Future Cinema

Course Site for Future Cinema 1 (and sometimes Future Cinema 2: Applied Theory) at York University, Canada

Xbox Auteurs

from USC blog

NY Times Magazine – The Xbox Auteurs (requires free subscripton)

Although the substance of the article may be old-news for we cutting-edgers, it’s a fun read, maybe an insight or two, and definitely some sort of indicator of things to come.

Then one day he realized that the videos he was making were essentially computer-animated movies, almost like miniature emulations of ”Finding Nemo” or ”The Incredibles.” He was using the game to function like a personal Pixar studio. He wondered: Could he use it to create an actual movie or TV series?

Video games have not enjoyed good publicity lately. Hillary Clinton has been denouncing the violence in titles like Grand Theft Auto, which was yanked out of many stores last month amid news that players had unlocked sex scenes hidden inside. Yet when they’re not bemoaning the virtual bloodshed, cultural pundits grudgingly admit that today’s games have become impressively cinematic. It’s not merely that the graphics are so good: the camera angles inside the games borrow literally from the visual language of film. When you’re playing Halo and look up at the sun, you’ll see a little ”lens flare,” as if you were viewing the whole experience through the eyepiece of a 16-millimeter Arriflex.

Thu, October 20 2005 » Future Cinema, digital cinema, digital storytelling, games

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