Archive for the 'interactivity' Category

Data-mining your childhood

Wednesday, November 11th, 2015
Posted by: Alison Humphrey

Inspired by our discussion today… The Wilderness Downtown takes the address of the place where you grew up and sources images from Google Maps and Street View to tailor an HTML5 music video of Arcade Fire’s “We Used to Wait” to “your own” childhood memories. Here’s a behind-the-scenes video:
And here’s the actual interactive site, which requires the [...]

Reflections on ‘The Art of Immersion’ by Frank Rose

Wednesday, January 30th, 2013
Posted by: mtozer

In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]

Digital Dramaturgy Lab

Friday, January 18th, 2013
Posted by: Radojka

For those interested in the intersection between digital technologies and performance, a new research group has just emerged from the UofT theatre department, guided by Antje Budde, Associate Professor at the Centre for Drama, Theatre and Performance Studies at the UofT. The Digital Dramaturgy Lab is a creative initiative of artists, scholars, scientists and students [...]

NY Times article on games

Friday, November 20th, 2009
Posted by: Carter

An interesting article for our week on gaming.
I feel like some of the people quoted deal with extremes a bit too much (Rohrer’s declaration that games are not meant for narrative, for example). But it is still a really interesting area worth thinking about.

Digital Cities

Friday, October 9th, 2009
Posted by: magda

The University of Alberta’s Space and Culture journal links to a few articles on the digital city
“By receiving real-time information, appropriately visualised and disseminated, citizens themselves can become distributed intelligent actuators, who pursue their individual interests in co-operation and competition with others, and thus become prime actors on the urban scene. Processing urban information [...]

“Nuit Blanche 2009 Goes High Tech”

Tuesday, September 22nd, 2009
Posted by: claudia

After mentioning an installation piece from last year’s Nuit Blanche in class, I logged into my email and received a Blog TO article about the mobile and interactive apps being launched to correspond with this year’s Nuit Blanche events. I like synchronicity, so I thought I would post the article, which also has links [...]

Media Lab creates Center for Future Storytelling

Monday, April 13th, 2009
Posted by: Caitlin

Media Lab creates Center for Future Storytelling
Teams up with Plymouth Rock Studios to reinvent the movies
November 18, 2008
The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open [...]

Politics of Representation in Videogames

Wednesday, April 8th, 2009
Posted by: Neil

I wrote an article for the Winters College Free Press, on issues of race in Resident Evil 5. You can find it here:

Game as Documentary?

Wednesday, April 8th, 2009
Posted by: Neil

This links to an article on a new game by Konami, that is set in the current Iraq war. There are mixed messages about this game, even from Konami itself, as the subject matter is so serious and current that it may be a taboo to make a game of it.

My screen assignment

Wednesday, March 11th, 2009
Posted by: Ellea

This was really refreshing to do! I obviously lost track of the “screen” in there and was thinking broadly of responsive technology. However, the assignment did change the way i think of what screens we already have and what kinds of screens we could have. Then Caitlin’s point about the connections between screens through individual [...]