-Julia

Q: Do you think that player/participant agency is an important factor for the success and popularity of ARGs? Can you think of any negative factors associated with this agency?
Q: Do you think augmented reality games are here to stay? Or do you think it is just a fade?
Q: Why do you think games are a [...]

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