Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

4 questions Patrick Jagoda – Network Aesthetics

A lot to talk about in this book! Some questions I’m working through.
After being defeated by Deep Blue, Gary Kasparov, former World Chess Champion, played a far lesser known game, now known as Kasparov Versus the World (https://en.wikipedia.org/wiki/Kasparov_versus_the_World), in which Kasparov played a crowd-sourced team comprised of the world, via the Internet. This is in [...]

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Tue, November 13 2018 » Future Cinema, Future Cinema 2, McLuhan, distributed networks, surveillance » No Comments

Moving in Place: The Question of Distributed Social Cinema

SPECFLIC is an ongoing creative research project directed by Adriene Jenik (2003 – present) in a new storytelling form called The Distributed Social Cinema.
I believe that Jenik has taken the notion of the Russian formalist verfremdungseffekt which, commonly translates as alienation effect, which also has been coined by playwrite Bertolt Brecht which prevents the audience [...]

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Tue, January 31 2012 » Future Cinema 2, assignments, digital storytelling, distributed networks, seminar schedule » No Comments

very cool

something to think about as we approach both mobile storytelling and gaming…

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Sun, November 8 2009 » Futurecinema_2009, cell phone, conferences, distributed networks, emerging technologies, locative media, screen technologies » No Comments

mscapes — ar + gaming

There is a research project here at york using a version of mscapes – Il tell youa bit about it next week. article has link to a video from the Tower of London ghost game.
HP Gets Serious with Gaming
The computer and printer manufacturer unveils a handful of technologies that it hopes will shake up [...]

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Thu, April 23 2009 » Future Cinema 2, augmented reality, cell phone, distributed networks, games » No Comments

The NYTimes’ A.O. Scott Speculates about the impact of the Future Screen

New York Times
March 18, 2007
The Shape of Cinema, Transformed at the Click of a Mouse
FOR some time now, it has been possible to imagine a moment when you — yes, You, the Person of the Year, the ultimate arbiter of cultural relevance — will be able to watch whatever you want whenever [...]

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Sat, March 17 2007 » Future Cinema, database, digital cinema, distributed networks » No Comments

Mobile Nation conference — OCAD – next weekend

this looks really interesting — great rates for students, too, even for workshops.
let me know if you’re going!
Mobile Nation: Creating Methodologies for Mobile Platforms
March 22 to 25, 2007
Ontario College of Art & Design
100 McCaul Street, Toronto
From March 22 to the 25th 2007, at the Ontario College of Art & Design, the
Mobile Digital Commons Network, [...]

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Wed, March 14 2007 » cell phone, conferences, distributed networks, locative media, talks » 1 Comment

swarm of angels

“A groundbreaking project to create a £1 million film and give it away to over 1 million people using the Internet and a global community of members”

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Thu, March 8 2007 » community, digital cinema, distributed networks, publishing opportunities, remix/mashup » No Comments

The Future of Cinema

Maybe this is the future of cinema.

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Thu, November 24 2005 » Future Cinema, animation, database, digital cinema, digital storytelling, distributed networks, emerging technologies, galleries, games, hypermedia, labyrinth » No Comments

Reach out and touch (hug) someone

Help out that long-distance relationship, or give grandma a hug — via your phone:

From The New York Times

Does Grandma Need a Hug? A Robotic Pillow Can Help

November 11, 2004
With e-mail, cellphones and other technology, it’s easier than ever for grandparents to keep in touch with their far-flung children and grandchildren.

But nothing has been able to replicate the physical interaction that comes with an occasional visit.

Now, robotics researchers at Carnegie Mellon in Pittsburgh have designed a soft, huggable pillow that uses sensing and wireless phone technology to provide a physical touch, and thus better social and emotional support, for distant family members.

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Fri, November 4 2005 » Future Cinema, cell phone, distributed networks, mobility » 2 Comments

More on Blast Theory’s “Can You See Me Now?”: Articles on MR mobile games and location-based games

Flintham, M, Anastasi, R, Benford, S D, Hemmings, T, Crabtree, A, Greenhalgh, C M, Rodden, T A, Tandavanitj, N, Adams, M, Row-Farr, J (2003), Where on-line meets on-the-streets: experiences with mobile mixed reality games in CHI 2003 Conference on Human Factors in Computing Systems ACM Press Florida, 5-10 April 2003.
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Benford, S., Anastasi, R, Flintham, M., Drozd, A., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M., Row-Farr, J., Coping with uncertainty in a location-based game, IEEE Pervasive Computing, September 2003, 34041, IEEE.
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Fri, November 4 2005 » Future Cinema, augmented reality, cell phone, distributed networks, games, mobility » No Comments