Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Questions for “How Games Move Us.”

1.)   Isbister’s introduction focuses partially on the reasons why games have struggled to gain mainstream acceptance, as well as noting the barriers to entry for non-gamers. One of her brief acknowledgements is to “skill level,” which I believe to be possibly the greatest barrier. In what ways would one’s inability to complete an intended decision [...]

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Wed, October 24 2018 » Future Cinema » No Comments

Reflection on The aesthetics of flow and the aesthetics of catharsis

The thesis that today´s Media culture is a result of the tension between the aesthetics of catharsis and flow proposed by Jay D. Bolter initially makes sense to me, as I observe the effects of these two aesthetics in the users of Media, the deep involvement, the need of being connected and exposed to its [...]

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Sun, January 20 2013 » futurecinema2_2012 » No Comments