Future Cinema

Course Site for Future Cinema 1 and Future Cinema 2: Applied Theory at York University, Canada

game mechanics or story?

“We all know that it is a grave mistake to begin the design of a game — except point-and-click adventures — with a story. What is less well-known is that it is ALSO a grave mistake to begin the design of a game with internal mechanics. Devotees of the anti-narrative cult are often guilty of this. Both are evidence of the most mortal sin of all: thinking about the game rather than the player.” Ernest W. Adams

Fri, March 16 2012 » futurecinema2_2012

One Response

  1. Clint March 17 2012 @ 3:15 pm

    “Sin on sinners!” – Member of the clergy in the Cult of the Anti-narrative.

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