Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Told and untold. Telling a story and “untelling” it.

By classic definition a story is a definite action that has beginning, development and ending. Story has its protagonists, time, space, and other narrative elements. All in all story is something definite, and that’s why we want to tell it and hear it. I never heard anyone saying “Let you tell you something.” instead of [...]

more... »

Wed, February 12 2014 » FC2_2014 » No Comments

A Manual of Making Digital Media Stories.

MDM: Ministry of Digital Media
One could argue that “SPACES BETWEEN: TRAVELING THROUGH BLEEDS, APERTURES AND WORMHOLES INSIDE THE DATABASE NOVEL by Norman M. Klein” can be read as a manual or guideline(skecth) on how to create digital media stories, specifly datbase stories. Here are the steps:
1- For Norman Klein, the most important element of creating [...]

more... »

Thu, February 7 2013 » futurecinema2_2012 » No Comments

Reflections on ‘The Art of Immersion’ by Frank Rose

In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]

more... »

Wed, January 30 2013 » digital cinema, digital storytelling, futurecinema2_2012, games, globalization, interactivity, narrative » No Comments