Future Cinema Course

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

more outdoor Ar

this is an old post that I fond in my draft folder… a bit dated, but makes a link between our ar discussion and the mobility readings
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from
Presence Examples
Augmented reality in the cemetery and elsewhere
From MIT’s Technology Review
Augmented Reality: Another (Virtual) Brick in the Wall
Michelle Delio
February 15, 2005
Imagine wandering through a southern Victorian-era cemetery shaded [...]

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Thu, April 23 2009 » Bolter, Future Cinema 2, articles of interest, augmented reality » No Comments

Call for Papers – Presence Conference

PRESENCE 2007
The 10th Annual International Workshop on Presence
October 25 – 27
Barcelona, Spain
http://www.temple.edu/ispr/conference/confindex.html
Academics and practitioners with an interest in research, theory, technologies and applications related to the concept of (tele)presence are invited to submit their work for presentation at PRESENCE 2007 at Observatory Fabra in Barcelona, Spain, October 25-27, 2007.

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Sun, February 25 2007 » Bolter, Future Cinema, conferences » No Comments

“Facade” Interactive Drama/ A.I. game developed at Georgia Tech by Michael Mateas to be ported into AR experience in collaboration with Blair MacIntyre & GVU Center

Atlanta (February 9, 2006) — A Georgia Tech professor won the second annual Slamdance Guerilla Gamemaker Competition at the recent independent Slamdance Film Festival, honoring independent gamemakers and filmmakers, held alongside the Sundance Film Festival in Park City, Utah. Michael Mateas, assistant professor in Georgia Tech’s School of Literature Communication and Culture and the College of Computing, and his co-developer Andrew Stern of Procedural Arts, won the Grand Jury Sparky Award for “Façade,” a one-act interactive drama. The Slamdance game competition recognizes and rewards innovative and exciting work being done by independent game designers, programmers, and artists. [...]

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Sun, February 12 2006 » Bolter, Future Cinema, augmented reality, digital storytelling, games, narrative » No Comments

Presence in AR vs. VR

“Comparing Differences in Presence during Social Interaction in Augmented Reality versus Virtual Reality Environments: An Exploratory Study” by Tang, A., Biocca, F., and Lim, L. (2004).

ABSTRACT: In augmented reality (AR) environments, users experience the physical environment and other users directly along with the mediated virtual objects embedded in the environment. In immersive virtual reality (VR), the user’s experience of a visual environment (and sometimes other senses) is completely mediated. The representation of the user’s body in virtual environments granted us new research territory in dualistic interaction between the mind and body: how do the virtual body and the user’s mind interact (with) one another and eventually effect the user’s behaviors in the envrionment? An experiment was conducted to explore the potential effect of users’ and interactant’s bodies to sense of presence in VR and AR environments. Results from the study suggest that the absence of representation of the user’s body in VR environments may lessen (her) sense of spatial presence compared with AR environments.”

PDF

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Fri, October 21 2005 » Bolter, Future Cinema, augmented reality, virtual reality » No Comments

Presence in AR vs. VR

“Comparing Differences in Presence during Social Interaction in Augmented Reality versus Virtual Reality Environments: An Exploratory Study” by Tang, A., Biocca, F., and Lim, L. (2004).

ABSTRACT: In augmented reality (AR) environments, users experience the physical environment and other users directly along with the mediated virtual objects embedded in the environment. In immersive virtual reality (VR), the user’s experience of a visual environment (and sometimes other senses) is completely mediated. The representation of the user’s body in virtual environments granted us new research territory in dualistic interaction between the mind and body: how do the virtual body and the user’s mind interact (with) one another and eventually effect the user’s behaviors in the envrionment? An experiment was conducted to explore the potential effect of users’ and interactant’s bodies to sense of presence in VR and AR environments. Results from the study suggest that the absence of representation of the user’s body in VR environments may lessen (her) sense of spatial presence compared with AR environments.”

PDF

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Fri, October 21 2005 » Bolter, Future Cinema, augmented reality, virtual reality » No Comments

ARDressCode: Augmented Dressing Room with Tag-based Motion Tracking and Real-Time Clothes Simulation

RDressCode: Augmented Dressing Room with Tag-based Motion Tracking and Real-Time Clothes Simulation

This project was developed in Denmark using DART and RFID tags.
[...]

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Wed, October 19 2005 » Bolter, Future Cinema, augmented reality » No Comments

Jay Bolter — talk + meeting with students

Hi everyone,
This message is particularly for those poeple who weren’t able to attend our last class. Due to room scheduling difficulties Jay Bolter will be speaking MONDAY the 17th at 4 p.m. in the Nat Taylor theatre — please see below for more info. i know that many of you made plans for [...]

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Tue, October 11 2005 » Bolter, augmented reality, events, games, talks » No Comments

Summary of Presence and the Aura of Meaningful Places

The article begins by introducing the concept of presence as it pertains to understanding the effectiveness of virtual environments. The term has been used by Virtual Environment researchers to “describe the mental state of the user in response to being immersed in a virtual application.” Bolter discusses two developments in computing which demand a wider application of presence: Firstly, the increased interest in applications which integrate virtual information into physical environments, in both work and leisure. These systems are referred to as Mixed Reality (MR) and include such examples as office work, gaming, medicine, battlefield visualization, and air traffic control. The second development is a new array of applications (including MR, VR, and desktop multimedia) used to present culturally significant experiences. Examples given include enriching user experiences of cultural heritage objects like paintings, as well as sites such as museums and historic homes. [...]

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Tue, October 4 2005 » Bolter, Future Cinema, seminar summaries, virtual reality » 1 Comment

Storyspace hypertext system created by Jay David Bolter

Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and, to coin one at random, “memex” will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.
Read full posting…

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Wed, September 28 2005 » Bolter, Future Cinema, database, digital storytelling, hypermedia, narrative, software » No Comments

Week 5, Augmented Reality/Virtual Reality

Due: Presentation of possible projects and essay topics (this is an opportunity for you to receive feedback from the entire class in order to assist you in framing and writing your proposals).
Week 5, Augmented Reality/Virtual Reality
Due: Presentation of possible projects and essay topics (this is an opportunity for you to receive feedback from the entire [...]

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Tue, September 6 2005 » Bolter, augmented reality, syllabus, virtual reality » No Comments