Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Week 11 Questions – Matt

  1. There’s a lot of discussion around things like AR being a way to further shut oneself off from having to interact with people around them, but do we agree with this? I still remember the summer Pok√©mon GO came out and just how easy it was to meet people doing the same thing and having a blast doing it, and I can’t help but wonder if maybe a little gamification of the modern world could be the key to world peace?
  2. To kind of go along with my first question, it seems like a large amount of AR experiences tend to be licensed ones. Do we think that this is largely a result of available finances and means of distribution? Or is there maybe more of a communal aspect of people wanting to “disappear” into their favorite franchises?
  3. Given the amount of data breaches and loss of use of platforms we see in the modern age when a particular experience is targeted, do we think there’s potentially a way for ARs to be weaponized? What would an AR being turned against its users even look like?
  4. Sorry to piggyback off your last question Grayson, but I too noticed how much AR creators seem to be mythologized in a lot of texts surrounding the issue and I’m trying to wrap my head around it. It reminds me a lot of the “indie bubble” surrounding indie games where creators seem to think said games have a much bigger impact than they do, but I wonder what everyone else thinks?

Wed, November 20 2019 » Future Cinema