Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Reflections on ‘The Art of Immersion’ by Frank Rose

In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]

Media Lab creates Center for Future Storytelling

Media Lab creates Center for Future Storytelling
Teams up with Plymouth Rock Studios to reinvent the movies
November 18, 2008
The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open [...]

Heavy Rain PS3

This link takes you to the site gametrailers.com, specifically their page on Heavy Rain, with video interviews and trailers:

Thought I would share

I was thinking about how we perceive the world around us and ways to convey what we see to others and came across this:
Then I was thinking about how easy it is, when you are looking for something specific, to become blind to everything else and found this:

Vera Frenkel – The Institute TM

database cinema example:

Marker’s IMMEMORY….

“…electronic texture is the only one that can deal with sentiment, memory, and imagination.” – Chris Marker

Protected: “The Secret of Augmented Spaces: Yellow Arrow.” Seminar Summary, Helen Papagiannis

There is no excerpt because this is a protected post.

hypertext event of note

first Literary Arts professor of electronic writing, brown university

Michel Chaouli: How Interactive Can Fiction Be?

Last week’s reading by Lev Manovich presented a dichotomy between the form of the database and that of the narrative. In his words, “many new media object do not tell stories; they don’t have beginning or end…’ (Manovich, 1). It is in this context, one in which we presume the supremacy of the database [...]

A Design System for Interactive Fiction

Inform is a design system for interactive fiction, a new medium for writers which began with adventure games in the late 1970s and is now used for everything from literary narrative fiction through to plotless conceptual art, and plenty more adventure games too. Since its introduction in 1993, Inform has become a standard tool.

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