Questions about the Digital Baroque…
A key difference between human (i.e. personal) memory and the “memory” of an archival mediatic object is that personal memory is fully furnished with context, whereas mediatic memory is almost always denuded of its original context (e.g. this). What are the various possibilities and dangers of this ahistorical and, arguably, superficial mediatic memory?
Does the Baroque [...]
Chris Marker’s “Immemory” CD-ROM
Get it while it’s hot! The file is .NRG format, for the old Windows-based burning application Nero. There are various ways, though, to convert it to more current formats, including .ISO—just do a quick online search and you’ll find a solution!
From the Guardian: “Empathy – the latest gadget Silicon Valley wants to sell you”
An interesting, critical take on the current push to frame VR as the “ultimate empathy machine” (Cf. Chris Milk).
“Tech needs the myth of the empathy machine for two related reasons: to enhance VR’s reputation, and to expand its audience.”
Week 5: Oral Presentation Summary – Bush and Morris
Summaries of Vannevar Bush’s “As We May Think” and Adalaide Morris’ “New Media Poetics: As We May Think/How to Write”
Vannevar Bush “As We May Think”
- Bush, writing this article in the post WWII period, asks the question of what the future direction of science will be. Bush describes that the scientists that have gone most [...]
Oculus Rift & Game of Thrones!
Check out this article on Gizmodo:
http://gizmodo.com/the-oculus-rift-put-me-in-game-of-thrones-and-it-made-m-1510809083?utm_source=recirculation&utm_medium=recirculation&utm_campaign=tuesdayPM
Wondering if we can get this software for the class!
Rose discusses quite a few projects – some successes, but mostly failures in my opinion. When considering participation in transmedia marketing games for film such as the stalled AI, King Kong, or Avatar – these games seem cursory and undermine [...]
Reflections on ‘The Art of Immersion’ by Frank Rose
In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]
Digital Dramaturgy Lab
For those interested in the intersection between digital technologies and performance, a new research group has just emerged from the UofT theatre department, guided by Antje Budde, Associate Professor at the Centre for Drama, Theatre and Performance Studies at the UofT. The Digital Dramaturgy Lab is a creative initiative of artists, scholars, scientists and students [...]
Moving in Place: The Question of Distributed Social Cinema
SPECFLIC is an ongoing creative research project directed by Adriene Jenik (2003 – present) in a new storytelling form called The Distributed Social Cinema.
I believe that Jenik has taken the notion of the Russian formalist verfremdungseffekt which, commonly translates as alienation effect, which also has been coined by playwrite Bertolt Brecht which prevents the audience [...]
Protected: Future Cinema 2 Software
There is no excerpt because this is a protected post.
Media Lab creates Center for Future Storytelling
Media Lab creates Center for Future Storytelling
Teams up with Plymouth Rock Studios to reinvent the movies
November 18, 2008
The MIT Media Laboratory today announced the creation of the Center for Future Storytelling, made possible through a seven-year, $25 million commitment from Plymouth Rock Studios, a major motion picture and television studio that is expected to open [...]