Future Cinema Course

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

Gene Becker talk

this is the talk i wanted to show today… but the sound quality was terrible for a big group. Check it out, though: http://www.youtube.com/watch?v=DnC0tKGBngw
also, here are some of his slides from a different talk – more of a focus on experience design. This talk was sponsored by layar — an ‘ar in your [...]

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Thu, January 16 2014 » FC2_2014, augmented reality, mobility » No Comments

Seminar Presentation- Tara Khalili – Feb.8th 2012

PUBLIC JOURNAL Issue #40 ‘Screens’
Cinema in Your Hand, Cinema on the Street: The Aesthetics of Korean Cinema
HyeRyoung Ok
Korea has a history of disparate governments that demanded restrictions and censorships over what people could and could not watch; under the Japanese colonization and Korean governments that came along later. In the 1990s censorships were loosened up [...]

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Mon, February 6 2012 » cell phone, digital cinema, iPhone, mobility, screen technologies, seminar summaries » No Comments

Mobile event at MARS this coming Monday night

Mobile event at MARS:
“Mobile is the new frontier for video and film content. With more than 500 million video-capable mobile devices globally, the mobile platform is now the largest video and film distribution platform since the television.
This MobileMonday session will explore mobile video and film content from the point of view of both creators and [...]

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Tue, October 27 2009 » Futurecinema_2009, cell phone, events, locative media, mobility » No Comments

ar iphone

from the Globe and Mail
Ivor Tossell
Published on Sunday, Oct. 18, 2009 9:39PM EDT Last updated on Monday, Oct. 19, 2009 7:58AM EDT
On a starry night a couple of months ago, I stood on a beach and watched as my cousins stared at the heavens through an iPhone.
It’s fun to play the age-old guessing game about [...]

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Mon, October 19 2009 » Futurecinema_2009, augmented reality, mobility » No Comments

“Nuit Blanche 2009 Goes High Tech”

After mentioning an installation piece from last year’s Nuit Blanche in class, I logged into my email and received a Blog TO article about the mobile and interactive apps being launched to correspond with this year’s Nuit Blanche events. I like synchronicity, so I thought I would post the article, which also has links [...]

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Tue, September 22 2009 » Futurecinema_2009, events, interactivity, mobility » No Comments

Protected: “The Secret of Augmented Spaces: Yellow Arrow.” Seminar Summary, Helen Papagiannis

There is no excerpt because this is a protected post.

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Mon, February 4 2008 » Future Cinema 2, augmented reality, cell phone, community, digital storytelling, emerging technologies, mobility, narrative, seminar summaries » Enter your password to view comments

Enabling Mobile Phones To Support Large-Scale Museum Guidance

From AR Research being conducted at Bauhaus University in Weimar, Germany

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Mon, February 6 2006 » IMAA, augmented reality, cell phone, emerging technologies, galleries, mobility » No Comments

“KickReal” – Siemen’s AR game for mobile phones

Console video games are a hot toy these days, but cellphones have been getting the cold shoulder in this department. Some people believe that cellphones just don’t have the hardware to run games successfully, and thus these types of games will become obsolete. However, other people believe that while there are no great cellphone games out right now, it’s a matter of using the cellphone’s specific qualities. A new cellphone game proves the latter opinion to be correct. [...]

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Mon, February 6 2006 » Future Cinema, augmented reality, cell phone, emerging technologies, games, mobility » 1 Comment

Reach out and touch (hug) someone

Help out that long-distance relationship, or give grandma a hug — via your phone:

From The New York Times
(http://www.nytimes.com/2004/11/11/technology/circuits/11hugs.html)

Does Grandma Need a Hug? A Robotic Pillow Can Help

November 11, 2004
By JEFFREY SELINGO
With e-mail, cellphones and other technology, it’s easier than ever for grandparents to keep in touch with their far-flung children and grandchildren.

But nothing has been able to replicate the physical interaction that comes with an occasional visit.

Now, robotics researchers at Carnegie Mellon in Pittsburgh have designed a soft, huggable pillow that uses sensing and wireless phone technology to provide a physical touch, and thus better social and emotional support, for distant family members.
[...]

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Fri, November 4 2005 » Future Cinema, cell phone, distributed networks, mobility » 2 Comments

More on Blast Theory’s “Can You See Me Now?”: Articles on MR mobile games and location-based games

Flintham, M, Anastasi, R, Benford, S D, Hemmings, T, Crabtree, A, Greenhalgh, C M, Rodden, T A, Tandavanitj, N, Adams, M, Row-Farr, J (2003), Where on-line meets on-the-streets: experiences with mobile mixed reality games in CHI 2003 Conference on Human Factors in Computing Systems ACM Press Florida, 5-10 April 2003.
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Benford, S., Anastasi, R, Flintham, M., Drozd, A., Crabtree, A., Greenhalgh, C., Tandavanitj, N., Adams, M., Row-Farr, J., Coping with uncertainty in a location-based game, IEEE Pervasive Computing, September 2003, 34041, IEEE.
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Fri, November 4 2005 » Future Cinema, augmented reality, cell phone, distributed networks, games, mobility » No Comments