Future Cinema Course

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Oculus Rift & Game of Thrones!

Check out this article on Gizmodo:
http://gizmodo.com/the-oculus-rift-put-me-in-game-of-thrones-and-it-made-m-1510809083?utm_source=recirculation&utm_medium=recirculation&utm_campaign=tuesdayPM
Wondering if we can get this software for the class!
Rose discusses quite a few projects – some successes, but mostly failures in my opinion. When considering participation in transmedia marketing games for film such as the stalled AI, King Kong, or Avatar – these games seem cursory and undermine [...]

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Wed, January 29 2014 » articles of interest, augmented reality, digital storytelling » No Comments

Gene Becker talk

this is the talk i wanted to show today… but the sound quality was terrible for a big group. Check it out, though: http://www.youtube.com/watch?v=DnC0tKGBngw
also, here are some of his slides from a different talk – more of a focus on experience design. This talk was sponsored by layar — an ‘ar in your [...]

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Thu, January 16 2014 » FC2_2014, augmented reality, mobility » No Comments

AR inspiration… if we can get Unity working ;-)

The following videos appear courtesy of some late night Googling and the discovery of Grégoire Cliquet’s READi Design Lab at L’École de design Nantes Atlantique in France. (If anyone’s curious, I was looking into how to VR-enable something like Gephi but it’s not that easy.)

SCOPE – Augmented Reality Toys.v3 from Frantz Lasorne on Vimeo.

leARn physics [...]

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Thu, February 2 2012 » augmented reality, games » 1 Comment

MEMORIES OF A TOWN An Augmented Reality Installation (ARTISTS STATEMENT)

Cinema is the memory of the lives we haven’t lived. Like amnesiacs in search of lost memories, we watch lives we might have lived, loves we might have loved.
Like a pill combating Alzheimer, Cinema projects in our minds other people’s lives, romances and sorrows.  The physical places where these events take place hold and contain [...]

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Tue, January 31 2012 » Future Cinema 2, assignments, augmented reality, galleries » 1 Comment

I’m too sad to tell you (1971/2012)

Short film ‘I’m too sad to tell you’ drink tea sadly and begin to cry
Postcard of me sadly crying. On back: ‘I’m too sad to tell you’
‘The space between us fills my heart with intolerable grief’
The thoughts of our inevitable and separate deaths fills my heart with intolerable grief. – Bas Jan Ader
My first assignment [...]

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Sun, January 15 2012 » Future Cinema 2, assignments, augmented reality, humour, performance » No Comments

For Inspiration

Some things that were discussed in class:
Holograms (Pepper’s Ghost)
Haptic feedback
Wearable Technologies (mostly analogue)
Large Scale Spatial Projection Mapping

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Wed, January 11 2012 » Future Cinema 2, assignments, augmented reality, screen assignment, screen technologies » No Comments

lecture on augmented reality art may 5th 2010

McGill professor to explore augmented reality in art
Where is the Medium?, the 2010 Joan & Martin Goldfarb Summer Institute in Visual Arts & Film in York University’s Faculty of Fine Arts, features a free public lecture on May 5 by media arts specialist Christine Ross.
Ross, who holds the James McGill Chair in Contemporary Art History [...]

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Mon, April 12 2010 » augmented reality, events » No Comments

Avatar Machine

Came across an interesting meshing of augmented reality and video games:
The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view themselves as a virtual character [...]

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Tue, November 24 2009 » augmented reality » No Comments

3D scanning with a webcam

I came across this video on Boing Boing. Very cool stuff.
http://www.boingboing.net/2009/11/20/3d-scanning-with-a-p.html
What is so nifty about this, is that it is a markerless system that works in realtime (as opposed to this other software that a commenter pointed out: http://www.strata.com/products/strata_3d_cx_suite/strata_foto_3d_cx/ ). That… and that this is made by a student.
It’s fun to think of all [...]

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Fri, November 20 2009 » 3D, animation, augmented reality, emerging technologies, software, student work » No Comments

ar iphone

from the Globe and Mail
Ivor Tossell
Published on Sunday, Oct. 18, 2009 9:39PM EDT Last updated on Monday, Oct. 19, 2009 7:58AM EDT
On a starry night a couple of months ago, I stood on a beach and watched as my cousins stared at the heavens through an iPhone.
It’s fun to play the age-old guessing game about [...]

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Mon, October 19 2009 » Futurecinema_2009, augmented reality, mobility » No Comments