In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]
Media Lab creates Center for Future Storytelling
Teams up with Plymouth Rock Studios to reinvent the movies
November 18, 2008
The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open [...]
Mon, April 13 2009 » 3D, Futurecinema_2009, art+science labs, community, digital cinema, digital storytelling, emerging technologies, interactivity, interfaces, narrative, screen technologies » 1 Comment
This link takes you to the site gametrailers.com, specifically their page on Heavy Rain, with video interviews and trailers:
I was thinking about how we perceive the world around us and ways to convey what we see to others and came across this:
Then I was thinking about how easy it is, when you are looking for something specific, to become blind to everything else and found this:
database cinema example:
“…electronic texture is the only one that can deal with sentiment, memory, and imagination.” – Chris Marker
There is no excerpt because this is a protected post.
Mon, February 4 2008 » Future Cinema 2, augmented reality, cell phone, community, digital storytelling, emerging technologies, mobility, narrative, seminar summaries » Enter your password to view comments
first Literary Arts professor of electronic writing, brown university
Last week’s reading by Lev Manovich presented a dichotomy between the form of the database and that of the narrative. In his words, “many new media object do not tell stories; they don’t have beginning or end…’ (Manovich, 1). It is in this context, one in which we presume the supremacy of the database [...]
Inform is a design system for interactive fiction, a new medium for writers which began with adventure games in the late 1970s and is now used for everything from literary narrative fiction through to plotless conceptual art, and plenty more adventure games too. Since its introduction in 1993, Inform has become a standard tool.