Archive for the 'augmented reality' Category

Dream Control

Thursday, October 22nd, 2015
Posted by: b3nny_mac

I meant to post this a few weeks ago, but when I was a kid I used to pride myself on my ability to control my dreams. To the extent where I was actually manipulating and changing circumstances in my dreams. Also, when I was kid, I saw a story on 20/20 after [...]

7th IEEE Consumer Electronics Society Games, Entertainment, Media Conference 14 – 16 October 2015, Toronto

Tuesday, October 6th, 2015
Posted by: Caitlin

it’s very expensive, but maybe you’d be able to sneak in for a talk ;) … it’s an interesting lineup for future cinema-related materials:
click here for more
October 14
8:30- 11:30 Tutorials and Workshops
Workshop Game UI Design, Evaluation, and User Research
Tutorial Gamification: How to Gamify Learning and Instruction
Tutorial Gaming & Law – It´s part of the game, so what should [...]

The Cinema of “Utopia”

Wednesday, September 23rd, 2015
Posted by: Mark Mungo

What would a perfect world look like for you?

What if you could be invincible, immortal, all knowing? What if everyone else was as well? Would you want to be special?

What about your own universe, where you could live your wildest dreams?

All of this would be possible in the future. And possibly before [...]

That Minority Report screen everybody keeps referencing

Wednesday, September 23rd, 2015
Posted by: Alison Humphrey

Minority Report UI Innovation analysis from Philippe DEWOST on Vimeo.

Oculus Rift & Game of Thrones!

Wednesday, January 29th, 2014
Posted by: Raheem

Check out this article on Gizmodo:
Wondering if we can get this software for the class!
Rose discusses quite a few projects – some successes, but mostly failures in my opinion. When considering participation in transmedia marketing games for film such as the stalled AI, King Kong, or Avatar – these games seem cursory and undermine [...]

Gene Becker talk

Thursday, January 16th, 2014
Posted by: Caitlin

this is the talk i wanted to show today… but the sound quality was terrible for a big group. Check it out, though: http://www.youtube.com/watch?v=DnC0tKGBngw
also, here are some of his slides from a different talk – more of a focus on experience design. This talk was sponsored by layar — an ‘ar in your [...]

AR inspiration… if we can get Unity working ;-)

Thursday, February 2nd, 2012
Posted by: Louis St-Amour

The following videos appear courtesy of some late night Googling and the discovery of Grégoire Cliquet’s READi Design Lab at L’École de design Nantes Atlantique in France. (If anyone’s curious, I was looking into how to VR-enable something like Gephi but it’s not that easy.)

SCOPE – Augmented Reality Toys.v3 from Frantz Lasorne on Vimeo.

leARn physics [...]

MEMORIES OF A TOWN An Augmented Reality Installation (ARTISTS STATEMENT)

Tuesday, January 31st, 2012
Posted by: mehranj

Cinema is the memory of the lives we haven’t lived. Like amnesiacs in search of lost memories, we watch lives we might have lived, loves we might have loved.
Like a pill combating Alzheimer, Cinema projects in our minds other people’s lives, romances and sorrows.  The physical places where these events take place hold and contain [...]

I’m too sad to tell you (1971/2012)

Sunday, January 15th, 2012
Posted by: Clint

Short film ‘I’m too sad to tell you’ drink tea sadly and begin to cry
Postcard of me sadly crying. On back: ‘I’m too sad to tell you’
‘The space between us fills my heart with intolerable grief’
The thoughts of our inevitable and separate deaths fills my heart with intolerable grief. – Bas Jan Ader
My first assignment [...]

For Inspiration

Wednesday, January 11th, 2012
Posted by: andrewTest

Some things that were discussed in class:
Holograms (Pepper’s Ghost)
Haptic feedback
Wearable Technologies (mostly analogue)
Large Scale Spatial Projection Mapping