Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Separating wheat from the chaff

Anthropy’s dream of an egalitarian model of video game production—one where anyone who wants to make video games has access to the tools to do so—promises a glut of games, good and bad, from countless new voices. As she acknowledges, though, most of these games will be “mediocre,” citing YouTube as a similar democratizing resource [...]

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Fri, October 20 2017 » Future Cinema, games » No Comments

Immersense Developer Envisions Gaming Without Visuals (August 27, 2022)

Boston, MA – It was standing-room-only during ZeniMax Media’s keynote presentation at this weekend’s PAX East gaming conference at the Hynes Convention Center. After months of speculation, the Maryland media conglomerate formally announced its new VR gaming system, Immersense. The mix of excitement and apprehension amidst the crowd erupted into a chorus of awe and [...]

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Fri, September 22 2017 » emerging technologies, games, humour, interactivity, narrative, screen assignment, screen technologies, student work » No Comments

“Has a Black Mirror episode predicted the future of video games?”

“The latest Black Mirror series from Charlie Brooker presents, despite its transition to Netflix, another unsettling collection of future shock nightmares drawn from consumer technology and social media trends. The second episode, Playtest, has an American tourist lured to a British game development studio to test a new augmented-reality horror game that engages directly with [...]

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Thu, October 27 2016 » Future Cinema, artificial intelligence, augmented reality, games » No Comments

7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference 14 – 16 October 2015, Toronto

it’s very expensive, but maybe you’d be able to sneak in for a talk ;) … it’s an interesting lineup for future cinema-related materials:
click here for more
October 14
8:30- 11:30 Tutorials and Workshops
Workshop Game UI Design, Evaluation, and User Research
Tutorial Gamification: How to Gamify Learning and Instruction
Tutorial Gaming & Law – It´s part of the game, so what should [...]

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Tue, October 6 2015 » augmented reality, conferences, emerging technologies, events, future cinema 2015, games » No Comments

Water screen

The prototype AquaTop display uses whitened water as an interactive screen – the most “immersive” media ever!
https://www.youtube.com/watch?t=1&v=fYJneaa2O8I
Developed by the Koike Laboratory at the University of Electronic Communications, Tokyo.
– Alison

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Sat, October 3 2015 » games, interfaces, screen technologies » No Comments

The Cinema of “Utopia”

What would a perfect world look like for you?

What if you could be invincible, immortal, all knowing? What if everyone else was as well? Would you want to be special?

What about your own universe, where you could live your wildest dreams?

All of this would be possible in the future. And possibly before [...]

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Wed, September 23 2015 » assignments, augmented reality, future cinema 2015, games, screen assignment, screen technologies, virtual reality » No Comments

Reflections on ‘The Art of Immersion’ by Frank Rose

In his book The Art of Immersion, Frank Rose focuses and emphasizes on a new process and goal of storytelling and seems to question how stories are told across various media. The book is essentially about how the Internet is changing storytelling and altering how we tell stories. We are continuously going towards more non-linear [...]

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Wed, January 30 2013 » digital cinema, digital storytelling, futurecinema2_2012, games, globalization, interactivity, narrative » No Comments

Unity Tutorial Videos

Now we can begin Phase Two of operations. <maniacal laugh>
P.S. Don’t miss the Asset Store for lots of inspiration: Asset Store In Depth Newsletter and Asset Store Action News.

Introductory 001 – Overview

Introductory – 002 – The…

Introductory – 003 – The…

Introductory – 004 – The…

Introductory 005 – The…

Introductory 006 – Game…

(…more after the break)

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Thu, February 9 2012 » games » 1 Comment

AR inspiration… if we can get Unity working ;-)

The following videos appear courtesy of some late night Googling and the discovery of Grégoire Cliquet’s READi Design Lab at L’École de design Nantes Atlantique in France. (If anyone’s curious, I was looking into how to VR-enable something like Gephi but it’s not that easy.)

SCOPE – Augmented Reality Toys.v3 from Frantz Lasorne on Vimeo.

leARn physics [...]

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Thu, February 2 2012 » augmented reality, games » 1 Comment

storytelling in games

since our game week is coming up, thought I’d post an interesting blogpost linked to from some good sites…
http://fullbright.blogspot.com/2009/01/storymaking.html

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Sun, November 8 2009 » Futurecinema_2009, games » No Comments