Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Questions about the Digital Baroque…

A key difference between human (i.e. personal) memory and the “memory” of an archival mediatic object is that personal memory is fully furnished with context, whereas mediatic memory is almost always denuded of its original context (e.g. this). What are the various possibilities and dangers of this ahistorical and, arguably, superficial mediatic memory?
Does the Baroque [...]

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Wed, October 25 2017 » archives, digital cinema, digital storytelling, emerging technologies » No Comments

Chris Marker’s “Immemory” CD-ROM

Get it while it’s hot! The file is .NRG format, for the old Windows-based burning application Nero. There are various ways, though, to convert it to more current formats, including .ISO—just do a quick online search and you’ll find a solution!

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Wed, October 25 2017 » digital storytelling, hypermedia » 1 Comment

From the Guardian: “Empathy – the latest gadget Silicon Valley wants to sell you”

An interesting, critical take on the current push to frame VR as the “ultimate empathy machine” (Cf. Chris Milk).
“Tech needs the myth of the empathy machine for two related reasons: to enhance VR’s reputation, and to expand its audience.”

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Wed, October 25 2017 » Future Cinema, digital storytelling, virtual reality » No Comments

Week 5: Oral Presentation Summary – Bush and Morris

Summaries of Vannevar Bush’s “As We May Think” and Adalaide Morris’ “New Media Poetics: As We May Think/How to Write”
Vannevar Bush “As We May Think”
-          Bush, writing this article in the post WWII period, asks the question of what the future direction of science will be. Bush describes that the scientists that have gone most [...]

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Mon, October 12 2015 » digital storytelling » No Comments

Oculus Rift & Game of Thrones!

Check out this article on Gizmodo:
http://gizmodo.com/the-oculus-rift-put-me-in-game-of-thrones-and-it-made-m-1510809083?utm_source=recirculation&utm_medium=recirculation&utm_campaign=tuesdayPM
Wondering if we can get this software for the class!
Rose discusses quite a few projects – some successes, but mostly failures in my opinion. When considering participation in transmedia marketing games for film such as the stalled AI, King Kong, or Avatar – these games seem cursory and undermine [...]

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Wed, January 29 2014 » articles of interest, augmented reality, digital storytelling » No Comments

Reflections on ‘The Art of Immersion’ by Frank Rose

In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]

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Wed, January 30 2013 » digital cinema, digital storytelling, futurecinema2_2012, games, globalization, interactivity, narrative » No Comments

Digital Dramaturgy Lab

For those interested in the intersection between digital technologies and performance, a new research group has just emerged from the UofT theatre department, guided by Antje Budde, Associate Professor at the Centre for Drama, Theatre and Performance Studies at the UofT. The Digital Dramaturgy Lab is a creative initiative of artists, scholars, scientists and students [...]

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Fri, January 18 2013 » digital storytelling, emerging technologies, futurecinema2_2012, interactivity » 3 Comments

Moving in Place: The Question of Distributed Social Cinema

SPECFLIC is an ongoing creative research project directed by Adriene Jenik (2003 – present) in a new storytelling form called The Distributed Social Cinema.
I believe that Jenik has taken the notion of the Russian formalist verfremdungseffekt which, commonly translates as alienation effect, which also has been coined by playwrite Bertolt Brecht which prevents the audience [...]

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Tue, January 31 2012 » Future Cinema 2, assignments, digital storytelling, distributed networks, seminar schedule » No Comments

Protected: Future Cinema 2 Software

There is no excerpt because this is a protected post.

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Tue, September 15 2009 » Futurecinema_2009, augmented reality, digital storytelling, max/msp, projects, quicktime, screen technologies, software, syllabus » Enter your password to view comments

Media Lab creates Center for Future Storytelling

Media Lab creates Center for Future Storytelling
Teams up with Plymouth Rock Studios to reinvent the movies
November 18, 2008
The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open [...]

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Mon, April 13 2009 » 3D, Futurecinema_2009, art+science labs, community, digital cinema, digital storytelling, emerging technologies, interactivity, interfaces, narrative, screen technologies » 1 Comment