Archive for February, 2006

Cloud game from the University of Southern California

Sunday, February 19th, 2006
Posted by: helen

Dragging clouds through the sky. That’s the most exciting activity you can do in Cloud, a new computer game where you play a young boy who flies through the air above a small group of islands. [...]

“Blur Space” by Jill Coffin, Harry Smoak @ Georgia Tech

Monday, February 13th, 2006
Posted by: helen

This looks really beautiful — I’d love to interact with this project. I like the idea of stretching and scratching the fabric to warp the images. It kind of reminded me of the screen Caitlin showed us early in the term.

“Facade” Interactive Drama/ A.I. game developed at Georgia Tech by Michael Mateas to be ported into AR experience in collaboration with Blair MacIntyre & GVU Center

Sunday, February 12th, 2006
Posted by: helen

Atlanta (February 9, 2006) — A Georgia Tech professor won the second annual Slamdance Guerilla Gamemaker Competition at the recent independent Slamdance Film Festival, honoring independent gamemakers and filmmakers, held alongside the Sundance Film Festival in Park City, Utah. Michael Mateas, assistant professor in Georgia Tech’s School of Literature Communication and Culture and the College of Computing, and his co-developer Andrew Stern of Procedural Arts, won the Grand Jury Sparky Award for “Façade,” a one-act interactive drama. The Slamdance game competition recognizes and rewards innovative and exciting work being done by independent game designers, programmers, and artists. [...]

political videogames

Friday, February 10th, 2006
Posted by: anna o logue

Molleindustria is an italian team of artists, designers and programmers that aims at starting a serious discussion about social and political implications of videogames. This will involve media activists, net-artists, habitual players and critics and detractors of videogames. We chose to start with online gaming in order to sidestep mainstream distribution channels and to overcome our lack of means. Using simple but sharp games we hope to give a starting point for a new generation of critical game developers and, above all, to experiment with practices that can be easily emulated and virally diffused.’

wu ming collective site

Tuesday, February 7th, 2006
Posted by: anna o logue

In 1994, hundreds of European artists, activists and pranksters adopted and shared the same identity.
They all called themselves “Luther Blissett” and set to raising hell in the cultural industry. It was a five year plan.
They worked together to tell the world a great story, create a legend, give birth to a new kind of folk hero.
In January 2000, some of them regrouped as “Wu Ming”, a collective of novelists.
The new project, albeit more focused on literature and storytelling in the narrowest sense of the word, is no less radical than the old one.

Project Sumi-nagashi

Monday, February 6th, 2006
Posted by: monkey

Adding corporeality and tactile sensation to digital painting

Enabling Mobile Phones To Support Large-Scale Museum Guidance

Monday, February 6th, 2006
Posted by: monkey

From AR Research being conducted at Bauhaus University in Weimar, Germany

“KickReal” – Siemen’s AR game for mobile phones

Monday, February 6th, 2006
Posted by: helen

Console video games are a hot toy these days, but cellphones have been getting the cold shoulder in this department. Some people believe that cellphones just don’t have the hardware to run games successfully, and thus these types of games will become obsolete. However, other people believe that while there are no great cellphone games out right now, it’s a matter of using the cellphone’s specific qualities. A new cellphone game proves the latter opinion to be correct. [...]

lifeClipper – AR walking tour in Basel, Switzerland

Monday, February 6th, 2006
Posted by: helen

lifeClipper homepage:
Article from BBC world
“With the Rhine running through it, Basel is a pull for tourists, and a potential new feature on the sightseeing map is [plug.in]. This new media organisation is working on a project that could help tourists better explore this picturesque corner of Basel, at the same time as giving artists the [...]