I have posted lots of media.
How are these accessed through my posts?
They never appear there.
This is my posts of PDFs on “Avatars of Story ” and “Bleeding Through” All those posts I thought had failed I found in the MEDIA tag on the left hand side column so check there for these
These are two summaries of the books
Some comments will follow separately
I used to sit on this committee which is the muntimedia ISO standard. It was a useful doorway to development tools for VR. I found the page looking for scripting tools for AR.Its technical if you are interested in that. http://wg11.sc29.org/augmentedReality/?page_id=1015
It seems to me like there is a movement towards simplicity in new interactive media. Just as some people involved in the cinema decided that long takes may be the future, some people in interactive cinema and game developing seem to have decided that it is time to use what is freely available to further technological advancement.
There are several interactive shorts on this page: http://www.shortoftheweek.com/category/style/interactive/. Some of them make use of up-to-date technologies, but the most interesting video on there is an Arcade Fire music video, which, instead of turning to some modern concept which will be obsolete in a year, utilizes google maps, in order to create a personalized interactive film, which will connect the band’s music with a feeling of nostalgia for childhood.
Similarly, games have been embracing this simplistic ideology for some time, going back to Limbo or Super Meat Boy. My current addiction is a game called TagPro (tagpro.koalabeast.com) which is a basic capture the flag game which looks like it was designed by an amateur.
This celebration of the simple will paradoxically be extremely important in the advancement of new media. There is a reason why a film like Primer is more frequently discussed than the Abyss!
hello everyone – tomorrow’s class will give you time to work on your projects (due next week). The lab will be open and available and I will be there BUT – if your group would like to meet onsite downtown to test your project and feel that would be a more meaningful use of your time than coming to York please just let me know. Regardless of whether or not your group will meet in the lab or downtown i will need a representative of the group to email me with the exact preferred location of your piece so i can work out or schedule for our final class together. So be in touch – Thanks!
Over the course of this class I have often thought about space and the effect augmented reality has on it. What is it that we are missing in real space that augmented reality gives us? Is it still possible to have a phenomenological encounter with our surroundings through augmented reality? Does AR pull us away from our “real” place or encourage us to have a playful interaction with our lived environment, rethinking the space we encounter everyday? Bachelard (obviously) wrote The Poetics of Space without being aware of augmented reality, but I find it hard to tell how he would have felt about it. Poetics is a beautifully written appreciation of lived experience in architecture and the value we subconsciously give to our built surroundings. Yet, he believes that people desire spaces that inspire them to daydream. He says: “For a house that was final, one that stood in symmetrical relation to the house we were born in, would lead to thoughts—serious, sad thoughts—and not to dreams. It is better to live in a state of impermanence than in one of finality.” If the house is sheltering the dreamer, perhaps even stunting them, then augmented reality could allow us to break free of the mundaneness of everyday. However, Bachelard believes that our imaginations are constantly augmenting reality. Do augmented reality aps and games stunt our imagination or do they bring us closer to the places we frequent, allowing us to imagine different encounters with familiar spaces? I think both our groups’ projects are focused on creating a different encounter with a familiar space, provoking us to imagine either a dystopian Toronto or a playful park (filled with cats!). Everything we have read about GPS cinema makes it seem that it was designed to bring us closer to the space we pass through constantly, making participants stop to think about their surroundings. The game we read about forced participants to spend a night in a park that they may not have done otherwise. With the abundance of stimuli available in the city, getting people to spend time in a space seems more difficult than ever. Yet I believe that our mobile devices in general make us appreciate our surrounding more than ever before. My instagram feed is constantly full of people documenting the sunset (or more recently, the snow storm) they witness in the city, holding onto an ephemeral piece of their everyday lives. And with virtual reality, there is a focus on creating the most “real” space possible, with the Oculus Rift allowing you to be consumed by the world of a game and the growth in popularity of “world exploration” games, where the concentration is on Wolf’s world building, and not solely on gameplay.