Future Cinema Course

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Italo Calvino’s Invisible Cities

Image of Zenobia by David Fleck.
Italo Calvino’s Invisible Cities can be downloaded here.

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Thu, January 12 2012 » Future Cinema 2, books » No Comments

The New Media Reader

I’ve been meaning to post about The New Media Reader edited by Noah Wardrip-Fruin and Nick Montfort and published by the MIT press. I ordered it from Amazon a while ago–it has a lot of interesting essays and excerpts and I decided it would be pretty handy after taking a look at an online [...]

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Tue, March 20 2007 » books » 2 Comments

wu ming collective site

In 1994, hundreds of European artists, activists and pranksters adopted and shared the same identity.
They all called themselves “Luther Blissett” and set to raising hell in the cultural industry. It was a five year plan.
They worked together to tell the world a great story, create a legend, give birth to a new kind of folk hero.
In January 2000, some of them regrouped as “Wu Ming”, a collective of novelists.
The new project, albeit more focused on literature and storytelling in the narrowest sense of the word, is no less radical than the old one.

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Tue, February 7 2006 » Future Cinema, books, community, emerging technologies, globalization, narrative » No Comments

Augmented Reality applications

The Giant Who Walks Amongst Us
By Jenn Director Knudsen March 17, 2005
TechnologyReview.com

[All text is excerpted from technologyreview.com, see end of posting for link]

Giant Jimmy Jones is a friendly, helpful giant. In fact, this book character is so helpful, he can make the sun shine on an otherwise gray village. The giant simply walks across the page, reaches up to the cloud cover and pushes it out of the sun’s way so the villagers can catch some rays.

Those light rays may be virtual, but the book this scene pops out of is not. [...]

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Wed, October 12 2005 » Future Cinema, augmented reality, books, digital storytelling, siggraph, virtual reality » No Comments

Gaming and VR in Military and Health

In our last class (Sept 15/05), Caitlin made reference to the Institute for Creative Technologies (ICT), a research center for virtual immersive worlds. The ICT is part of the University of Southern California in Los Angleles and is working with the U.S. Military on a number of projects. While I was working at Bruce Mau Design on “Massive Change: The Future of Global Design”, one of my colleagues interviewed James H. Korris, Creative Director for the ICT in researching one of the economies of design in”Massive Change”, the military economy. Among the items of discussion were why the U.S. Military joined forces with Hollywood, and how video games are being used to train soldiers today. The interview was published in “Massive Change”, Phaidon, 2004, pp.166-167 [...] read full posting

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Sun, September 18 2005 » articles of interest, books, conferences, games, virtual reality » 1 Comment