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Archive for October, 2005

david is famous ;-)

Friday, October 28th, 2005
Posted by: Caitlin

hey david — your post here was picked up on visual poetry cliipings — neat…
http://vispo.blogspot.com/2005/09/review-of-review-of-digital-poetry.html

Thursday, October 27th, 2005
Posted by: alan

Going to hear Janet Cardiff Wednesday

Thursday, October 27th, 2005
Posted by: alan

Janet Cardiff at OakVillage Galleries field trip

Dialogues across Languages

Thursday, October 27th, 2005
Posted by: janine

29 OCTOBRE 2005 : Faculty of Information Studies, Claude T. Bissell building (part of John P. Robarts research library), Université de Toronto (St. George)
8h00-9h00: Inscriptions
9h00-10h30 : Open Knowledges Résumé Blog
Table ronde animée par les membres de KMDI (Knowledge Media Design Institute), Université de Toronto
10h30-10h45: Pause café
10h45-13h00 : Explorations dans la dissémination du patrimoine littéraire, documentaire [...]

“The Movies” The Video-Game

Wednesday, October 26th, 2005
Posted by: rugthrow

Interested in the blending of video-games and film? Check this game out, “The Movies”, where you get to ‘play’ through the last 100 years of the Film Industry, where you progress from making everything from Silents to Modern Blockbusters like “The Neverending World War II Movie” (love that title).
I hope this linkworks.
Jamie

call for volunteers: interactive2005

Tuesday, October 25th, 2005
Posted by: Caitlin

hi everyone — this looks like a fun event and they need volunteerrs. If anyone is interested, all the contact info is below. (But let me know if you decide to do this!)
Caitlin
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I am now in the process of pulling together our volunteer roster for the Interactive component of the Art Fair and [...]

Computer users move themselves with the mind

Friday, October 21st, 2005
Posted by: helen

Excerpted from Nature.com

Computer users move themselves with the mind
Michael Hopkin
Published online: 27 September 2005

Computer scientists have created a hat that can read your thoughts. It allows you to stroll down a virtual street. All you have to do is think about walking. [...]

Presence in AR vs. VR

Friday, October 21st, 2005
Posted by: helen

“Comparing Differences in Presence during Social Interaction in Augmented Reality versus Virtual Reality Environments: An Exploratory Study” by Tang, A., Biocca, F., and Lim, L. (2004).

ABSTRACT: In augmented reality (AR) environments, users experience the physical environment and other users directly along with the mediated virtual objects embedded in the environment. In immersive virtual reality (VR), the user’s experience of a visual environment (and sometimes other senses) is completely mediated. The representation of the user’s body in virtual environments granted us new research territory in dualistic interaction between the mind and body: how do the virtual body and the user’s mind interact (with) one another and eventually effect the user’s behaviors in the envrionment? An experiment was conducted to explore the potential effect of users’ and interactant’s bodies to sense of presence in VR and AR environments. Results from the study suggest that the absence of representation of the user’s body in VR environments may lessen (her) sense of spatial presence compared with AR environments.”

PDF

Presence in AR vs. VR

Friday, October 21st, 2005
Posted by: helen

“Comparing Differences in Presence during Social Interaction in Augmented Reality versus Virtual Reality Environments: An Exploratory Study” by Tang, A., Biocca, F., and Lim, L. (2004).

ABSTRACT: In augmented reality (AR) environments, users experience the physical environment and other users directly along with the mediated virtual objects embedded in the environment. In immersive virtual reality (VR), the user’s experience of a visual environment (and sometimes other senses) is completely mediated. The representation of the user’s body in virtual environments granted us new research territory in dualistic interaction between the mind and body: how do the virtual body and the user’s mind interact (with) one another and eventually effect the user’s behaviors in the envrionment? An experiment was conducted to explore the potential effect of users’ and interactant’s bodies to sense of presence in VR and AR environments. Results from the study suggest that the absence of representation of the user’s body in VR environments may lessen (her) sense of spatial presence compared with AR environments.”

PDF

How Would You Run The World? Buckminster Fuller’s World Game and o.s. Earth Global Simulation

Friday, October 21st, 2005
Posted by: helen

In 1972, the World Game Institute was established by Fuller and two colleagues, o.s.Earth founders Howard Brown and Medard Gabel. The World Game Institute brought the World Game™ experience to hundreds of thousands of participants around the world. The World Game Institute also developed the world’s largest and most accurate map of the world, one of the most detailed and substantive databases of global statistics available anywhere, and educational resources designed to teach interdependence, collaboration, respect for diversity, and individual participation in a global society. [...]