Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Questions for “Augmented Human”

Thanks everyone for the lovely chat last week and hope everyone has a great reading week! Here are my questions from last week.
1. When describing his mixed AR Theatre company, Kreindlin asserts that “Everything is a balancing act…If you get carried away with the technology, you’ll have a bad production.” Thinking of artistic applications of [...]

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Fri, October 5 2018 » Future Cinema, augmented reality, books, emerging technologies, surveillance » No Comments

On “haunted” and “weird” media…

From Excommunication: Three Inquiries in Media and Mediation (2013) by Alexander R. Galloway, Eugene Thacker, and McKenzie Wark…
Whereas haunted media expressed the mediation of the supernatural in positive terms, with weird media mediation only indicates a gulf or abyss between two ontological orders. Sometimes the supernatural is present but not apparent (e.g., an invisible creature [...]

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Wed, November 29 2017 » books, scary » No Comments

Questions about ergodic texts and technogenesis…

A few queries raised by this week’s readings…

Aarseth seems to fetishize interactivity and participation above the potential for meaning-making in any given text, thus privileging form ahead of content. Deleuze & Guattari’s Anti-Oedipus and Lynch’s Twin Peaks: The Return may be non-ergodic, while the Call of Duty video game series is ergodic; yet it would [...]

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Wed, November 8 2017 » Aarseth, McLuhan, books, hypermedia » No Comments

Italo Calvino’s Invisible Cities

Image of Zenobia by David Fleck.
Italo Calvino’s Invisible Cities can be downloaded here.

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Thu, January 12 2012 » Future Cinema 2, books » No Comments

The New Media Reader

I’ve been meaning to post about The New Media Reader edited by Noah Wardrip-Fruin and Nick Montfort and published by the MIT press. I ordered it from Amazon a while ago–it has a lot of interesting essays and excerpts and I decided it would be pretty handy after taking a look at an online [...]

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Tue, March 20 2007 » books » 2 Comments

wu ming collective site

In 1994, hundreds of European artists, activists and pranksters adopted and shared the same identity.
They all called themselves “Luther Blissett” and set to raising hell in the cultural industry. It was a five year plan.
They worked together to tell the world a great story, create a legend, give birth to a new kind of folk hero.
In January 2000, some of them regrouped as “Wu Ming”, a collective of novelists.
The new project, albeit more focused on literature and storytelling in the narrowest sense of the word, is no less radical than the old one.

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Tue, February 7 2006 » Future Cinema, books, community, emerging technologies, globalization, narrative » No Comments

Augmented Reality applications

The Giant Who Walks Amongst Us
By Jenn Director Knudsen March 17, 2005

[All text is excerpted from technologyreview.com, see end of posting for link]

Giant Jimmy Jones is a friendly, helpful giant. In fact, this book character is so helpful, he can make the sun shine on an otherwise gray village. The giant simply walks across the page, reaches up to the cloud cover and pushes it out of the sun’s way so the villagers can catch some rays.

Those light rays may be virtual, but the book this scene pops out of is not. [...]

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Wed, October 12 2005 » Future Cinema, augmented reality, books, digital storytelling, siggraph, virtual reality » No Comments

Gaming and VR in Military and Health

In our last class (Sept 15/05), Caitlin made reference to the Institute for Creative Technologies (ICT), a research center for virtual immersive worlds. The ICT is part of the University of Southern California in Los Angleles and is working with the U.S. Military on a number of projects. While I was working at Bruce Mau Design on “Massive Change: The Future of Global Design”, one of my colleagues interviewed James H. Korris, Creative Director for the ICT in researching one of the economies of design in”Massive Change”, the military economy. Among the items of discussion were why the U.S. Military joined forces with Hollywood, and how video games are being used to train soldiers today. The interview was published in “Massive Change”, Phaidon, 2004, pp.166-167 [...] read full posting

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Sun, September 18 2005 » articles of interest, books, conferences, games, virtual reality » 1 Comment