“Lasciate ogni speranza voi ch’entrate.”
Abandon all hope, ye who enter here.
- Canto 3, Line 9 of Dante’s Inferno
Documentation of our 2nd AR assignment can be viewed here and our source footage can be viewed here.
Augmented reality, by blending the virtual and the real, results in spaces that simply cannot exist in the physical world. [...]
Cinema is the memory of the lives we haven’t lived. Like amnesiacs in search of lost memories, we watch lives we might have lived, loves we might have loved.
Like a pill combating Alzheimer, Cinema projects in our minds other people’s lives, romances and sorrows. The physical places where these events take place hold and contain [...]
SPECFLIC is an ongoing creative research project directed by Adriene Jenik (2003 – present) in a new storytelling form called The Distributed Social Cinema.
I believe that Jenik has taken the notion of the Russian formalist verfremdungseffekt which, commonly translates as alienation effect, which also has been coined by playwrite Bertolt Brecht which prevents the audience [...]
Hi everyone, this is a drop in replacement for arlab.bonk. Drop it in Max5/Cycling ‘74/max-externals and replace the arlab.bonk that’s there.
This update fixes the very small collision zones and reports collisions more accurately. You can also send the message “radius N ” where N is the object/outlet you wish to change [...]
“Many of the visitors come with a deeply romantic vision of Paris – the cobbled streets, as seen in the film Amelie, the beauty of French women or the high culture and art at the Louvre.
You will need to install the following to build your own projects:
1. DOWNLOAD and install Max/MSP version 5 (do NOT use Max version 6 for COSM yet)
2. DOWNLOAD and install Cosm for Max/MSP
3. DOWNLOAD the ARLAB objects
*****WINDOWS USERS: DOWNLOAD the ARLAB objects without the installer. Drop this folder in Program Files\Cycling ‘74\Max5\Cycling ‘74\ [...]
Living Room(Inhabitant-User) + Window(Screen-Interface) + Mobility (Still Life set in motion) = seeing the world from a moving train
Screens have, in a sense, always run with the metaphor of the window. As Anne Friedberg notes in the introduction of The Virtual Window, �we know the world by what we see: through a window, in a frame, on a screen�, (1). There are two factors inherent in the screen that function in [...]
David B. Beleznay
Steve Dixon’s piece discusses how artists explore alternative approaches to our immediate urban environments, deconstructing our relationship with our homes, our cities and our World. These semi-permanent architectural installations are designed to challenge our notions of what it means to live in manmade structures, in other words they seek to re-define physical reality [...]
An Augmented Reality Experiment
David B. Beleznay
The Infinity Puzzle is an AR game, which uses a series of “markers” as puzzle pieces to form a single whole video image.
In this experiment I wanted to explore how Augmented Reality holds within it the capacity to infinitely re-imagine and re-define reality as we know it. Like a mirror [...]
Short film ‘I’m too sad to tell you’ drink tea sadly and begin to cry
Postcard of me sadly crying. On back: ‘I’m too sad to tell you’
‘The space between us fills my heart with intolerable grief’
The thoughts of our inevitable and separate deaths fills my heart with intolerable grief. – Bas Jan Ader
My first assignment [...]