Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Transmedia Storytelling in Education

Transmedia in Education
Transmedia in many ways is the future of our global communication. Transmedia as multiplatform media enables us to interact, experience and participate in digital stories. Interaction and participation through multiplatform media avail us to immerse within the digital world. Through media convergences like transmedia, we embrace the sense of future with questions, such [...]

transmedia class!

Hi everyone – Siobhan O’Flynn will be visiting our class this coming week. here are some readings she suggests. If you have a chance to read at least one before Wednesday, that would be great!
Begin forwarded message:
From: siobhan o’flynn
Subject: Re: guest lecture?
Date: October 28, 2016 at 10:30:29 AM EDT
To: caitlin
HI Caitlin,
I do have 3 readings [...]

A.I. Art

Hi all!
I thought I’d share this PBS Idea video that I was reminded of during some of our discussions on Wednesday.
It discusses whether art making is strictly a human endeavour or if machines can be creative.

“Has a Black Mirror episode predicted the future of video games?”

“The latest Black Mirror series from Charlie Brooker presents, despite its transition to Netflix, another unsettling collection of future shock nightmares drawn from consumer technology and social media trends. The second episode, Playtest, has an American tourist lured to a British game development studio to test a new augmented-reality horror game that engages directly with [...]

Mobile Nation

Thanks Mark for the link , it looks like I can access only 17 pages , can you please suggest a way to get it all?

Mobile Nation

Hi Everyone! For those looking for the book, Mobile Nation, I found a copy of it you can download for free on Academia.edu. You can get it here: https://www.academia.edu/1517461/Mobile_Nation_Creating_Methodologies_for_Mobile_Platforms

“How Games Move Us: Emotion by Design” by Katherine Isbister (2016)

Katherine Isbister, author of “How Games Move Us: Emotion By Design” (2016), argues that games have the capacity to create empathy in the user. Virtual experiences like video games, and VR, employ technology and interaction design to simulate or replicate experiences of the real. VR and gaming both have many useful applications, though – as [...]

Reporting from Cannes…for Future Cinema 2016

Hi Everyone!
While at the MIPCOM market in Cannes last week, I conducted a brief, but informative interview with Maurice Boucher, Marketing and Communications Director of the Canada Media Fund about new trends and technologies in digital film production and broadcast. Here’s the link to the video: https://youtu.be/WRGqhoKuCCw

Spatial history & mapping

I wanted to bring this up in class yesterday, but I’ll leave it here and maybe we could look at it next week.
Reading through Chapter 6: Narrative & Database of How We Think, it occurred to me that the difficulty of mapping a temporal dimension, especially one that is variable and emergent, may partially be [...]

class cancelled tomorrow

I am desperately sorry, but my mother’s funeral was yesterday and I am still out of town – I thought I’d be able to fly in to Toronto today to teach this week, but overestimated my capacity to return to class, so I am cancelling my classes for this week.
Next week our class will catch [...]

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