Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Questions for “How Games Move Us.”

1.)   Isbister’s introduction focuses partially on the reasons why games have struggled to gain mainstream acceptance, as well as noting the barriers to entry for non-gamers. One of her brief acknowledgements is to “skill level,” which I believe to be possibly the greatest barrier. In what ways would one’s inability to complete an intended decision [...]

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Wed, October 24 2018 » Future Cinema » No Comments