Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

4 questions – Oct. 17 – World Building

Hi all,
I really appreciated all the careful comments and questions. I echo Lee’s statement that critique doesn’t necessarily mean pessimism or a lack of enthusiasm. These technologies are not going to go away, and I think a critical engagement, while also being giddy about their potentials, is essential.
Looking forward to this week’s class! Here are [...]

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Tue, October 16 2018 » Future Cinema, Web 2.0, scary, software, surveillance » No Comments

KORSAKOW 5.0.2 released!

This is a list of the changes:
* Users can now Import and Export Interface designs via File->Export and File->Import (can also right-click an interface and chose “export”)
* When closing one project (ie when opening a second one, loading, importing, etc…) if there are resources being edited there is a prompt about losing unsaved [...]

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Tue, November 10 2009 » Futurecinema_2009, database, software » No Comments

Protected: Future Cinema 2 Software

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Tue, September 15 2009 » Futurecinema_2009, augmented reality, digital storytelling, max/msp, projects, quicktime, screen technologies, software, syllabus » Enter your password to view comments

Vera Frenkel – The Institute TM

database cinema example:

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Tue, February 19 2008 » Future Cinema, Future Cinema 2, digital cinema, humour, narrative, quicktime, software » No Comments

Protected: ARStudio_Package

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Tue, January 15 2008 » Future Cinema 2, assignments, augmented reality, digital storytelling, software » Enter your password to view comments

Protected: Max Application

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Tue, January 8 2008 » Future Cinema 2, art+science labs, assignments, augmented reality, digital cinema, digital storytelling, emerging technologies, max/msp, quicktime, software » Enter your password to view comments

A Design System for Interactive Fiction

Inform is a design system for interactive fiction, a new medium for writers which began with adventure games in the late 1970s and is now used for everything from literary narrative fiction through to plotless conceptual art, and plenty more adventure games too. Since its introduction in 1993, Inform has become a standard tool.

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Mon, May 1 2006 » Future Cinema, digital storytelling, emerging technologies, hypermedia, narrative, software » No Comments

blind woman sees with headphones

Michelle Thomas is learning to “see”, not with her eyes but her ears.

A computer reconstruction of one second of sound as seen by the vOICe system
Now she can also use a mobile camera phone to do it…

It works by translating images from a camera on-the-fly into highly complex soundscapes, which are then transmitted to the user over headphones.

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Thu, October 20 2005 » Future Cinema, articles of interest, augmented reality, software » No Comments

Storyspace hypertext system created by Jay David Bolter

Consider a future device for individual use, which is a sort of mechanized private file and library. It needs a name, and, to coin one at random, “memex” will do. A memex is a device in which an individual stores all his books, records, and communications, and which is mechanized so that it may be consulted with exceeding speed and flexibility. It is an enlarged intimate supplement to his memory.
Read full posting…

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Wed, September 28 2005 » Bolter, Future Cinema, database, digital storytelling, hypermedia, narrative, software » No Comments

Iamascope by Sidney Fels

“This interactive art piece explores this view of ourselves with a multi-media experience using an interactive piece called the Iamascope. The Iamascope uses a video camera lens as the eye of a kaleidoscope and projects a kaleidoscopic image of the performer onto a large screen. A vision subsystem is coupled to the electronic eye to control musical tones using a sustain algorithm.”

“Once inside the Iamascope, participants can gesture, dance, sing and speak to control and choreograph the imagery and music in real-time. Both the audience and the performer experience a rich aesthetic interactive experience.” [See full post for video and links]

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Fri, September 23 2005 » screen technologies, software » No Comments